Qt Quick 3D - Reflection Probes Example
import QtQuick
import QtQuick3D
import QtQuick3D.Particles3D
import QtQuick3D.Helpers
import QtQuick.Controls
Window {
id: window
width: 1024
height: 768
visible: true
title: qsTr("Reflection Probes")
WasdController {
controlledObject: camera
}
View3D {
id: view
anchors.fill: parent
environment: SceneEnvironment {
clearColor: window.color
backgroundMode: SceneEnvironment.SkyBox
lightProbe: Texture {
source: "res/OpenfootageNET_lowerAustria01-1024.hdr"
}
probeOrientation: Qt.vector3d(0, -90, 0)
}
PerspectiveCamera {
id: camera
position: Qt.vector3d(-100, 500, 600)
eulerRotation.x: -30
}
DirectionalLight { }
Model {
property real angle: 0
source: "#Sphere"
x: Math.cos(angle) * 100
z: Math.sin(angle) * 100
y: 300
receivesReflections: settingsPanel.sphereReceivesReflection
materials: PrincipledMaterial {
metalness: 1.0
roughness: settingsPanel.sphereRoughness
}
NumberAnimation on angle {
from: 0
to: Math.PI * 2
duration: 8000
loops: Animation.Infinite
}
ReflectionProbe {
timeSlicing: {
if (settingsPanel.timeSlicingIndex == 0) ReflectionProbe.None
else if (settingsPanel.timeSlicingIndex == 1) ReflectionProbe.AllFacesAtOnce
else ReflectionProbe.IndividualFaces
}
refreshMode: {
if (settingsPanel.refreshModeIndex == 0) ReflectionProbe.EveryFrame
else ReflectionProbe.FirstFrame
}
quality: {
if (settingsPanel.qualityIndex == 0) ReflectionProbe.VeryLow
else if (settingsPanel.qualityIndex == 1) ReflectionProbe.Low
else if (settingsPanel.qualityIndex == 2) ReflectionProbe.Medium
else if (settingsPanel.qualityIndex == 3) ReflectionProbe.High
else ReflectionProbe.VeryHigh
}
boxSize: Qt.vector3d(300, 300, 300)
}
}
Model {
position: Qt.vector3d(200, 300, 0)
source: "#Sphere"
materials: PrincipledMaterial {
baseColor: "green"
}
}
Model {
position: Qt.vector3d(-200, 300, 0)
source: "#Sphere"
materials: PrincipledMaterial {
baseColor: "green"
}
}
Model {
position: Qt.vector3d(0, 200, -285)
scale: Qt.vector3d(6, 4, 0.3)
source: "#Cube"
materials: PrincipledMaterial {
baseColor: "yellow"
roughness: 0.1
metalness: 1.0
}
}
Model {
scale: Qt.vector3d(6, 0.1, 6)
source: "#Cube"
receivesReflections: settingsPanel.floorReceivesReflection
materials: PrincipledMaterial {
baseColor: "lightBlue"
roughness: 0.1
metalness: 1.0
}
}
ReflectionProbe {
position: settingsPanel.probePosition
timeSlicing: {
if (settingsPanel.timeSlicingIndex == 0) ReflectionProbe.None
else if (settingsPanel.timeSlicingIndex == 1) ReflectionProbe.AllFacesAtOnce
else ReflectionProbe.IndividualFaces
}
refreshMode: {
if (settingsPanel.refreshModeIndex == 0) ReflectionProbe.EveryFrame
else ReflectionProbe.FirstFrame
}
quality: {
if (settingsPanel.qualityIndex == 0) ReflectionProbe.VeryLow
else if (settingsPanel.qualityIndex == 1) ReflectionProbe.Low
else if (settingsPanel.qualityIndex == 2) ReflectionProbe.Medium
else if (settingsPanel.qualityIndex == 3) ReflectionProbe.High
else ReflectionProbe.VeryHigh
}
parallaxCorrection: settingsPanel.probeParallaxCorrection
boxSize: settingsPanel.probeSize
}
ParticleSystem3D {
position: Qt.vector3d(0, 300, 0)
SpriteParticle3D {
id: snowFlakeParticle
sprite: Texture {
source: "res/snowflake.png"
}
maxAmount: 100
particleScale: 20.0
fadeOutDuration: 500
billboard: true
}
ParticleEmitter3D {
enabled: settingsPanel.spriteParticlesEnabled
particle: snowFlakeParticle
velocity: VectorDirection3D {
direction: Qt.vector3d(100, 200, 0)
directionVariation: Qt.vector3d(20, 20, 20)
}
particleScaleVariation: 0.4
emitRate: 50
lifeSpan: 4000
}
Gravity3D {
magnitude: 100
}
}
ParticleSystem3D {
position: Qt.vector3d(0, 300, 0)
Component {
id: particleComponent
Model {
source: "#Sphere"
scale: Qt.vector3d(0.8, 0.8, 0.8)
receivesReflections: true
materials: PrincipledMaterial {
baseColor: "red"
roughness: 0.1
metalness: 1.0
}
}
}
ModelParticle3D {
id: particleRed
delegate: particleComponent
maxAmount: 10
}
ParticleEmitter3D {
enabled: settingsPanel.modelParticlesEnabled
particle: particleRed
velocity: VectorDirection3D {
direction: Qt.vector3d(-100, 200, 0)
}
emitRate: 1
lifeSpan: 4000
}
Gravity3D {
magnitude: 100
}
}
}
SettingsPanel {
id: settingsPanel
anchors.top: parent.top
anchors.left: parent.left