Qt Quick 3D - RuntimeLoader Example
import QtQuick
import QtQuick.Window
import QtQuick.Controls
import Qt.labs.platform
import Qt.labs.settings
import QtQuick3D
import QtQuick3D.Helpers
import QtQuick3D.AssetUtils
Window {
visible: true
width: 800
height: 600
property url importUrl;
View3D {
id: view3D
anchors.fill: parent
environment: SceneEnvironment {
backgroundMode: SceneEnvironment.SkyBox
lightProbe: Texture {
textureData: ProceduralSkyTextureData{}
}
}
camera: helper.orbitControllerEnabled ? orbitCamera : wasdCamera
DirectionalLight {
eulerRotation: "-30, -20, -40"
ambientColor: "#333"
}
Node {
id: orbitCameraNode
PerspectiveCamera {
id: orbitCamera
}
}
PerspectiveCamera {
id: wasdCamera
}
function resetView() {
if (importNode.status === RuntimeLoader.Success) {
helper.resetController()
}
}
RandomInstancing {
id: instancing
instanceCount: 30
position: InstanceRange {
property alias boundsDiameter: helper.boundsDiameter
from: Qt.vector3d(-3*boundsDiameter, -3*boundsDiameter, -3*boundsDiameter);
to: Qt.vector3d(3*boundsDiameter, 3*boundsDiameter, 3*boundsDiameter)
}
color: InstanceRange { from: "black"; to: "white" }
}
QtObject {
id: helper
property real boundsDiameter: 0
property vector3d boundsCenter
property vector3d boundsSize
property bool orbitControllerEnabled: true
function updateBounds(bounds) {
boundsSize = Qt.vector3d(bounds.maximum.x - bounds.minimum.x,
bounds.maximum.y - bounds.minimum.y,
bounds.maximum.z - bounds.minimum.z)
boundsDiameter = Math.max(boundsSize.x, boundsSize.y, boundsSize.z)
boundsCenter = Qt.vector3d((bounds.maximum.x + bounds.minimum.x) / 2,
(bounds.maximum.y + bounds.minimum.y) / 2,
(bounds.maximum.z + bounds.minimum.z) / 2 )
console.log("Bounds changed: ", bounds.minimum, bounds.maximum,
" center:", boundsCenter, "diameter:", boundsDiameter)
wasdController.speed = boundsDiameter / 1000.0
wasdController.shiftSpeed = 3 * wasdController.speed
wasdCamera.clipNear = boundsDiameter / 100
wasdCamera.clipFar = boundsDiameter * 10
view3D.resetView()
}
function resetController() {
orbitCameraNode.eulerRotation = Qt.vector3d(0, 0, 0)
orbitCameraNode.position = boundsCenter
orbitCamera.position = Qt.vector3d(0, 0, 2 * helper.boundsDiameter)
orbitCamera.eulerRotation = Qt.vector3d(0, 0, 0)
orbitControllerEnabled = true
}
function switchController(useOrbitController) {
if (useOrbitController) {
let wasdOffset = wasdCamera.position.minus(boundsCenter)
let wasdDistance = wasdOffset.length()
let wasdDistanceInPlane = Qt.vector3d(wasdOffset.x, 0, wasdOffset.z).length()
let yAngle = Math.atan2(wasdOffset.x, wasdOffset.z) * 180 / Math.PI
let xAngle = -Math.atan2(wasdOffset.y, wasdDistanceInPlane) * 180 / Math.PI
orbitCameraNode.position = boundsCenter
orbitCameraNode.eulerRotation = Qt.vector3d(xAngle, yAngle, 0)
orbitCamera.position = Qt.vector3d(0, 0, wasdDistance)
orbitCamera.eulerRotation = Qt.vector3d(0, 0, 0)
} else {
wasdCamera.position = orbitCamera.scenePosition
wasdCamera.rotation = orbitCamera.sceneRotation
wasdController.focus = true
}
orbitControllerEnabled = useOrbitController
}
}
RuntimeLoader {
id: importNode
source: importUrl
instancing: instancingButton.checked ? instancing : null
onBoundsChanged: helper.updateBounds(bounds)
}
Model {
parent: importNode
source: "#Cube"
materials: PrincipledMaterial {
baseColor: "red"
}
opacity: 0.2
visible: visualizeButton.checked && importNode.status === RuntimeLoader.Success
position: helper.boundsCenter
scale: Qt.vector3d(helper.boundsSize.x / 100,
helper.boundsSize.y / 100,
helper.boundsSize.z / 100)
}
Rectangle {
id: messageBox
visible: importNode.status !== RuntimeLoader.Success
color: "red"
width: parent.width * 0.8
height: parent.height * 0.8
anchors.centerIn: parent
radius: Math.min(width, height) / 10
opacity: 0.6
Text {
anchors.fill: parent
font.pixelSize: 36
text: "Status: " + importNode.errorString + "\nPress \"Import...\" to import a model"
color: "white"
wrapMode: Text.Wrap
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
}
}
}
OrbitCameraController {
id: orbitController
origin: orbitCameraNode
camera: orbitCamera
enabled: helper.orbitControllerEnabled
}
WasdController {
id: wasdController
controlledObject: wasdCamera
enabled: !helper.orbitControllerEnabled
}
Row {
RoundButton {
id: importButton
text: "Import..."
onClicked: fileDialog.open()
focusPolicy: Qt.NoFocus
}
RoundButton {
id: resetButton
text: "Reset view"
onClicked: view3D.resetView()
focusPolicy: Qt.NoFocus
}
RoundButton {
id: visualizeButton
checkable: true
text: "Visualize bounds"
focusPolicy: Qt.NoFocus
}
RoundButton {
id: instancingButton
checkable: true
text: "Instancing"
focusPolicy: Qt.NoFocus
}
RoundButton {
id: controllerButton
text: helper.orbitControllerEnabled ? "Orbit controller" : "WASD controller"
onClicked: helper.switchController(!helper.orbitControllerEnabled)
focusPolicy: Qt.NoFocus
}
}
FileDialog {
id: fileDialog
nameFilters: ["glTF files (*.gltf *.glb)", "All files (*)"]
onAccepted: importUrl = file
Settings {
id: fileDialogSettings
category: "QtQuick3D.Examples.RuntimeLoader"
property alias folder: fileDialog.folder