Qt Quick 3D - Simple Fog Example
Demonstrates how to enable fog in the 3D scene.

This example demonstrates the usage of the SceneEnvironment's fog property. The scene contains a number of
instanced spheres, with controls that can be used to tune the various properties of the Fog object.
Fog {
id: theFog
enabled: cbFogEnabled.checked
depthEnabled: cbDepthEnabled.checked
heightEnabled: cbHeightEnabled.checked
transmitEnabled: cbTransmitEnabled.checked
density: valDensity.value
depthNear: valDepth.first.value
depthFar: valDepth.second.value
depthCurve: valDepthCurve.value
leastIntenseY: valHeightMin.value
mostIntenseY: valHeightMax.value
heightCurve: valHeightCurve.value
transmitCurve: valTransmitCurve.value
}
Example project @ code.qt.io