Qt Quick Input Handlers are a set of QML types used to handle events from keyboard, touch, mouse, and stylus devices in a UI. In contrast to event-handling items, such as MouseArea and Flickable, input handlers are explicitly non-visual, require less memory and are intended to be used in greater numbers: one handler instance per aspect of interaction. Each input handler instance handles certain events on behalf of its parent Item. Thus the visual and behavioral concerns are better separated, and the behavior is built up by finer-grained composition.
The pre-existing Keys attached property is similar in concept, so we refer to the pointing-device-oriented handlers plus Keys
together as the set of Input Handlers. We
expect to offer more attached-property use cases in future versions of Qt.
Handler for dragging |
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Handler for mouse and tablet hover |
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Supports key navigation by arrow keys |
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Provides key handling to Items |
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Handler for pinch gestures |
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Handler for reacting to a single touchpoint |
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Handler for taps and clicks |
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Handler for the mouse wheel |
Some of the key features are:
Some Handlers add interactivity simply by being declared inside an Item:
import QtQuick 2.12 Rectangle { width: 100 height: 100 color: "lightsteelblue" DragHandler { } }
All Handlers have properties that can be used in bindings, and signals that can be handled to react to input:
import QtQuick 2.12 Rectangle { id: button signal clicked width: 150; height: 50; radius: 3 color: tapHandler.pressed ? "goldenrod" : hoverHandler.hovered ? "wheat" : "beige" border.color: activeFocus ? "brown" : "transparent" focus: true HoverHandler { id: hoverHandler } TapHandler { id: tapHandler onTapped: button.clicked() } Keys.onEnterPressed: button.clicked() }
An important concept with Pointer Handlers is the type of grabs that they perform. The only kind of grab an Item can take is the exclusive grab: for example if you call QPointerEvent::setExclusiveGrabber(), the following mouse moves and mouse release event will be sent only to that object. (As a workaround to this exclusivity, see QQuickItem::setFiltersChildMouseEvents() and QQuickItem::childMouseEventFilter().) However Pointer Handlers have an additional mechanism available: the passive grab. Mouse and touch press events are delivered by visiting all the Items in top-down Z order: first each Item's child Handlers, and then the Item itself. At the time a press event is delivered, a Handler can take either a passive or an exclusive grab depending on its needs. If it takes a passive grab, it is guaranteed to receive the updates and the release, even if other Items or Handlers in the scene take any kind of grab, passive or exclusve. Some Handlers (such as PointHandler) can work only with passive grabs; others require exclusive grabs; and others can "lurk" with passive grabs until they detect that a gesture is being performed, and then make the transition from passive to exclusive grab.
When a grab transition is requested, PointerHandler::grabPermissions, QQuickItem::keepMouseGrab() and QQuickItem::keepTouchGrab() control whether the transition will be allowed.