A QML client that communicates over a WebSocket with a QWebChannel server.
To run the example, enter the following command in the client source directory:
The client initializes a WebSocket connection to the chat server and receives an object containing all the necessary signals, slots, and properties for implementing a chat client.
After login, the client can invoke the method
sendMessage and receive the signal
newMessage to send and receive messages. Furthermore, a
userList property provides the names of all other
connected clients. It is automatically updated when its contents change. Also, the client responds to the server's keep alive signal which is needed to detect disconnected clients and remove them from the
newMessage), calling slots
sendMessage), and handling property changes (
The client is able to work with the Qt WebChannel ChatServer Example.
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