Demonstrates the antialiasing modes in Qt Quick 3D. |
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Demonstrates the use of baked lightmaps in a 3D scene. |
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Demonstrates writing custom post-processing effects. |
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Demonstrates providing custom vertex data from C++. |
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Demonstrates instancing with custom materials and a C++ instance table. |
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Demonstrates writing shaded custom materials. |
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Demonstrates writing C++ custom geometry with a morph target. |
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Demonstrates the use of custom vertex and fragment shaders. |
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Demonstrates dynamic model creation. |
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Demonstrates how to use a 2D layer as a 3D texture. |
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Demonstrates the built-in post-processing effects. |
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Demonstrates how to render 2D and 3D objects together in Qt Quick 3D. |
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Demonstrates how to do instanced rendering in Qt Quick 3D. |
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Demonstrates how to render a scene in Qt Quick 3D. |
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Demonstrates the use of different light types. |
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Demonstrates how to control morphing animations in Qt Quick 3D. |
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Demonstrates how to use the Qt Quick 3D Particles3D module. |
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Demonstrates picking of models. |
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Demonstrates the use of Principled Material. |
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Demonstrates how to provide custom texture data from C++. |
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Demonstrates how to create a simple game using Quick3D. |
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Demonstrates the use of Qt Quick Items in Quick 3D scene. |
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Demonstrates the use of reflection probes in Qt Quick 3D. |
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Demonstrates how to add a C++ backend to a 3D project from Qt Design Studio. |
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Demonstrates how assets can be loaded at runtime. |
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Demonstrates reflections in Qt Quick 3D. |
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Demonstrates how to render a simple skinning animation in Qt Quick 3D. |
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Demonstrates how assign materials to sub-meshes. |
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Demonstrates the use of View3D to show a scene from multiple cameras. |