Qt Multimedia offers both high and low level C++ classes for playing and manipulating video data, and QML types for playback and recording. Some of the classes presented here overlap with what is presented in the Camera Overview and Audio Overview.
You can use the QMediaPlayer class to decode a video file, and display it using QVideoWidget, QGraphicsVideoItem, or a custom class.
Here's an example of using QVideoWidget:
player = new QMediaPlayer; player->setSource(QUrl("http://example.com/myclip1.mp4")); videoWidget = new QVideoWidget; player->setVideoOutput(videoWidget); videoWidget->show(); player->play();
And an example with QGraphicsVideoItem:
player = new QMediaPlayer(this); QGraphicsVideoItem *item = new QGraphicsVideoItem; player->setVideoOutput(item); graphicsView->scene()->addItem(item); graphicsView->show(); player->setSource(QUrl("http://example.com/myclip4.ogv")); player->play();
You can use VideoOutput to render content that is provided by either a MediaPlayer or a Camera. The VideoOutput is a visual component that can be embedded into a QQuickScene or Window, while all media decoding and playback control is handled by the MediaPlayer or CaptureSession. A Video element has been provided for convenience. It combines MediaPlayer, VideoOutput and AudioOutput elements in one item.
Qt Multimedia offers a number of low level classes to make handling video frames a bit easier. These classes are primarily used when writing code that processes video or camera frames (for example, detecting barcodes, or applying a fancy vignette effect), or needs to display video in a special way that is otherwise unsupported.
The QVideoFrame class encapsulates a video frame and allows the contents to be mapped into system memory for manipulation or processing. Using your own QVideoSink allows you to receive these frames from QMediaPlayer and QCamera.
The central class for any type of capturing or recording of audio and video is QMediaCaptureSession (or the CaptureSession QML type). You can connect a QCamera (Camera in QML) and a QMediaRecorder (MediaRecorder)to the session and then ask the media recorder to start recording.
What media formats are supported ultimately depends on the configuration of the target system.
By default what is available on a MS Windows target depends on the version of Windows Media Player that was packaged with the OS. See the Windows Media Player documentation for official information.
Independent of Windows Media Player, there are of course numerous codec packs that could be installed. See the codec guide site for some examples.
See Android supported media formats for this information.
On Linux this is about installing the correct GStreamer plugins.
For a Linux desktop target, it is strongly recommended to have gstreamer1.0-libav
for good codec coverage and gstreamer1.0-vaapi
to get hardware acceleration.
On embedded Linux, the required set of plugins could be somewhat different.
You can determine what formats are available on a target system at runtime using the static QMediaFormat API.
There are both C++ and QML examples available.
Shows how to capture a still image or record video. or video. |
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Playing audio and video. |
Playing audio and video using Qt Quick. |
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Recording audio and video using Qt Quick. |
Allows capturing of audio and video content |
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Allows the playing of a media files |
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Used for encoding and recording a capture session |
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Represents a frame of video data |
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Specifies the stream format of a video presentation surface |
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Represents a generic sink for video data |
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Widget which presents video produced by a media object |
Allows capturing of audio and video content |
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Adds media playback to a scene |
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For encoding and recording media generated in a CaptureSession |
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A convenience type for showing a specified video |
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Render video or camera viewfinder |
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Describes a camera device |
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Describes a video format supported by a camera device |
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Provides meta-data for media files |