This article gives a technical description of the steps required to take any given Qt application and deploy it to an Android device (or market place).
It is recommended that you use the androiddeployqt deployment tool or Qt Creator to automate this work rather than perform the steps manually. The following information will give you a technical insight into the structure of the resulting Android application which is not normally required just to write an application.
Applications on Android are packaged in a specially structured type of ZIP file called APK
. When you build a Qt application using qmake
and make
, the result will be a binary file which
is built with the correct compiler and flags to be usable on an Android device with the target architecture.
In order to turn this into a runnable application, it has to be put into a special directory structure with some other files and packaged into an APK package.
A template for the other sources of an APK package is contained in $QTDIR/src/android/java
. The first step of making an APK is to copy these files into an empty directory. In this guide, we'll refer to this
build directory as $BUILD_TARGET
.
We also need to make sure the application binary is copied into the package. This can be achieved by using the following command after running qmake on your application's project file:
make install INSTALL_ROOT=$BUILD_TARGET
It will copy the application binary and any other installation requirements into the packaging directory.
The packaging directory will now consist of the following parts:
The AndroidManifest.xml
file gives detailed meta-information about your application. This information is used for several things. It is used by the target device to decide which features to enable, the default
orientation of the application, and so on. In addition, it's used by the market place for information on the version code, device support, package name, and lots more.
For more information about general capabilities of and requirements for the AndroidManifest.xml
file, please refer to the Android
documentation on this topic.
There are some special variables recognized by Qt which can be placed inside the manifest:
android.app.use_local_qt_libs
: If this is set to 1
, Qt libraries are expected to be found on the target device. If it is 0
, then libraries must be requested from the Ministro
service.android.app.bundle_local_qt_libs
: If set to 1
, the Qt libraries are expected to be bundled as part of the APK
. If set to 0
, they are expected to be found in the
/data/local/tmp/qt
folder on the target device.
Note: If use_local_qt_libs
is 0, then this variable has no effect, since libraries are then requested through Ministro instead.
Other variables in the manifest refer to resources, and more information about these can be found in the documentation for the resources below.
Under $BUILD_TARGET/src
are the files comprising the Java code of the Android application. The regular Android application launcher is a Java process, so Qt applications have a Java-based entry point. The code
in here will load the required Qt libraries, based on the meta-information given in other files in the template. The code supports all the three deployment mechanisms which are supported in Qt Creator and
androiddeployqt
: Bundled, Ministro and Debug.
After loading the libraries, the Java code will call into the application's native main()
function on a new thread and the application will launch. At this point, the Java code in the template is used to
delegate events from Android into Qt.
One thing to note about the files in this directory is that they can contain code specific to certain Android versions. Based on the minimum required Android API level of your application it might be necessary to remove some
of this code. This is done automatically by androiddeployqt
and Qt Creator during packaging.
For example, lets say the code contains the following:
//@ANDROID-21 @Override public void onActivityReenter(int resultCode, Intent data) { // Do something return super.onActivityReenter(resultCode, data); } //@ANDROID-21
If your minimum Android API level is 20 or lower, then the code should be removed before building, since it's not a supported API on Android API level 20. However, if your minimum API level is 21 or higher, it should be left in.
Under the res/
folder in the $BUILD_TARGET
are Android resources that can be accessed from the AndroidManifest.xml
and Java code of your application. A typical example of resources
which should be placed here are the icon files used by the application launcher to represent your application.
In Qt, some translations used for the Ministro service and some files with meta-information are in the default resources of the application.
One of the files containing meta information about the deployment of the application is libs.xml
. It consists of the following values:
qt_sources
: The URL of one or more Ministro repositories that contain the necessary Qt libraries. This is used when the Ministro deployment mechanism is active. Read the Ministro documentation for more information about such repositories.
repository
: The Ministro repository to use at the given URL. This is used when the Ministro deployment mechanism is active.bundled_libs
: Libraries in the APK's library folder which should be loaded on start-up. Library names should be specified without the lib
prefix and .so
suffix.qt_libs
: Qt libraries which should be loaded on start-up. When bundled deployment is used, these are expected to be found inside the APK
's library folder. When Ministro deployment is in use, they
are requested from the Ministro service on the device. And when debugging deployment is in use, they are loaded from the /data/local/tmp/qt
directory on the target device.bundled_in_lib
: List of plugins which are bundled in the APK
's library folder. This is only used when the bundling deployment mechanism is active. Qt's plugin system requires plugins to be placed
in a special directory structure which contains information about the plugin category. The library folder in the APK does not support such a directory structure, so the bundled_in_lib array contains the information lost when
the directory structure is flattened. Each item is a pair of paths, separated by a colon. The first of the pair is the file name of the file bundled inside the APK
's library folder. The second of the pair is the
original path of the file, relative to the Qt installation.bundled_in_assets
: List of other types of Qt files which are bundled inside the APK
's asset folder. This value is only used when the bundling deployment mechanism is active. The format of the
items is the same as for the bundled_in_lib array
. The difference is that the first of the pairs refers to the path of a file inside the assets
directory of the application instead of the library
directory. This array is typically used for bundling QML imports, which also require a special directory structure to be used inside Qt.The strings.xml
file contains some strings used by the AndroidManifest.xml
and by the deployment mechanisms, as well as some strings used when loading the Ministro service.
In particular, the application name and the name of the application binary can be specified here. There are also strings that contain additional libraries that should be loaded and JAR
files which should be
included in the class path. The latter is only used for deployment with Ministro or debug deployment.
Under libs
in the package directory, it's possible to place libraries that should be included in the application bundle. JAR
libraries should be placed directly under libs/
, while
shared libraries should be put in a subdirectory suitably named after the target architecture of the libraries.
For deployment that bundles Qt in the APK
, the Qt JAR
files that are suffixed with "bundled"
should be put into the libs directory. It is also required that the necessary shared
libraries and plugins are placed in the appropriate subdirectory of libs.
Once all the pieces are in place, a few steps are required to build the application package. First, a build script needs to be generated. This is done using the android
tool which is part of the Google Android
SDK.
Example:
% android update project --path $BUILD_TARGET --target android-16 --name QtApp
This example will create build files in $BUILD_TARGET
for an APK
named QtApp
. The Java code will be compiled against the android-16
platform.
The project can then be built using the ant tool. If a release package is built it can be signed and aligned using jarsigner
and zipalign
.
Building an application package is complex, so Qt comes with a tool which handles the work for you. The steps described in this document so far are handled automatically by the tool.
Before running the tool, you need run qmake
and make
your project. Running qmake
creates the Makefile
, and it will also generate a JSON
file containing
important settings used by androiddeployqt
.
You should then install the application binary (and any other requirements) into the library folder of the APK
. If $BUILD_TARGET
is your build directory (the first time you do this, the directory
should be empty at this point), then you can install the binary with the following command:
% make install INSTALL_ROOT=$BUILD_TARGET
The only required command line argument when running the tool is --output
. This should be set to $BUILD_TARGET
, that is: the build directory where you installed your application binary.
Other command line arguments are optional but useful. Here's a quick overview. More information is available by passing the --help
argument to androiddeployqt.
--input <file name>
: This allows you to specify the JSON
file generated by qmake
. By default, androiddeployqt
will try to guess the file name based on the current
working directory.--deployment <mechanism>
: Specify this to pick a different deployment mechanism than the default.--install
: Specify this to install the finished package on the target device or emulator. Note that if a previous version of the package is already installed, it will be uninstalled first, removing any data
it might have stored locally.--device <ID>
: Specify the ID of the target device or emulator as reported by the adb
tool. If an ID is specified, it will be passed to all calls to adb
. If it is unspecified,
no particular device or emulator will be requested by adb
, causing it to pick a default instead.--android-platform <platform>
: The SDK platform used for building the Java code of the application. By default, the latest available platform is used.--ant <path>
: Specify the path to the ant
executable. If this is unspecified, androiddeployqt
will attempt to detect it on the PATH
.--release
: Specify this to create a release package instead of a debug package. With no other arguments, release packages are unsigned and cannot be installed to any device before they have been signed by a
private key.--sign <url> <alias>
: Sign the resulting package. Specifying this also implies --release
. The URL of the keystore file and the alias of the key have to be specified. In addition,
there are a number of options that can be specified which are passed through to the jarsigner
tool. Pass --help
to androiddeployqt
for more information about these.--jdk <path>
: Specify the path to the Java Development Kit. This is only required for signing packages, as it is only used for finding the jarsigner
tool. If it is unspecified, then
androiddeployqt
will attempt to detect jarsigner
, either using the JAVA_HOME
environment variable, or on the PATH
.--verbose
: Specify this to output more information about what androiddeployqt
is doing.Qt comes with a number of plugins which are loaded at run-time when they are needed. These can handle anything from connecting to SQL databases to loading specific image formats. Detecting plugin dependencies is impossible
as the plugins are loaded at run-time, but androiddeployqt tries to guess such dependencies based on the Qt dependencies of your application. If the plugin has any Qt dependencies which are not also dependencies of your
application, it will not be included by default. For instance, in order to ensure that the SVG image format plugin is included, you will need to add QT += svg
to your .pro
file so that the Qt SVG module becomes a dependency of your application.
If you are wondering why a particular plugin is not included automatically, you can run androiddeployqt with the --verbose
option to get the list of missing dependencies for each excluded plugin. You can achieve
the same in Qt Creator by ticking the Verbose output check box in the Deployment configurations. This is located in the Run tab of your Projects settings.
It's also possible to manually specify the dependencies of your application. See the documentation for the ANDROID_DEPLOYMENT_DEPENDENCIES
qmake variable below.
Unless the project has special requirements such as third party libraries, it should be possible to run androiddeployqt
on it with no modifications and get a working Qt for Android application as a result.
However, there are a set of qmake
variables that can be used to tailor your package. At some point during development, you will most likely want to look into these variables, as they will e.g. allow you to set
the name of your application as it appears in the application menu on devices.
Here is a list of some variables that are particularly interesting when making Android applications:
ANDROID_DEPLOYMENT_DEPENDENCIES
: By default, androiddeployqt
will detect the dependencies of your application. But since run-time usage of plugins cannot be detected, there could be false
positives, as your application will depend on any plugins that are potential dependencies. If you want to minimize the size of your APK
, it's possible to override the automatic detection using the
ANDROID_DEPLOYMENT_DEPENDENCIES
variable. This should contain a list of all Qt files which need to be included, with paths relative to the Qt install root. Note that only the Qt files specified here will be
included. Failing to include the correct files can result in crashes. It's also important to make sure the files are listed in the correct loading order. This variable provides a way to override the automatic detection
entirely, so if a library is listed before its dependencies, it will fail to load on some devices.ANDROID_PACKAGE_SOURCE_DIR
: This variable can be used to specify a directory where additions and modifications can be made to the default Android package template. The androiddeployqt
tool will
copy the application template from Qt into the build directory, and then it will copy the contents of the ANDROID_PACKAGE_SOURCE_DIR
on top of this, overwriting any existing files. The update step where parts
of the source files are modified automatically to reflect your other settings is then run on the resulting merged package. If you, for instance, want to make a custom AndroidManifest.xml
for your application,
then place this directly into the folder specified in this variable. You can also add custom Java files in ANDROID_PACKAGE_SOURCE_DIR/src
.
Note: When adding custom versions of the build files (like strings.xml, libs.xml, AndroidManifest.xml, etc.) to your project, make sure you copy them from the package template, which is located in
$QT/src/android/java
. You should never copy any files from the build directory, as these files have been altered to match the current build settings.
ANDROID_EXTRA_LIBS
: A list of external libraries that will be copied into your application's library folder and loaded on start-up. This can be used, for instance, to enable OpenSSL in your application.
Simply set the paths to the required libssl.so
and libcrypto.so
libraries here and OpenSSL should be enabled automatically.ANDROID_EXTRA_PLUGINS
: This variable can be used to specify different resources that your project has to bundle but cannot be delivered through the assets system, such as qml plugins. When using this
variable, androiddeployqt
will make sure everything is packaged and deployed properly.Qt Creator will run the androiddeployqt
tool for you, and provides easy and intuitive user interfaces to specify many of the options. For more information, see the Qt Creator documentation.