The Qt layout system provides a simple and powerful way of automatically arranging child widgets within a widget to ensure that they make good use of the available space.
Qt includes a set of layout management classes that are used to describe how widgets are laid out in an application's user interface. These layouts automatically position and resize widgets when the amount of space available for them changes, ensuring that they are consistently arranged and that the user interface as a whole remains usable.
All QWidget subclasses can use layouts to manage their children. The QWidget::setLayout() function applies a layout to a widget. When a layout is set on a widget in this way, it takes charge of the following tasks:
Qt's layout classes were designed for hand-written C++ code, allowing measurements to be specified in pixels for simplicity, so they are easy to understand and use. The code generated for forms created using Qt Designer also uses the layout classes. Qt Designer is useful to use when experimenting with the design of a form since it avoids the compile, link and run cycle usually involved in user interface development.
Represents an anchor between two items in a QGraphicsAnchorLayout |
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Layout where one can anchor widgets together in Graphics View |
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Lines up child widgets horizontally or vertically |
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Lines up widgets horizontally |
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Lines up widgets vertically |
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Manages forms of input widgets and their associated labels |
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Lays out widgets in a grid |
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The base class of geometry managers |
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Abstract item that a QLayout manipulates |
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Blank space in a layout |
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Layout item that represents a widget |
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Layout attribute describing horizontal and vertical resizing policy |
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Stack of widgets where only one widget is visible at a time |
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Container to organize groups of button widgets |
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Group box frame with a title |
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Stack of widgets where only one widget is visible at a time |
The easiest way to give your widgets a good layout is to use the built-in layout managers: QHBoxLayout, QVBoxLayout, QGridLayout, and QFormLayout. These classes inherit from QLayout, which in turn derives from QObject (not QWidget). They take care of geometry management for a set of widgets. To create more complex layouts, you can nest layout managers inside each other.
The following code creates a QHBoxLayout that manages the geometry of five QPushButtons, as shown on the first screenshot above:
QWidget *window = new QWidget; QPushButton *button1 = new QPushButton("One"); QPushButton *button2 = new QPushButton("Two"); QPushButton *button3 = new QPushButton("Three"); QPushButton *button4 = new QPushButton("Four"); QPushButton *button5 = new QPushButton("Five"); QHBoxLayout *layout = new QHBoxLayout; layout->addWidget(button1); layout->addWidget(button2); layout->addWidget(button3); layout->addWidget(button4); layout->addWidget(button5); window->setLayout(layout); window->show();
The code for QVBoxLayout is identical, except the line where the layout is created. The code for QGridLayout is a bit different, because we need to specify the row and column position of the child widget:
QWidget *window = new QWidget; QPushButton *button1 = new QPushButton("One"); QPushButton *button2 = new QPushButton("Two"); QPushButton *button3 = new QPushButton("Three"); QPushButton *button4 = new QPushButton("Four"); QPushButton *button5 = new QPushButton("Five"); QGridLayout *layout = new QGridLayout; layout->addWidget(button1, 0, 0); layout->addWidget(button2, 0, 1); layout->addWidget(button3, 1, 0, 1, 2); layout->addWidget(button4, 2, 0); layout->addWidget(button5, 2, 1); window->setLayout(layout); window->show();
The third QPushButton spans 2 columns. This is possible by specifying 2 as the fifth argument to QGridLayout::addWidget().
QFormLayout will add two widgets on a row, commonly a QLabel and a QLineEdit to create forms. Adding a QLabel and a QLineEdit on the same row will set the QLineEdit as the QLabel's buddy. The following code will use the QFormLayout to place three QPushButtons and a corresponding QLineEdit on a row.
QWidget *window = new QWidget; QPushButton *button1 = new QPushButton("One"); QLineEdit *lineEdit1 = new QLineEdit(); QPushButton *button2 = new QPushButton("Two"); QLineEdit *lineEdit2 = new QLineEdit(); QPushButton *button3 = new QPushButton("Three"); QLineEdit *lineEdit3 = new QLineEdit(); QFormLayout *layout = new QFormLayout; layout->addRow(button1, lineEdit1); layout->addRow(button2, lineEdit2); layout->addRow(button3, lineEdit3); window->setLayout(layout); window->show();
When you use a layout, you do not need to pass a parent when constructing the child widgets. The layout will automatically reparent the widgets (using QWidget::setParent()) so that they are children of the widget on which the layout is installed.
Note: Widgets in a layout are children of the widget on which the layout is installed, not of the layout itself. Widgets can only have other widgets as parent, not layouts.
You can nest layouts using addLayout()
on a layout; the inner layout then becomes a child of the layout it is inserted into.
When you add widgets to a layout, the layout process works as follows:
Widgets are normally created without any stretch factor set. When they are laid out in a layout the widgets are given a share of space in accordance with their QWidget::sizePolicy() or their minimum size hint whichever is the greater. Stretch factors are used to change how much space widgets are given in proportion to one another.
If we have three widgets laid out using a QHBoxLayout with no stretch factors set we will get a layout like this:
If we apply stretch factors to each widget, they will be laid out in proportion (but never less than their minimum size hint), e.g.
When you make your own widget class, you should also communicate its layout properties. If the widget uses one of Qt's layouts, this is already taken care of. If the widget does not have any child widgets, or uses manual layout, you can change the behavior of the widget using any or all of the following mechanisms:
Call QWidget::updateGeometry() whenever the size hint, minimum size hint or size policy changes. This will cause a layout recalculation. Multiple consecutive calls to QWidget::updateGeometry() will only cause one layout recalculation.
If the preferred height of your widget depends on its actual width (e.g., a label with automatic word-breaking), set the height-for-width flag in the widget's size policy and reimplement QWidget::heightForWidth().
Even if you implement QWidget::heightForWidth(), it is still a good idea to provide a reasonable sizeHint().
For further guidance when implementing these functions, see the Qt Quarterly article Trading Height for Width.
The use of rich text in a label widget can introduce some problems to the layout of its parent widget. Problems occur due to the way rich text is handled by Qt's layout managers when the label is word wrapped.
In certain cases the parent layout is put into QLayout::FreeResize mode, meaning that it will not adapt the layout of its contents to fit inside small sized windows, or even prevent the user from making the window too small to be usable. This can be overcome by subclassing the problematic widgets, and implementing suitable sizeHint() and minimumSizeHint() functions.
In some cases, it is relevant when a layout is added to a widget. When you set the widget of a QDockWidget or a QScrollArea (with QDockWidget::setWidget() and QScrollArea::setWidget()), the layout must already have been set on the widget. If not, the widget will not be visible.
If you are making a one-of-a-kind special layout, you can also make a custom widget as described above. Reimplement QWidget::resizeEvent() to calculate the required distribution of sizes and call setGeometry() on each child.
The widget will get an event of type QEvent::LayoutRequest when the layout needs to be recalculated. Reimplement QWidget::event() to handle QEvent::LayoutRequest events.
An alternative to manual layout is to write your own layout manager by subclassing QLayout. The Border Layout and Flow Layout examples show how to do this.
Here we present an example in detail. The CardLayout
class is inspired by the Java layout manager of the same name. It lays out the items (widgets or nested layouts) on top of each other, each item offset by
QLayout::spacing().
To write your own layout class, you must define the following:
In most cases, you will also implement minimumSize().
card.h
)#ifndef CARD_H #define CARD_H #include <QtWidgets> #include <QList> class CardLayout : public QLayout { public: CardLayout(QWidget *parent, int dist): QLayout(parent, 0, dist) {} CardLayout(QLayout *parent, int dist): QLayout(parent, dist) {} CardLayout(int dist): QLayout(dist) {} ~CardLayout(); void addItem(QLayoutItem *item) override; QSize sizeHint() const override; QSize minimumSize() const override; int count() const override; QLayoutItem *itemAt(int) const override; QLayoutItem *takeAt(int) override; void setGeometry(const QRect &rect) override; private: QList<QLayoutItem*> list; }; #endif
card.cpp
)//#include "card.h"
First we define count()
to fetch the number of items in the list.
int CardLayout::count() const { // QList::size() returns the number of QLayoutItems in the list return list.size(); }
Then we define two functions that iterate over the layout: itemAt()
and takeAt()
. These functions are used internally by the layout system to handle deletion of widgets. They are also available for
application programmers.
itemAt()
returns the item at the given index. takeAt()
removes the item at the given index, and returns it. In this case we use the list index as the layout index. In other cases where we have a
more complex data structure, we may have to spend more effort defining a linear order for the items.
QLayoutItem *CardLayout::itemAt(int idx) const { // QList::value() performs index checking, and returns 0 if we are // outside the valid range return list.value(idx); } QLayoutItem *CardLayout::takeAt(int idx) { // QList::take does not do index checking return idx >= 0 && idx < list.size() ? list.takeAt(idx) : 0; }
addItem()
implements the default placement strategy for layout items. This function must be implemented. It is used by QLayout::add(), by the QLayout constructor that takes a
layout as parent. If your layout has advanced placement options that require parameters, you must provide extra access functions such as the row and column spanning overloads of QGridLayout::addItem(), QGridLayout::addWidget(), and QGridLayout::addLayout().
void CardLayout::addItem(QLayoutItem *item) { list.append(item); }
The layout takes over responsibility of the items added. Since QLayoutItem does not inherit QObject, we must delete the items manually. In the destructor, we
remove each item from the list using takeAt()
, and then delete it.
CardLayout::~CardLayout() { QLayoutItem *item; while ((item = takeAt(0))) delete item; }
The setGeometry()
function actually performs the layout. The rectangle supplied as an argument does not include margin()
. If relevant, use spacing()
as the distance between items.
void CardLayout::setGeometry(const QRect &r) { QLayout::setGeometry(r); if (list.size() == 0) return; int w = r.width() - (list.count() - 1) * spacing(); int h = r.height() - (list.count() - 1) * spacing(); int i = 0; while (i < list.size()) { QLayoutItem *o = list.at(i); QRect geom(r.x() + i * spacing(), r.y() + i * spacing(), w, h); o->setGeometry(geom); ++i; } }
sizeHint()
and minimumSize()
are normally very similar in implementation. The sizes returned by both functions should include spacing()
, but not margin()
.
QSize CardLayout::sizeHint() const { QSize s(0,0); int n = list.count(); if (n > 0) s = QSize(100,70); //start with a nice default size int i = 0; while (i < n) { QLayoutItem *o = list.at(i); s = s.expandedTo(o->sizeHint()); ++i; } return s + n*QSize(spacing(), spacing()); } QSize CardLayout::minimumSize() const { QSize s(0,0); int n = list.count(); int i = 0; while (i < n) { QLayoutItem *o = list.at(i); s = s.expandedTo(o->minimumSize()); ++i; } return s + n*QSize(spacing(), spacing()); }
Many Qt Widgets examples already use layouts, however, several examples exist to showcase various layouts.
An introduction to GUI programming, showing how to put together a simple yet fully-functioning application. |
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Shows how to arrange child widgets along a border. |
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The example shows how to use signals and slots to implement the functionality of a calculator widget, and how to use QGridLayout to place child widgets in a grid. |
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The Calendar Widget example shows use of QCalendarWidget. |
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This example shows how to create a Qt plugin. |
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Shows how to arrange widgets for different window sizes. |
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Shows how composition modes work in QPainter. |
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The Menus example demonstrates how menus can be used in a main window application. |
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The Simple Tree Model example shows how to use a hierarchical model with Qt's standard view classes. |
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This example shows Qt's ability to combine the animation framework and the state machine framework to create a game. |