- QCustom3DVolume(QObject *)
- QCustom3DVolume(const QVector3D &, const QVector3D &, const QQuaternion &, int , int , int ,
QVector<uchar> *, QImage::Format , const QVector<QRgb> &, QObject *)
- ~QCustom3DVolume()
- alphaMultiplier() const : float
- alphaMultiplierChanged(float )
- blockSignals(bool )
- childEvent(QChildEvent *)
- children() const
- colorTable() const : QVector<QRgb>
- colorTableChanged()
- connect(const QObject *, const char *, const QObject *, const char *, Qt::ConnectionType )
- connect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &, Qt::ConnectionType )
- connect(const QObject *, const char *, const char *, Qt::ConnectionType ) const
- connect(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction , Qt::ConnectionType )
- connect(const QObject *, PointerToMemberFunction , Functor )
- connect(const QObject *, PointerToMemberFunction , const QObject *, Functor , Qt::ConnectionType )
- connectNotify(const QMetaMethod &)
- createTextureData(const QVector<QImage *> &) : QVector<uchar> *
- customEvent(QEvent *)
- d_ptr :
- d_ptr : int
- deleteLater()
- destroyed(QObject *)
- disconnect(const QObject *, const char *, const QObject *, const char *)
- disconnect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &)
- disconnect(const QMetaObject::Connection &)
- disconnect(const char *, const QObject *, const char *) const
- disconnect(const QObject *, const char *) const
- disconnect(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction )
- disconnectNotify(const QMetaMethod &)
- drawSliceFrames() const : bool
- drawSliceFramesChanged(bool )
- drawSlices() const : bool
- drawSlicesChanged(bool )
- dumpObjectInfo() const
- dumpObjectTree() const
- dynamicPropertyNames() const
- event(QEvent *)
- eventFilter(QObject *, QEvent *)
- findChild(const QString &, Qt::FindChildOptions ) const
- findChildren(const QString &, Qt::FindChildOptions ) const
- findChildren(const QRegExp &, Qt::FindChildOptions ) const
- findChildren(const QRegularExpression &, Qt::FindChildOptions ) const
- inherits(const char *) const
- installEventFilter(QObject *)
- isPositionAbsolute() const : bool
- isScalingAbsolute() const : bool
- isShadowCasting() const : bool
- isSignalConnected(const QMetaMethod &) const
- isVisible() const : bool
- isWidgetType() const
- isWindowType() const
- killTimer(int )
- meshFile() const : QString
- meshFileChanged(const QString &)
- metaObject() const
- metaObject() const : const QMetaObject *
- metaObject() const : const QMetaObject *
- moveToThread(QThread *)
- objectName() const
- objectNameChanged(const QString &)
- parent() const
- position() const : QVector3D
- positionAbsoluteChanged(bool )
- positionChanged(const QVector3D &)
- preserveOpacity() const : bool
- preserveOpacityChanged(bool )
- property(const char *) const
- qt_metacall(QMetaObject::Call, int, void **)
- qt_metacall(QMetaObject::Call, int, void **) : int
- qt_metacall(QMetaObject::Call, int, void **) : int
- qt_metacast(const char *)
- qt_metacast(const char *) : void *
- qt_metacast(const char *) : void *
- receivers(const char *) const
- removeEventFilter(QObject *)
- renderSlice(Qt::Axis , int ) : QImage
- rotation() : QQuaternion
- rotationChanged(const QQuaternion &)
- scaling() const : QVector3D
- scalingAbsoluteChanged(bool )
- scalingChanged(const QVector3D &)
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- sender() const
- senderSignalIndex() const
- setAlphaMultiplier(float )
- setColorTable(const QVector<QRgb> &)
- setDrawSliceFrames(bool )
- setDrawSlices(bool )
- setMeshFile(const QString &)
- setObjectName(const QString &)
- setParent(QObject *)
- setPosition(const QVector3D &)
- setPositionAbsolute(bool )
- setPreserveOpacity(bool )
- setProperty(const char *, const QVariant &)
- setRotation(const QQuaternion &)
- setRotationAxisAndAngle(const QVector3D &, float )
- setScaling(const QVector3D &)
- setScalingAbsolute(bool )
- setShadowCasting(bool )
- setSliceFrameColor(const QColor &)
- setSliceFrameGaps(const QVector3D &)
- setSliceFrameThicknesses(const QVector3D &)
- setSliceFrameWidths(const QVector3D &)
- setSliceIndexX(int )
- setSliceIndexY(int )
- setSliceIndexZ(int )
- setSliceIndices(int , int , int )
- setSubTextureData(Qt::Axis , int , const uchar *)
- setSubTextureData(Qt::Axis , int , const QImage &)
- setTextureData(QVector<uchar> *)
- setTextureDepth(int )
- setTextureDimensions(int , int , int )
- setTextureFile(const QString &)
- setTextureFormat(QImage::Format )
- setTextureHeight(int )
- setTextureImage(const QImage &)
- setTextureWidth(int )
- setUseHighDefShader(bool )
- setVisible(bool )
- shadowCastingChanged(bool )
- signalsBlocked() const
- sliceFrameColor() const : QColor
- sliceFrameColorChanged(const QColor &)
- sliceFrameGaps() const : QVector3D
- sliceFrameGapsChanged(const QVector3D &)
- sliceFrameThicknesses() const : QVector3D
- sliceFrameThicknessesChanged(const QVector3D &)
- sliceFrameWidths() const : QVector3D
- sliceFrameWidthsChanged(const QVector3D &)
- sliceIndexX() const : int
- sliceIndexXChanged(int )
- sliceIndexY() const : int
- sliceIndexYChanged(int )
- sliceIndexZ() const : int
- sliceIndexZChanged(int )
- startTimer(int , Qt::TimerType )
- staticMetaObject :
- staticMetaObject : const QMetaObject
- staticMetaObject : const QMetaObject
- staticQtMetaObject :
- textureData() const : QVector<uchar> *
- textureDataChanged(QVector<uchar> *)
- textureDataWidth() const : int
- textureDepth() const : int
- textureDepthChanged(int )
- textureFile() const : QString
- textureFileChanged(const QString &)
- textureFormat() const : QImage::Format
- textureFormatChanged(QImage::Format )
- textureHeight() const : int
- textureHeightChanged(int )
- textureWidth() const : int
- textureWidthChanged(int )
- thread() const
- timerEvent(QTimerEvent *)
- tr(const char *, const char *, int )
- tr(const char *, const char *, int ) : QString
- tr(const char *, const char *, int ) : QString
- trUtf8(const char *, const char *, int ) : QString
- trUtf8(const char *, const char *, int ) : QString
- useHighDefShader() const : bool
- useHighDefShaderChanged(bool )
- visibleChanged(bool )
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