A gamepad device connected to a system. More...
Header: | #include <QGamepad> |
qmake: | QT += gamepad |
Inherits: | QObject |
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QGamepad(int deviceId = 0, QObject *parent = nullptr) | |
virtual | ~QGamepad() |
double | axisLeftX() const |
double | axisLeftY() const |
double | axisRightX() const |
double | axisRightY() const |
bool | buttonL1() const |
double | buttonL2() const |
bool | buttonL3() const |
bool | buttonR1() const |
double | buttonR2() const |
bool | buttonR3() const |
bool | buttonA() const |
bool | buttonB() const |
bool | buttonCenter() const |
bool | buttonDown() const |
bool | buttonGuide() const |
bool | buttonLeft() const |
bool | buttonRight() const |
bool | buttonSelect() const |
bool | buttonStart() const |
bool | buttonUp() const |
bool | buttonX() const |
bool | buttonY() const |
int | deviceId() const |
bool | isConnected() const |
QString | name() const |
void | setDeviceId(int number) |
void | axisLeftXChanged(double value) |
void | axisLeftYChanged(double value) |
void | axisRightXChanged(double value) |
void | axisRightYChanged(double value) |
void | buttonAChanged(bool value) |
void | buttonBChanged(bool value) |
void | buttonCenterChanged(bool value) |
void | buttonDownChanged(bool value) |
void | buttonGuideChanged(bool value) |
void | buttonL1Changed(bool value) |
void | buttonL2Changed(double value) |
void | buttonL3Changed(bool value) |
void | buttonLeftChanged(bool value) |
void | buttonR1Changed(bool value) |
void | buttonR2Changed(double value) |
void | buttonR3Changed(bool value) |
void | buttonRightChanged(bool value) |
void | buttonSelectChanged(bool value) |
void | buttonStartChanged(bool value) |
void | buttonUpChanged(bool value) |
void | buttonXChanged(bool value) |
void | buttonYChanged(bool value) |
void | connectedChanged(bool value) |
void | deviceIdChanged(int value) |
void | nameChanged(QString value) |
A gamepad device connected to a system.
QGamepad is used to access the current state of gamepad hardware connected to a system.
This read-only property holds the value of the left thumbstick's X axis. The axis values range from -1.0 to 1.0.
Access functions:
double | axisLeftX() const |
Notifier signal:
void | axisLeftXChanged(double value) |
This read-only property holds the value of the left thumbstick's Y axis. The axis values range from -1.0 to 1.0.
Access functions:
double | axisLeftY() const |
Notifier signal:
void | axisLeftYChanged(double value) |
This read-only property holds the value of the right thumbstick's X axis. The axis values range from -1.0 to 1.0.
Access functions:
double | axisRightX() const |
Notifier signal:
void | axisRightXChanged(double value) |
This read-only property holds the value of the right thumbstick's Y axis. The axis values range from -1.0 to 1.0.
Access functions:
double | axisRightY() const |
Notifier signal:
void | axisRightYChanged(double value) |
This read-only property holds the state of the left shoulder button. The value is true
when pressed, and false
when not pressed.
Access functions:
bool | buttonL1() const |
Notifier signal:
void | buttonL1Changed(bool value) |
This read-only property holds the value of the left trigger button. This trigger value ranges from 0.0 when not pressed to 1.0 when pressed completely.
Access functions:
double | buttonL2() const |
Notifier signal:
void | buttonL2Changed(double value) |
This read-only property holds the state of the left stick button. The value is true
when pressed, and false
when not pressed. This button is usually triggered by pressing the left joystick
itself.
Access functions:
bool | buttonL3() const |
Notifier signal:
void | buttonL3Changed(bool value) |
This read-only property holds the state of the right shoulder button. The value is true
when pressed, and false
when not pressed.
Access functions:
bool | buttonR1() const |
Notifier signal:
void | buttonR1Changed(bool value) |
This read-only property holds the value of the right trigger button. This trigger value ranges from 0.0 when not pressed to 1.0 when pressed completely.
Access functions:
double | buttonR2() const |
Notifier signal:
void | buttonR2Changed(double value) |
This read-only property holds the state of the right stick button. The value is true
when pressed, and false
when not pressed. This button is usually triggered by pressing the right joystick
itself.
Access functions:
bool | buttonR3() const |
Notifier signal:
void | buttonR3Changed(bool value) |
This read-only property holds the state of the A button. The value is true
when pressed, and false
when not pressed.
Access functions:
bool | buttonA() const |
Notifier signal:
void | buttonAChanged(bool value) |
This read-only property holds the state of the B button. The value is true
when pressed, and false
when not pressed.
Access functions:
bool | buttonB() const |
Notifier signal:
void | buttonBChanged(bool value) |
See also QGamepadManager::connectedGamepads().
This read-only property holds the state of the center button. The value is true
when pressed, and false
when not pressed.
Access functions:
bool | buttonCenter() const |
Notifier signal:
void | buttonCenterChanged(bool value) |
This read-only property holds the state of the direction pad down button. The value is true
when pressed, and false
when not pressed.
Access functions:
bool | buttonDown() const |
Notifier signal:
void | buttonDownChanged(bool value) |
This read-only property holds the state of the guide button. The value is true
when pressed, and false
when not pressed. This button is typically the one in the center of the gamepad with a logo.
Some gamepads will not have a guide button.
Access functions:
bool | buttonGuide() const |
Notifier signal:
void | buttonGuideChanged(bool value) |
This read-only property holds the state of the direction pad left button. The value is true
when pressed, and false
when not pressed.
Access functions:
bool | buttonLeft() const |
Notifier signal:
void | buttonLeftChanged(bool value) |
This read-only property holds the state of the direction pad right button. The value is true
when pressed, and false
when not pressed.
Access functions:
bool | buttonRight() const |
Notifier signal:
void | buttonRightChanged(bool value) |
This read-only property holds the state of the Select button. The value is true
when pressed, and false
when not pressed. This button can sometimes be labeled as the Back button on some
gamepads.
Access functions:
bool | buttonSelect() const |
Notifier signal:
void | buttonSelectChanged(bool value) |
This read-only property holds the state of the Start button. The value is true
when pressed, and false
when not pressed. This button can sometimes be labeled as the Forward button on some
gamepads.
Access functions:
bool | buttonStart() const |
Notifier signal:
void | buttonStartChanged(bool value) |
This read-only property holds the state of the direction pad up button. The value is true
when pressed, and false
when not pressed.
Access functions:
bool | buttonUp() const |
Notifier signal:
void | buttonUpChanged(bool value) |
This read-only property holds the state of the X button. The value is true
when pressed, and false
when not pressed.
Access functions:
bool | buttonX() const |
Notifier signal:
void | buttonXChanged(bool value) |
This read-only property holds the state of the Y button. The value is true
when pressed, and false
when not pressed.
Access functions:
bool | buttonY() const |
Notifier signal:
void | buttonYChanged(bool value) |
This read-only property holds the connectivity state of the gamepad device. If a gamepad is connected, this property will be true, otherwise false.
Access functions:
bool | isConnected() const |
Notifier signal:
void | connectedChanged(bool value) |
This property holds the deviceId of the gamepad device. Multiple gamepad devices can be connected at any given time, so setting this property defines which gamepad to use.
Access functions:
int | deviceId() const |
void | setDeviceId(int number) |
Notifier signal:
void | deviceIdChanged(int value) |
See also QGamepadManager::connectedGamepads().
This read-only property holds the reported name of the gamepad if one is available.
Access functions:
QString | name() const |
Notifier signal:
void | nameChanged(QString value) |