- flags GamepadAxes
- enum GamepadAxis
- enum GamepadButton
- flags GamepadButtons
- axisConfigured(int , QGamepadManager::GamepadAxis )
- blockSignals(bool )
- buttonConfigured(int , QGamepadManager::GamepadButton )
- childEvent(QChildEvent *)
- children() const
- configurationCanceled(int )
- configureAxis(int , QGamepadManager::GamepadAxis ) : bool
- configureButton(int , QGamepadManager::GamepadButton ) : bool
- connect(const QObject *, const char *, const QObject *, const char *, Qt::ConnectionType )
- connect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &, Qt::ConnectionType )
- connect(const QObject *, const char *, const char *, Qt::ConnectionType ) const
- connect(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction , Qt::ConnectionType )
- connect(const QObject *, PointerToMemberFunction , Functor )
- connect(const QObject *, PointerToMemberFunction , const QObject *, Functor , Qt::ConnectionType )
- connectNotify(const QMetaMethod &)
- connectedGamepads() const : const QList<int>
- connectedGamepadsChanged()
- customEvent(QEvent *)
- d_ptr :
- deleteLater()
- destroyed(QObject *)
- disconnect(const QObject *, const char *, const QObject *, const char *)
- disconnect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &)
- disconnect(const QMetaObject::Connection &)
- disconnect(const char *, const QObject *, const char *) const
- disconnect(const QObject *, const char *) const
- disconnect(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction )
- disconnectNotify(const QMetaMethod &)
- dumpObjectInfo() const
- dumpObjectTree() const
- dynamicPropertyNames() const
- event(QEvent *)
- eventFilter(QObject *, QEvent *)
- findChild(const QString &, Qt::FindChildOptions ) const
- findChildren(const QString &, Qt::FindChildOptions ) const
- findChildren(const QRegExp &, Qt::FindChildOptions ) const
- findChildren(const QRegularExpression &, Qt::FindChildOptions ) const
- gamepadAxisEvent(int , QGamepadManager::GamepadAxis , double )
- gamepadButtonPressEvent(int , QGamepadManager::GamepadButton , double )
- gamepadButtonReleaseEvent(int , QGamepadManager::GamepadButton )
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- gamepadConnected(int )
- gamepadDisconnected(int )
- gamepadName(int ) const : QString
- gamepadNameChanged(int , const QString &)
- inherits(const char *) const
- installEventFilter(QObject *)
- instance() : QGamepadManager *
- isConfigurationNeeded(int ) const : bool
- isGamepadConnected(int ) const : bool
- isSignalConnected(const QMetaMethod &) const
- isWidgetType() const
- isWindowType() const
- killTimer(int )
- metaObject() const
- metaObject() const : const QMetaObject *
- moveToThread(QThread *)
- objectName() const
- objectNameChanged(const QString &)
- parent() const
- property(const char *) const
- qt_metacall(QMetaObject::Call, int, void **)
- qt_metacall(QMetaObject::Call, int, void **) : int
- qt_metacast(const char *)
- qt_metacast(const char *) : void *
- receivers(const char *) const
- removeEventFilter(QObject *)
- resetConfiguration(int )
- sender() const
- senderSignalIndex() const
- setCancelConfigureButton(int , QGamepadManager::GamepadButton ) : bool
- setObjectName(const QString &)
- setParent(QObject *)
- setProperty(const char *, const QVariant &)
- setSettingsFile(const QString &)
- signalsBlocked() const
- startTimer(int , Qt::TimerType )
- staticMetaObject :
- staticMetaObject : const QMetaObject
- staticQtMetaObject :
- thread() const
- timerEvent(QTimerEvent *)
- tr(const char *, const char *, int )
- tr(const char *, const char *, int ) : QString
- trUtf8(const char *, const char *, int ) : QString
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