The QGLFramebufferObject class encapsulates an OpenGL framebuffer object. More...
Header: | #include <QGLFramebufferObject> |
qmake: | QT += opengl |
Since: | Qt 4.2 |
Inherits: | QPaintDevice |
This class is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.
enum | Attachment { NoAttachment, CombinedDepthStencil, Depth } |
QGLFramebufferObject(const QSize &size, GLenum target = GL_TEXTURE_2D) | |
QGLFramebufferObject(int width, int height, GLenum target = GL_TEXTURE_2D) | |
QGLFramebufferObject(const QSize &size, QGLFramebufferObject::Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = 0) | |
QGLFramebufferObject(int width, int height, QGLFramebufferObject::Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = 0) | |
QGLFramebufferObject(const QSize &size, const QGLFramebufferObjectFormat &format) | |
QGLFramebufferObject(int width, int height, const QGLFramebufferObjectFormat &format) | |
virtual | ~QGLFramebufferObject() |
QGLFramebufferObject::Attachment | attachment() const |
bool | bind() |
void | drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D) |
void | drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D) |
QGLFramebufferObjectFormat | format() const |
GLuint | handle() const |
bool | isBound() const |
bool | isValid() const |
bool | release() |
QSize | size() const |
GLuint | texture() const |
QImage | toImage() const |
virtual QPaintEngine * | paintEngine() const override |
bool | bindDefault() |
void | blitFramebuffer(QGLFramebufferObject *target, const QRect &targetRect, QGLFramebufferObject *source, const QRect &sourceRect, GLbitfield buffers = ..., GLenum filter = ...) |
bool | hasOpenGLFramebufferBlit() |
bool | hasOpenGLFramebufferObjects() |
virtual int | metric(QPaintDevice::PaintDeviceMetric metric) const override |
The QGLFramebufferObject class encapsulates an OpenGL framebuffer object.
The QGLFramebufferObject class encapsulates an OpenGL framebuffer object, defined by the GL_EXT_framebuffer_object
extension. In addition it provides a rendering
surface that can be painted on with a QPainter, rendered to using native GL calls, or both. This surface can be bound and used as a regular texture in your own GL drawing code. By default, the
QGLFramebufferObject class generates a 2D GL texture (using the GL_TEXTURE_2D
target), which is used as the internal rendering target.
It is important to have a current GL context when creating a QGLFramebufferObject, otherwise initialization will fail.
OpenGL framebuffer objects and pbuffers (see QGLPixelBuffer) can both be used to render to offscreen surfaces, but there are a number of advantages with using framebuffer objects instead of pbuffers:
render_texture
extension.When using a QPainter to paint to a QGLFramebufferObject you should take care that the QGLFramebufferObject is created with the CombinedDepthStencil attachment for QPainter to be able to render correctly. Note that you need to create a QGLFramebufferObject with more than one sample per pixel for primitives to be antialiased when drawing using a QPainter. To create a multisample framebuffer object you should use one of the constructors that take a QGLFramebufferObjectFormat parameter, and set the QGLFramebufferObjectFormat::samples() property to a non-zero value.
When painting to a QGLFramebufferObject using QPainter, the state of the current GL context will be altered by the paint engine to reflect its needs. Applications should not rely upon the GL state being reset to its original conditions, particularly the current shader program, GL viewport, texture units, and drawing modes.
For multisample framebuffer objects a color render buffer is created, otherwise a texture with the specified texture target is created. The color render buffer or texture will have the specified internal format, and will be
bound to the GL_COLOR_ATTACHMENT0
attachment in the framebuffer object.
If you want to use a framebuffer object with multisampling enabled as a texture, you first need to copy from it to a regular framebuffer object using QGLContext::blitFramebuffer().
As of Qt 4.8, it's possible to draw into a QGLFramebufferObject using a QPainter in a separate thread. Note that OpenGL 2.0 or OpenGL ES 2.0 is required for this to work.
Note: This class has been deprecated in favor of QOpenGLFramebufferObject.
This enum type is used to configure the depth and stencil buffers attached to the framebuffer object when it is created.
Constant | Value | Description |
---|---|---|
QGLFramebufferObject::NoAttachment |
0 |
No attachment is added to the framebuffer object. Note that the OpenGL depth and stencil tests won't work when rendering to a framebuffer object without any depth or stencil buffers. This is the default value. |
QGLFramebufferObject::CombinedDepthStencil |
1 |
If the GL_EXT_packed_depth_stencil extension is present, a combined depth and stencil buffer is attached. If the extension is not present, only a depth buffer is attached. |
QGLFramebufferObject::Depth |
2 |
A depth buffer is attached to the framebuffer object. |
This enum was introduced or modified in Qt 4.3.
See also attachment().
Constructs an OpenGL framebuffer object and binds a 2D GL texture to the buffer of the size size. The texture is bound to the GL_COLOR_ATTACHMENT0
target in the framebuffer object.
The target parameter is used to specify the GL texture target. The default target is GL_TEXTURE_2D
. Keep in mind that GL_TEXTURE_2D
textures must have a power of 2 width and height (e.g.
256x512), unless you are using OpenGL 2.0 or higher.
By default, no depth and stencil buffers are attached. This behavior can be toggled using one of the overloaded constructors.
The default internal texture format is GL_RGBA8
for desktop OpenGL, and GL_RGBA
for OpenGL/ES.
It is important that you have a current GL context set when creating the QGLFramebufferObject, otherwise the initialization will fail.
See also size(), texture(), and attachment().
This is an overloaded function.
Constructs an OpenGL framebuffer object and binds a 2D GL texture to the buffer of the given width and height.
See also size() and texture().
This is an overloaded function.
Constructs an OpenGL framebuffer object and binds a texture to the buffer of the given size.
The attachment parameter describes the depth/stencil buffer configuration, target the texture target and internal_format the internal texture format. The default texture target is
GL_TEXTURE_2D
, while the default internal format is GL_RGBA8
for desktop OpenGL and GL_RGBA
for OpenGL/ES.
See also size(), texture(), and attachment().
This is an overloaded function.
Constructs an OpenGL framebuffer object and binds a texture to the buffer of the given width and height.
The attachment parameter describes the depth/stencil buffer configuration, target the texture target and internal_format the internal texture format. The default texture target is
GL_TEXTURE_2D
, while the default internal format is GL_RGBA8
for desktop OpenGL and GL_RGBA
for OpenGL/ES.
See also size(), texture(), and attachment().
This is an overloaded function.
Constructs an OpenGL framebuffer object of the given size based on the supplied format.
This is an overloaded function.
Constructs an OpenGL framebuffer object of the given width and height based on the supplied format.
[virtual]
QGLFramebufferObject::~QGLFramebufferObject()Destroys the framebuffer object and frees any allocated resources.
Returns the status of the depth and stencil buffers attached to this framebuffer object.
Switches rendering from the default, windowing system provided framebuffer to this framebuffer object. Returns true
upon success, false otherwise.
See also release().
[static]
bool QGLFramebufferObject::bindDefault()Switches rendering back to the default, windowing system provided framebuffer. Returns true
upon success, false otherwise.
See also bind() and release().
[static]
void QGLFramebufferObject::blitFramebuffer(QGLFramebufferObject *target, const QRect &targetRect, QGLFramebufferObject *source, const QRect &sourceRect, GLbitfield buffers = ..., GLenum filter = ...)Blits from the sourceRect rectangle in the source framebuffer object to the targetRect rectangle in the target framebuffer object.
If source or target is 0, the default framebuffer will be used instead of a framebuffer object as source or target respectively.
The buffers parameter should be a mask consisting of any combination of GL_COLOR_BUFFER_BIT
, GL_DEPTH_BUFFER_BIT
, and GL_STENCIL_BUFFER_BIT
. Any buffer type that is not present
both in the source and target buffers is ignored.
The sourceRect and targetRect rectangles may have different sizes; in this case buffers should not contain GL_DEPTH_BUFFER_BIT
or GL_STENCIL_BUFFER_BIT
. The filter
parameter should be set to GL_LINEAR
or GL_NEAREST
, and specifies whether linear or nearest interpolation should be used when scaling is performed.
If source equals target a copy is performed within the same buffer. Results are undefined if the source and target rectangles overlap and have different sizes. The sizes must also be the same if any of the framebuffer objects are multisample framebuffers.
Note that the scissor test will restrict the blit area if enabled.
This function will have no effect unless hasOpenGLFramebufferBlit() returns true.
This function was introduced in Qt 4.6.
See also hasOpenGLFramebufferBlit().
Draws the given texture, textureId, to the given target rectangle, target, in OpenGL model space. The textureTarget should be a 2D texture target.
The framebuffer object should be bound when calling this function.
Equivalent to the corresponding QGLContext::drawTexture().
This function was introduced in Qt 4.4.
Draws the given texture, textureId, at the given point in OpenGL model space. The textureTarget should be a 2D texture target.
The framebuffer object should be bound when calling this function.
Equivalent to the corresponding QGLContext::drawTexture().
This function was introduced in Qt 4.4.
Returns the format of this framebuffer object.
Returns the GL framebuffer object handle for this framebuffer object (returned by the glGenFrameBuffersEXT()
function). This handle can be used to attach new images or buffers to the framebuffer. The user is
responsible for cleaning up and destroying these objects.
[static]
bool QGLFramebufferObject::hasOpenGLFramebufferBlit()Returns true
if the OpenGL GL_EXT_framebuffer_blit
extension is present on this system; otherwise returns false
.
This function was introduced in Qt 4.6.
See also blitFramebuffer().
[static]
bool QGLFramebufferObject::hasOpenGLFramebufferObjects()Returns true
if the OpenGL GL_EXT_framebuffer_object
extension is present on this system; otherwise returns false
.
Returns true
if the framebuffer object is currently bound to a context, otherwise false is returned.
This function was introduced in Qt 4.5.
Returns true
if the framebuffer object is valid.
The framebuffer can become invalid if the initialization process fails, the user attaches an invalid buffer to the framebuffer object, or a non-power of two width/height is specified as the texture size if the texture target
is GL_TEXTURE_2D
. The non-power of two limitation does not apply if the OpenGL version is 2.0 or higher, or if the GL_ARB_texture_non_power_of_two extension is present.
The framebuffer can also become invalid if the QGLContext that the framebuffer was created within is destroyed and there are no other shared contexts that can take over ownership of the framebuffer.
[override virtual protected]
int QGLFramebufferObject::metric(QPaintDevice::PaintDeviceMetric metric) constReimplemented from QPaintDevice::metric().
[override virtual]
QPaintEngine *QGLFramebufferObject::paintEngine() constReimplemented from QPaintDevice::paintEngine().
Switches rendering back to the default, windowing system provided framebuffer. Returns true
upon success, false otherwise.
See also bind().
Returns the size of the texture attached to this framebuffer object.
Returns the texture id for the texture attached as the default rendering target in this framebuffer object. This texture id can be bound as a normal texture in your own GL code.
If a multisample framebuffer object is used then the value returned from this function will be invalid.
Returns the contents of this framebuffer object as a QImage.
The returned image has a format of premultiplied ARGB32 or RGB32. The latter is used only when internalTextureFormat() is set to GL_RGB
.
If the rendering in the framebuffer was not done with premultiplied alpha in mind, create a wrapper QImage with a non-premultiplied format. This is necessary before performing operations like QImage::save() because otherwise the image data would get unpremultiplied, even though it was not premultiplied in the first place. To create such a wrapper without performing a copy of the pixel data, do the following:
QImage fboImage(fbo.toImage()); QImage image(fboImage.constBits(), fboImage.width(), fboImage.height(), QImage::Format_ARGB32);
On QNX the back buffer is not preserved when a buffer swap occures. So this function might return old content.