The QGLFunctions class provides cross-platform access to the OpenGL ES 2.0 API. More...
Header: | #include <QGLFunctions> |
qmake: | QT += opengl |
Since: | Qt 4.8 |
This class is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.
enum | OpenGLFeature { Multitexture, Shaders, Buffers, Framebuffers, ..., NPOTTextures } |
flags | OpenGLFeatures |
QGLFunctions() | |
QGLFunctions(const QGLContext *context) | |
~QGLFunctions() | |
void | glActiveTexture(GLenum texture) |
void | glAttachShader(GLuint program, GLuint shader) |
void | glBindAttribLocation(GLuint program, GLuint index, const char *name) |
void | glBindBuffer(GLenum target, GLuint buffer) |
void | glBindFramebuffer(GLenum target, GLuint framebuffer) |
void | glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
void | glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
void | glBlendEquation(GLenum mode) |
void | glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
void | glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
void | glBufferData(GLenum target, qopengl_GLsizeiptr size, const void *data, GLenum usage) |
void | glBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void *data) |
GLenum | glCheckFramebufferStatus(GLenum target) |
void | glClearDepthf(GLclampf depth) |
void | glCompileShader(GLuint shader) |
void | glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) |
void | glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) |
GLuint | glCreateProgram() |
GLuint | glCreateShader(GLenum type) |
void | glDeleteBuffers(GLsizei n, const GLuint *buffers) |
void | glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) |
void | glDeleteProgram(GLuint program) |
void | glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) |
void | glDeleteShader(GLuint shader) |
void | glDepthRangef(GLclampf zNear, GLclampf zFar) |
void | glDetachShader(GLuint program, GLuint shader) |
void | glDisableVertexAttribArray(GLuint index) |
void | glEnableVertexAttribArray(GLuint index) |
void | glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
void | glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
void | glGenBuffers(GLsizei n, GLuint *buffers) |
void | glGenFramebuffers(GLsizei n, GLuint *framebuffers) |
void | glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
void | glGenerateMipmap(GLenum target) |
void | glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) |
void | glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) |
void | glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders) |
int | glGetAttribLocation(GLuint program, const char *name) |
void | glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) |
void | glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, char *infolog) |
void | glGetProgramiv(GLuint program, GLenum pname, GLint *params) |
void | glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog) |
void | glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) |
void | glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, char *source) |
void | glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
int | glGetUniformLocation(GLuint program, const char *name) |
void | glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
void | glGetUniformiv(GLuint program, GLint location, GLint *params) |
void | glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) |
void | glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
void | glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
GLboolean | glIsBuffer(GLuint buffer) |
GLboolean | glIsFramebuffer(GLuint framebuffer) |
GLboolean | glIsProgram(GLuint program) |
GLboolean | glIsRenderbuffer(GLuint renderbuffer) |
GLboolean | glIsShader(GLuint shader) |
void | glLinkProgram(GLuint program) |
void | glReleaseShaderCompiler() |
void | glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
void | glSampleCoverage(GLclampf value, GLboolean invert) |
void | glShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat, const void *binary, GLint length) |
void | glShaderSource(GLuint shader, GLsizei count, const char **string, const GLint *length) |
void | glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
void | glStencilMaskSeparate(GLenum face, GLuint mask) |
void | glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
void | glUniform1f(GLint location, GLfloat x) |
void | glUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
void | glUniform1i(GLint location, GLint x) |
void | glUniform1iv(GLint location, GLsizei count, const GLint *v) |
void | glUniform2f(GLint location, GLfloat x, GLfloat y) |
void | glUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
void | glUniform2i(GLint location, GLint x, GLint y) |
void | glUniform2iv(GLint location, GLsizei count, const GLint *v) |
void | glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) |
void | glUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
void | glUniform3i(GLint location, GLint x, GLint y, GLint z) |
void | glUniform3iv(GLint location, GLsizei count, const GLint *v) |
void | glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | glUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
void | glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) |
void | glUniform4iv(GLint location, GLsizei count, const GLint *v) |
void | glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUseProgram(GLuint program) |
void | glValidateProgram(GLuint program) |
void | glVertexAttrib1f(GLuint indx, GLfloat x) |
void | glVertexAttrib1fv(GLuint indx, const GLfloat *values) |
void | glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) |
void | glVertexAttrib2fv(GLuint indx, const GLfloat *values) |
void | glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
void | glVertexAttrib3fv(GLuint indx, const GLfloat *values) |
void | glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | glVertexAttrib4fv(GLuint indx, const GLfloat *values) |
void | glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *ptr) |
bool | hasOpenGLFeature(QGLFunctions::OpenGLFeature feature) const |
void | initializeGLFunctions(const QGLContext *context = nullptr) |
QGLFunctions::OpenGLFeatures | openGLFeatures() const |
The QGLFunctions class provides cross-platform access to the OpenGL ES 2.0 API.
OpenGL ES 2.0 defines a subset of the OpenGL specification that is common across many desktop and embedded OpenGL implementations. However, it can be difficult to use the functions from that subset because they need to be resolved manually on desktop systems.
QGLFunctions provides a guaranteed API that is available on all OpenGL systems and takes care of function resolution on systems that need it. The recommended way to use QGLFunctions is by direct inheritance:
class MyGLWidget : public QGLWidget, protected QGLFunctions { Q_OBJECT public: MyGLWidget(QWidget *parent = 0) : QGLWidget(parent) {} protected: void initializeGL(); void paintGL(); }; void MyGLWidget::initializeGL() { initializeGLFunctions(); }
The paintGL()
function can then use any of the OpenGL ES 2.0 functions without explicit resolution, such as glActiveTexture() in the following example:
void MyGLWidget::paintGL() { glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, textureId); ... }
QGLFunctions can also be used directly for ad-hoc invocation of OpenGL ES 2.0 functions on all platforms:
QGLFunctions glFuncs(QGLContext::currentContext()); glFuncs.glActiveTexture(GL_TEXTURE1);
QGLFunctions provides wrappers for all OpenGL ES 2.0 functions, except those like glDrawArrays()
, glViewport()
, and glBindTexture()
that don't have
portability issues.
Including the header for QGLFunctions will also define all of the OpenGL ES 2.0 macro constants that are not already defined by the system's OpenGL headers, such as
GL_TEXTURE1
above.
The hasOpenGLFeature() and openGLFeatures() functions can be used to determine if the OpenGL implementation has a major OpenGL ES 2.0 feature. For example, the following checks if non power of two textures are available:
QGLFunctions funcs(QGLContext::currentContext()); bool npot = funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures);
Note: This class has been deprecated in favor of QOpenGLFunctions.
This enum defines OpenGL ES 2.0 features that may be optional on other platforms.
Constant | Value | Description |
---|---|---|
QGLFunctions::Multitexture |
0x0001 |
glActiveTexture() function is available. |
QGLFunctions::Shaders |
0x0002 |
Shader functions are available. |
QGLFunctions::Buffers |
0x0004 |
Vertex and index buffer functions are available. |
QGLFunctions::Framebuffers |
0x0008 |
Framebuffer object functions are available. |
QGLFunctions::BlendColor |
0x0010 |
glBlendColor() is available. |
QGLFunctions::BlendEquation |
0x0020 |
glBlendEquation() is available. |
QGLFunctions::BlendEquationSeparate |
0x0040 |
glBlendEquationSeparate() is available. |
QGLFunctions::BlendFuncSeparate |
0x0080 |
glBlendFuncSeparate() is available. |
QGLFunctions::BlendSubtract |
0x0100 |
Blend subtract mode is available. |
QGLFunctions::CompressedTextures |
0x0200 |
Compressed texture functions are available. |
QGLFunctions::Multisample |
0x0400 |
glSampleCoverage() function is available. |
QGLFunctions::StencilSeparate |
0x0800 |
Separate stencil functions are available. |
QGLFunctions::NPOTTextures |
0x1000 |
Non power of two textures are available. |
The OpenGLFeatures type is a typedef for QFlags<OpenGLFeature>. It stores an OR combination of OpenGLFeature values.
Constructs a default function resolver. The resolver cannot be used until initializeGLFunctions() is called to specify the context.
See also initializeGLFunctions().
Constructs a function resolver for context. If context is null, then the resolver will be created for the current QGLContext.
An object constructed in this way can only be used with context and other contexts that share with it. Use initializeGLFunctions() to change the object's context association.
See also initializeGLFunctions().
Destroys this function resolver.
Convenience function that calls glActiveTexture(texture).
For more information, see the OpenGL ES 2.0 documentation for glActiveTexture().
Convenience function that calls glAttachShader(program, shader).
For more information, see the OpenGL ES 2.0 documentation for glAttachShader().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glBindAttribLocation(program, index, name).
For more information, see the OpenGL ES 2.0 documentation for glBindAttribLocation().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glBindBuffer(target, buffer).
For more information, see the OpenGL ES 2.0 documentation for glBindBuffer().
Convenience function that calls glBindFramebuffer(target, framebuffer).
Note that Qt will translate a framebuffer argument of 0 to the currently bound QOpenGLContext's defaultFramebufferObject().
For more information, see the OpenGL ES 2.0 documentation for glBindFramebuffer().
Convenience function that calls glBindRenderbuffer(target, renderbuffer).
For more information, see the OpenGL ES 2.0 documentation for glBindRenderbuffer().
Convenience function that calls glBlendColor(red, green, blue, alpha).
For more information, see the OpenGL ES 2.0 documentation for glBlendColor().
Convenience function that calls glBlendEquation(mode).
For more information, see the OpenGL ES 2.0 documentation for glBlendEquation().
Convenience function that calls glBlendEquationSeparate(modeRGB, modeAlpha).
For more information, see the OpenGL ES 2.0 documentation for glBlendEquationSeparate().
Convenience function that calls glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha).
For more information, see the OpenGL ES 2.0 documentation for glBlendFuncSeparate().
Convenience function that calls glBufferData(target, size, data, usage).
For more information, see the OpenGL ES 2.0 documentation for glBufferData().
Convenience function that calls glBufferSubData(target, offset, size, data).
For more information, see the OpenGL ES 2.0 documentation for glBufferSubData().
Convenience function that calls glCheckFramebufferStatus(target).
For more information, see the OpenGL ES 2.0 documentation for glCheckFramebufferStatus().
Convenience function that calls glClearDepth(depth) on desktop OpenGL systems and glClearDepthf(depth) on embedded OpenGL ES systems.
For more information, see the OpenGL ES 2.0 documentation for glClearDepthf().
Convenience function that calls glCompileShader(shader).
For more information, see the OpenGL ES 2.0 documentation for glCompileShader().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data).
For more information, see the OpenGL ES 2.0 documentation for glCompressedTexImage2D().
Convenience function that calls glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data).
For more information, see the OpenGL ES 2.0 documentation for glCompressedTexSubImage2D().
Convenience function that calls glCreateProgram().
For more information, see the OpenGL ES 2.0 documentation for glCreateProgram().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glCreateShader(type).
For more information, see the OpenGL ES 2.0 documentation for glCreateShader().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glDeleteBuffers(n, buffers).
For more information, see the OpenGL ES 2.0 documentation for glDeleteBuffers().
Convenience function that calls glDeleteFramebuffers(n, framebuffers).
For more information, see the OpenGL ES 2.0 documentation for glDeleteFramebuffers().
Convenience function that calls glDeleteProgram(program).
For more information, see the OpenGL ES 2.0 documentation for glDeleteProgram().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glDeleteRenderbuffers(n, renderbuffers).
For more information, see the OpenGL ES 2.0 documentation for glDeleteRenderbuffers().
Convenience function that calls glDeleteShader(shader).
For more information, see the OpenGL ES 2.0 documentation for glDeleteShader().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glDepthRange(zNear, zFar) on desktop OpenGL systems and glDepthRangef(zNear, zFar) on embedded OpenGL ES systems.
For more information, see the OpenGL ES 2.0 documentation for glDepthRangef().
Convenience function that calls glDetachShader(program, shader).
For more information, see the OpenGL ES 2.0 documentation for glDetachShader().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glDisableVertexAttribArray(index).
For more information, see the OpenGL ES 2.0 documentation for glDisableVertexAttribArray().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glEnableVertexAttribArray(index).
For more information, see the OpenGL ES 2.0 documentation for glEnableVertexAttribArray().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer).
For more information, see the OpenGL ES 2.0 documentation for glFramebufferRenderbuffer().
Convenience function that calls glFramebufferTexture2D(target, attachment, textarget, texture, level).
For more information, see the OpenGL ES 2.0 documentation for glFramebufferTexture2D().
Convenience function that calls glGenBuffers(n, buffers).
For more information, see the OpenGL ES 2.0 documentation for glGenBuffers().
Convenience function that calls glGenFramebuffers(n, framebuffers).
For more information, see the OpenGL ES 2.0 documentation for glGenFramebuffers().
Convenience function that calls glGenRenderbuffers(n, renderbuffers).
For more information, see the OpenGL ES 2.0 documentation for glGenRenderbuffers().
Convenience function that calls glGenerateMipmap(target).
For more information, see the OpenGL ES 2.0 documentation for glGenerateMipmap().
Convenience function that calls glGetActiveAttrib(program, index, bufsize, length, size, type, name).
For more information, see the OpenGL ES 2.0 documentation for glGetActiveAttrib().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glGetActiveUniform(program, index, bufsize, length, size, type, name).
For more information, see the OpenGL ES 2.0 documentation for glGetActiveUniform().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glGetAttachedShaders(program, maxcount, count, shaders).
For more information, see the OpenGL ES 2.0 documentation for glGetAttachedShaders().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glGetAttribLocation(program, name).
For more information, see the OpenGL ES 2.0 documentation for glGetAttribLocation().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glGetBufferParameteriv(target, pname, params).
For more information, see the OpenGL ES 2.0 documentation for glGetBufferParameteriv().
Convenience function that calls glGetFramebufferAttachmentParameteriv(target, attachment, pname, params).
For more information, see the OpenGL ES 2.0 documentation for glGetFramebufferAttachmentParameteriv().
Convenience function that calls glGetProgramInfoLog(program, bufsize, length, infolog).
For more information, see the OpenGL ES 2.0 documentation for glGetProgramInfoLog().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glGetProgramiv(program, pname, params).
For more information, see the OpenGL ES 2.0 documentation for glGetProgramiv().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glGetRenderbufferParameteriv(target, pname, params).
For more information, see the OpenGL ES 2.0 documentation for glGetRenderbufferParameteriv().
Convenience function that calls glGetShaderInfoLog(shader, bufsize, length, infolog).
For more information, see the OpenGL ES 2.0 documentation for glGetShaderInfoLog().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision).
For more information, see the OpenGL ES 2.0 documentation for glGetShaderPrecisionFormat().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glGetShaderSource(shader, bufsize, length, source).
For more information, see the OpenGL ES 2.0 documentation for glGetShaderSource().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glGetShaderiv(shader, pname, params).
For more information, see the OpenGL ES 2.0 documentation for glGetShaderiv().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glGetUniformLocation(program, name).
For more information, see the OpenGL ES 2.0 documentation for glGetUniformLocation().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glGetUniformfv(program, location, params).
For more information, see the OpenGL ES 2.0 documentation for glGetUniformfv().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glGetUniformiv(program, location, params).
For more information, see the OpenGL ES 2.0 documentation for glGetUniformiv().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glGetVertexAttribPointerv(index, pname, pointer).
For more information, see the OpenGL ES 2.0 documentation for glGetVertexAttribPointerv().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glGetVertexAttribfv(index, pname, params).
For more information, see the OpenGL ES 2.0 documentation for glGetVertexAttribfv().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glGetVertexAttribiv(index, pname, params).
For more information, see the OpenGL ES 2.0 documentation for glGetVertexAttribiv().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glIsBuffer(buffer).
For more information, see the OpenGL ES 2.0 documentation for glIsBuffer().
Convenience function that calls glIsFramebuffer(framebuffer).
For more information, see the OpenGL ES 2.0 documentation for glIsFramebuffer().
Convenience function that calls glIsProgram(program).
For more information, see the OpenGL ES 2.0 documentation for glIsProgram().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glIsRenderbuffer(renderbuffer).
For more information, see the OpenGL ES 2.0 documentation for glIsRenderbuffer().
Convenience function that calls glIsShader(shader).
For more information, see the OpenGL ES 2.0 documentation for glIsShader().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glLinkProgram(program).
For more information, see the OpenGL ES 2.0 documentation for glLinkProgram().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glReleaseShaderCompiler().
For more information, see the OpenGL ES 2.0 documentation for glReleaseShaderCompiler().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glRenderbufferStorage(target, internalformat, width, height).
For more information, see the OpenGL ES 2.0 documentation for glRenderbufferStorage().
Convenience function that calls glSampleCoverage(value, invert).
For more information, see the OpenGL ES 2.0 documentation for glSampleCoverage().
Convenience function that calls glShaderBinary(n, shaders, binaryformat, binary, length).
For more information, see the OpenGL ES 2.0 documentation for glShaderBinary().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glShaderSource(shader, count, string, length).
For more information, see the OpenGL ES 2.0 documentation for glShaderSource().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glStencilFuncSeparate(face, func, ref, mask).
For more information, see the OpenGL ES 2.0 documentation for glStencilFuncSeparate().
Convenience function that calls glStencilMaskSeparate(face, mask).
For more information, see the OpenGL ES 2.0 documentation for glStencilMaskSeparate().
Convenience function that calls glStencilOpSeparate(face, fail, zfail, zpass).
For more information, see the OpenGL ES 2.0 documentation for glStencilOpSeparate().
Convenience function that calls glUniform1f(location, x).
For more information, see the OpenGL ES 2.0 documentation for glUniform1f().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glUniform1fv(location, count, v).
For more information, see the OpenGL ES 2.0 documentation for glUniform1fv().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glUniform1i(location, x).
For more information, see the OpenGL ES 2.0 documentation for glUniform1i().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glUniform1iv(location, count, v).
For more information, see the OpenGL ES 2.0 documentation for glUniform1iv().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glUniform2f(location, x, y).
For more information, see the OpenGL ES 2.0 documentation for glUniform2f().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glUniform2fv(location, count, v).
For more information, see the OpenGL ES 2.0 documentation for glUniform2fv().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glUniform2i(location, x, y).
For more information, see the OpenGL ES 2.0 documentation for glUniform2i().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glUniform2iv(location, count, v).
For more information, see the OpenGL ES 2.0 documentation for glUniform2iv().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glUniform3f(location, x, y, z).
For more information, see the OpenGL ES 2.0 documentation for glUniform3f().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glUniform3fv(location, count, v).
For more information, see the OpenGL ES 2.0 documentation for glUniform3fv().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glUniform3i(location, x, y, z).
For more information, see the OpenGL ES 2.0 documentation for glUniform3i().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glUniform3iv(location, count, v).
For more information, see the OpenGL ES 2.0 documentation for glUniform3iv().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glUniform4f(location, x, y, z, w).
For more information, see the OpenGL ES 2.0 documentation for glUniform4f().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glUniform4fv(location, count, v).
For more information, see the OpenGL ES 2.0 documentation for glUniform4fv().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glUniform4i(location, x, y, z, w).
For more information, see the OpenGL ES 2.0 documentation for glUniform4i().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glUniform4iv(location, count, v).
For more information, see the OpenGL ES 2.0 documentation for glUniform4iv().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glUniformMatrix2fv(location, count, transpose, value).
For more information, see the OpenGL ES 2.0 documentation for glUniformMatrix2fv().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glUniformMatrix3fv(location, count, transpose, value).
For more information, see the OpenGL ES 2.0 documentation for glUniformMatrix3fv().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glUniformMatrix4fv(location, count, transpose, value).
For more information, see the OpenGL ES 2.0 documentation for glUniformMatrix4fv().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glUseProgram(program).
For more information, see the OpenGL ES 2.0 documentation for glUseProgram().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glValidateProgram(program).
For more information, see the OpenGL ES 2.0 documentation for glValidateProgram().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glVertexAttrib1f(indx, x).
For more information, see the OpenGL ES 2.0 documentation for glVertexAttrib1f().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glVertexAttrib1fv(indx, values).
For more information, see the OpenGL ES 2.0 documentation for glVertexAttrib1fv().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glVertexAttrib2f(indx, x, y).
For more information, see the OpenGL ES 2.0 documentation for glVertexAttrib2f().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glVertexAttrib2fv(indx, values).
For more information, see the OpenGL ES 2.0 documentation for glVertexAttrib2fv().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glVertexAttrib3f(indx, x, y, z).
For more information, see the OpenGL ES 2.0 documentation for glVertexAttrib3f().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glVertexAttrib3fv(indx, values).
For more information, see the OpenGL ES 2.0 documentation for glVertexAttrib3fv().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glVertexAttrib4f(indx, x, y, z, w).
For more information, see the OpenGL ES 2.0 documentation for glVertexAttrib4f().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glVertexAttrib4fv(indx, values).
For more information, see the OpenGL ES 2.0 documentation for glVertexAttrib4fv().
This convenience function will do nothing on OpenGL ES 1.x systems.
Convenience function that calls glVertexAttribPointer(indx, size, type, normalized, stride, ptr).
For more information, see the OpenGL ES 2.0 documentation for glVertexAttribPointer().
This convenience function will do nothing on OpenGL ES 1.x systems.
Returns true
if feature is present on this system's OpenGL implementation; false otherwise.
It is assumed that the QGLContext associated with this function resolver is current.
See also openGLFeatures().
Initializes GL function resolution for context. If context is null, then the current QGLContext will be used.
After calling this function, the QGLFunctions object can only be used with context and other contexts that share with it. Call initializeGLFunctions() again to change the object's context association.
Returns the set of features that are present on this system's OpenGL implementation.
It is assumed that the QGLContext associated with this function resolver is current.
See also hasOpenGLFeature().