- enum OpenGLFeature
- flags OpenGLFeatures
- QGLFunctions()
- QGLFunctions(const QGLContext *)
- ~QGLFunctions()
- glActiveTexture(GLenum )
- glAttachShader(GLuint , GLuint )
- glBindAttribLocation(GLuint , GLuint , const char *)
- glBindBuffer(GLenum , GLuint )
- glBindFramebuffer(GLenum , GLuint )
- glBindRenderbuffer(GLenum , GLuint )
- glBlendColor(GLclampf , GLclampf , GLclampf , GLclampf )
- glBlendEquation(GLenum )
- glBlendEquationSeparate(GLenum , GLenum )
- glBlendFuncSeparate(GLenum , GLenum , GLenum , GLenum )
- glBufferData(GLenum , qopengl_GLsizeiptr , const void *, GLenum )
- glBufferSubData(GLenum , qopengl_GLintptr , qopengl_GLsizeiptr , const void *)
- glCheckFramebufferStatus(GLenum ) : GLenum
- glClearDepthf(GLclampf )
- glCompileShader(GLuint )
- glCompressedTexImage2D(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const void *)
- glCompressedTexSubImage2D(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const void
*)
- glCreateProgram() : GLuint
- glCreateShader(GLenum ) : GLuint
- glDeleteBuffers(GLsizei , const GLuint *)
- glDeleteFramebuffers(GLsizei , const GLuint *)
- glDeleteProgram(GLuint )
- glDeleteRenderbuffers(GLsizei , const GLuint *)
- glDeleteShader(GLuint )
- glDepthRangef(GLclampf , GLclampf )
- glDetachShader(GLuint , GLuint )
- glDisableVertexAttribArray(GLuint )
- glEnableVertexAttribArray(GLuint )
- glFramebufferRenderbuffer(GLenum , GLenum , GLenum , GLuint )
- glFramebufferTexture2D(GLenum , GLenum , GLenum , GLuint , GLint )
- glGenBuffers(GLsizei , GLuint *)
- glGenFramebuffers(GLsizei , GLuint *)
- glGenRenderbuffers(GLsizei , GLuint *)
- glGenerateMipmap(GLenum )
- glGetActiveAttrib(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *)
- glGetActiveUniform(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *)
- glGetAttachedShaders(GLuint , GLsizei , GLsizei *, GLuint *)
- glGetAttribLocation(GLuint , const char *) : int
- glGetBufferParameteriv(GLenum , GLenum , GLint *)
- glGetFramebufferAttachmentParameteriv(GLenum , GLenum , GLenum , GLint *)
- glGetProgramInfoLog(GLuint , GLsizei , GLsizei *, char *)
- glGetProgramiv(GLuint , GLenum , GLint *)
- glGetRenderbufferParameteriv(GLenum , GLenum , GLint *)
- glGetShaderInfoLog(GLuint , GLsizei , GLsizei *, char *)
- glGetShaderPrecisionFormat(GLenum , GLenum , GLint *, GLint *)
- glGetShaderSource(GLuint , GLsizei , GLsizei *, char *)
- glGetShaderiv(GLuint , GLenum , GLint *)
- glGetUniformLocation(GLuint , const char *) : int
|
- glGetUniformfv(GLuint , GLint , GLfloat *)
- glGetUniformiv(GLuint , GLint , GLint *)
- glGetVertexAttribPointerv(GLuint , GLenum , void **)
- glGetVertexAttribfv(GLuint , GLenum , GLfloat *)
- glGetVertexAttribiv(GLuint , GLenum , GLint *)
- glIsBuffer(GLuint ) : GLboolean
- glIsFramebuffer(GLuint ) : GLboolean
- glIsProgram(GLuint ) : GLboolean
- glIsRenderbuffer(GLuint ) : GLboolean
- glIsShader(GLuint ) : GLboolean
- glLinkProgram(GLuint )
- glReleaseShaderCompiler()
- glRenderbufferStorage(GLenum , GLenum , GLsizei , GLsizei )
- glSampleCoverage(GLclampf , GLboolean )
- glShaderBinary(GLint , const GLuint *, GLenum , const void *, GLint )
- glShaderSource(GLuint , GLsizei , const char **, const GLint *)
- glStencilFuncSeparate(GLenum , GLenum , GLint , GLuint )
- glStencilMaskSeparate(GLenum , GLuint )
- glStencilOpSeparate(GLenum , GLenum , GLenum , GLenum )
- glUniform1f(GLint , GLfloat )
- glUniform1fv(GLint , GLsizei , const GLfloat *)
- glUniform1i(GLint , GLint )
- glUniform1iv(GLint , GLsizei , const GLint *)
- glUniform2f(GLint , GLfloat , GLfloat )
- glUniform2fv(GLint , GLsizei , const GLfloat *)
- glUniform2i(GLint , GLint , GLint )
- glUniform2iv(GLint , GLsizei , const GLint *)
- glUniform3f(GLint , GLfloat , GLfloat , GLfloat )
- glUniform3fv(GLint , GLsizei , const GLfloat *)
- glUniform3i(GLint , GLint , GLint , GLint )
- glUniform3iv(GLint , GLsizei , const GLint *)
- glUniform4f(GLint , GLfloat , GLfloat , GLfloat , GLfloat )
- glUniform4fv(GLint , GLsizei , const GLfloat *)
- glUniform4i(GLint , GLint , GLint , GLint , GLint )
- glUniform4iv(GLint , GLsizei , const GLint *)
- glUniformMatrix2fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix3fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix4fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUseProgram(GLuint )
- glValidateProgram(GLuint )
- glVertexAttrib1f(GLuint , GLfloat )
- glVertexAttrib1fv(GLuint , const GLfloat *)
- glVertexAttrib2f(GLuint , GLfloat , GLfloat )
- glVertexAttrib2fv(GLuint , const GLfloat *)
- glVertexAttrib3f(GLuint , GLfloat , GLfloat , GLfloat )
- glVertexAttrib3fv(GLuint , const GLfloat *)
- glVertexAttrib4f(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )
- glVertexAttrib4fv(GLuint , const GLfloat *)
- glVertexAttribPointer(GLuint , GLint , GLenum , GLboolean , GLsizei , const void *)
- hasOpenGLFeature(QGLFunctions::OpenGLFeature ) const : bool
- initializeGLFunctions(const QGLContext *)
- openGLFeatures() const : QGLFunctions::OpenGLFeatures
|