- QMatrix4x4()
- QMatrix4x4(const float *)
- QMatrix4x4(float , float , float , float , float , float , float , float , float , float , float , float , float , float ,
float , float )
- QMatrix4x4(const QGenericMatrix<N, M, float> &)
- QMatrix4x4(const QTransform &)
- QMatrix4x4(const QMatrix &)
- column(int ) const : QVector4D
- constData() const : const float *
- copyDataTo(float *) const
- data() : float *
- data() const : const float *
- determinant() const : double
- fill(float )
- frustum(float , float , float , float , float , float )
- inverted(bool *) const : QMatrix4x4
- isAffine() const : bool
- isIdentity() const : bool
- lookAt(const QVector3D &, const QVector3D &, const QVector3D &)
- map(const QPoint &) const : QPoint
- map(const QPointF &) const : QPointF
- map(const QVector3D &) const : QVector3D
- map(const QVector4D &) const : QVector4D
- mapRect(const QRect &) const : QRect
- mapRect(const QRectF &) const : QRectF
- mapVector(const QVector3D &) const : QVector3D
- normalMatrix() const : QMatrix3x3
- optimize()
- ortho(float , float , float , float , float , float )
- ortho(const QRectF &)
- ortho(const QRect &)
- perspective(float , float , float , float )
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- rotate(float , const QVector3D &)
- rotate(float , float , float , float )
- rotate(const QQuaternion &)
- row(int ) const : QVector4D
- scale(const QVector3D &)
- scale(float , float )
- scale(float , float , float )
- scale(float )
- setColumn(int , const QVector4D &)
- setRow(int , const QVector4D &)
- setToIdentity()
- toAffine() const : QMatrix
- toGenericMatrix() const : QGenericMatrix<N, M, float>
- toTransform() const : QTransform
- toTransform(float ) const : QTransform
- translate(const QVector3D &)
- translate(float , float )
- translate(float , float , float )
- transposed() const : QMatrix4x4
- viewport(float , float , float , float , float , float )
- viewport(const QRectF &)
- operator QVariant() const : QVariant
- operator!=(const QMatrix4x4 &) const : bool
- operator()(int , int ) const : const float &
- operator()(int , int ) : float &
- operator*=(const QMatrix4x4 &) : QMatrix4x4 &
- operator*=(float ) : QMatrix4x4 &
- operator+=(const QMatrix4x4 &) : QMatrix4x4 &
- operator-=(const QMatrix4x4 &) : QMatrix4x4 &
- operator/=(float ) : QMatrix4x4 &
- operator==(const QMatrix4x4 &) const : bool
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