The following members of class QMatrix4x4 are obsolete. They are provided to keep old source code working. We strongly advise against using them in new code.
(obsolete) void |
flipCoordinates() |
(obsolete) QGenericMatrix<N, M, float> |
qGenericMatrixFromMatrix4x4(const QMatrix4x4 &matrix) |
(obsolete) QMatrix4x4 |
qGenericMatrixToMatrix4x4(const QGenericMatrix<N, M, float> &matrix = ...) |
Flips between right-handed and left-handed coordinate systems by multiplying the y and z co-ordinates by -1. This is normally used to create a left-handed orthographic view without scaling the viewport as ortho() does.
See also ortho().
Returns a NxM generic matrix constructed from the left-most N columns and top-most M rows of matrix. If N or M is greater than 4, then the remaining elements are filled with elements from the identity matrix.
See also QMatrix4x4::toGenericMatrix().
Returns a 4x4 matrix constructed from the left-most 4 columns and top-most 4 rows of matrix. If matrix has less than 4 columns or rows, the remaining elements are filled with elements from the identity matrix.
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