The ForwardRenderer provides a default FrameGraph implementation of a forward renderer. More...
Import Statement: | import Qt3D.Extras 2.0 |
Since: | Qt 5.7 |
Forward rendering is what OpenGL traditionally uses. It renders directly to the backbuffer one object at a time shading each one as it goes.
ForwardRenderer is a single leaf FrameGraph tree which contains a Viewport, a CameraSelector, and a ClearBuffers. The ForwardRenderer has a default requirement filter key whose name is "renderingStyle" and value "forward". If you need to filter out your techniques, you should do so based on that filter key.
By default the viewport occupies the whole screen and the clear color is white. Frustum culling is also enabled.
camera : Entity |
Holds the current camera entity used to render the scene.
Note: A camera is an Entity that has a CameraLens as one of its components.
clearColor : color |
Holds the current clear color of the scene. The frame buffer is initialized to the clear color before rendering.
frustumCulling : bool |
Indicates if the renderer applies frustum culling to the scene.
gamma : real |
Holds the gamma value the renderer applies to the scene.
viewportRect : rect |
Holds the current normalized viewport rectangle.
As part of the free Business evaluation, we offer a free welcome call for companies, to talk about your requirements, and how the Felgo SDK & Services can help you. Just sign up and schedule your call.
Sign up now to start your free Business evaluation: