The PerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. More...
Import Statement: | import Qt3D.Extras 2.0 |
Since: | Qt 5.7 |
This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.
This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
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