Learn what Felgo offers to help your business succeed. Start your free evaluation today! Felgo for Your Business

PerVertexColorMaterial

The PerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. More...

Import Statement: import Qt3D.Extras 2.0
Since: Qt 5.7

Detailed Description

This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.

  • Ambient is the color that is emitted by an object without any other light source.
  • Diffuse is the color that is emitted for rough surface reflections with the lights

This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

Qt_Technology_Partner_RGB_475 Qt_Service_Partner_RGB_475_padded