QML frontend for the Qt3DInput::QInputSequence C++ class. More...
Import Statement: | import Qt3D.Input 2.0 |
Since: | Qt 5.7 |
Represents a set of QAbstractActionInput's that must be triggerd one after the other.
The following example shows a chord that will be triggered by pressing the A and S keys together with a tolerance of 10 miliseconds between presses.
InputChord { tolerance: 10 inputs: [ ActionInput { sourceDevice: keyboardSourceDevice keys: [Qt.Key_A] }, ActionInput { sourceDevice: keyboardSourceDevice keys: [Qt.Key_S] } ] }
buttonInterval : int |
The maximum time in milliseconds in between consecutive QAbstractActionInput's in the input sequence.
sequences : list<AbstractActionInput> |
timeout : int |
The time in milliseconds in which all QAbstractActionInput's in the input sequence must triggered within.
This signal is emitted when the buttonInterval of the input sequence is changed.
The corresponding handler is onButtonIntervalChanged
This signal is emitted when the timeout of the input sequence is changed.
The corresponding handler is onTimeoutChanged
As part of the free Business evaluation, we offer a free welcome call for companies, to talk about your requirements, and how the Felgo SDK & Services can help you. Just sign up and schedule your call.
Sign up now to start your free Business evaluation: