The base class for effects in a Qt 3D scene. More...
Import Statement: | import Qt3D.Render 2.0 |
Since: | Qt 5.7 |
Inherits: |
The Effect type combines a set of techniques and parameters used by those techniques to produce a rendering effect for a material.
An Effect instance should be shared among several Material instances when possible.
A Parameter defined on an Effect is overridden by a QParameter (of the same name) defined in a Material, TechniqueFilter, RenderPassFilter.
Effect { id: effect technique: [ Technique { id: gl3Technique graphicsApiFilter { api: GraphicsApiFilter.OpenGL profile: GraphicsApiFilter.CoreProfile majorVersion: 3 minorVersion: 1 } renderPasses: [ RenderPass { id: gl3Pass shaderProgram: ShaderProgram { ... } } ] } ] }
See also Material, Technique, and Parameter.
Holds the list of parameters used by this effect. A parameter is used to set a corresponding uniform value in the shader used by this effect.
As part of the free Business evaluation, we offer a free welcome call for companies, to talk about your requirements, and how the Felgo SDK & Services can help you. Just sign up and schedule your call.
Sign up now to start your free Business evaluation: