Layer
Layer provides a way of filtering which entities will be rendered. More...
Import Statement: |
import Qt3D.Render 2.0 |
Since: |
Qt 5.5 |
Inherits: |
Component3D
|
Properties
Detailed Description
Layer works in conjunction with the LayerFilter in the FrameGraph.
A Layer can be applied to a subtree of entities by setting the recursive property to true.
import Qt3D.Core 2.0
import Qt3D.Render 2.0
Entity {
id: root
components: RenderSettings {
Viewport {
ClearBuffers {
buffers: ClearBuffers.ColorDepthBuffer
CameraSelector {
camera: mainCamera
LayerFilter {
layers: [layer1]
}
}
}
}
}
Camera { id: mainCamera }
Layer {
id: layer1
recursive: true
}
GeometryRenderer { id: mesh }
Entity {
id: renderableEntity
components: [ mesh, layer1 ]
}
}
See also LayerFilter.
Property Documentation
Specifies if the layer is also applied to the entity subtree.