Defines a non-linear attenuation curve for a Sound. More...
Import Statement: | import QtAudioEngine 1.1 |
Since: | Qt 5.0 |
Inherits: |
AttenuationModelInverse must be defined inside AudioEngine or be added to it using AudioEngine.addAttenuationModel() if AttenuationModelInverse is created dynamically.
Rectangle { color:"white" width: 300 height: 500 AudioEngine { id:audioengine AttenuationModelInverse { name:"linear" start: 20 end: 500 rolloff: 1.5 } AudioSample { name:"explosion" source: "explosion-02.wav" } Sound { name:"explosion" attenuationModel: "linear" PlayVariation { sample:"explosion" } } } }
Attenuation factor is calculated as below:
distance: distance from sound to listener d = min(max(distance, start), end); attenuation = start / (start + (d - start) * rolloff);
end : real |
This property holds the end distance. There will be no further attenuation if the distance from sound to listener is larger than this. The default value is 1000.
name : string |
This property holds the name of AttenuationModelInverse, must be unique among all attenuation models and only defined once.
rolloff : real |
This property holds the rolloff factor. The bigger the value is, the faster the sound attenuates. The default value is 1.
start : real |
This property holds the start distance. There will be no attenuation if the distance from sound to listener is within this range. The default value is 1.
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