Define a playback variation for sounds. So each time the playback of the same sound can be a slightly different even with the same AudioSample. More...
Import Statement: | import QtAudioEngine 1.1 |
Since: | Qt 5.0 |
Inherits: |
PlayVariation must be defined inside a Sound or be added to it using Sound.addPlayVariation() if PlayVariation is created dynamically.
Rectangle { color:"white" width: 300 height: 500 AudioEngine { id:audioengine AudioSample { name:"explosion01" source: "explosion-01.wav" } AudioSample { name:"explosion02" source: "explosion-02.wav" } Sound { name:"explosion" playType: Sound.Random PlayVariation { sample:"explosion01" minPitch: 0.8 maxPitch: 1.1 } PlayVariation { sample:"explosion02" minGain: 1.1 maxGain: 1.5 } } } }
looping : bool |
This property indicates whether the playback will be looped or not.
maxGain : real |
This property specifies the maximum gain adjustment that can be applied in any playback.
maxPitch : real |
This property specifies the maximum pitch adjustment that can be applied in any playback.
minGain : real |
This property specifies the minimum gain adjustment that can be applied in any playback.
minPitch : real |
This property specifies the minimum pitch adjustment that can be applied in any playback.
sample : string |
This property specifies which AudioSample this variation will use.
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