Defines a mesh with vertices arranged like those of a BorderImage. More...
Import Statement: | import QtQuick 2.11 |
Since: | Qt 5.8 |
BorderImageMesh provides BorderImage-like capabilities to a ShaderEffect without the need for a potentially costly ShaderEffectSource.
The following are functionally equivalent:
BorderImage { id: borderImage border { left: 10 right: 10 top: 10 bottom: 10 } source: "myImage.png" visible: false } ShaderEffectSource { id: effectSource sourceItem: borderImage visible: false } ShaderEffect { property var source: effectSource ... }
Image { id: image source: "myImage.png" visible: false } ShaderEffect { property var source: image mesh: BorderImageMesh { border { left: 10 right: 10 top: 10 bottom: 10 } size: image.sourceSize } ... }
But the BorderImageMesh version can typically be better optimized.
The 4 border lines (2 horizontal and 2 vertical) break the image into 9 sections, as shown below:
Each border line (left, right, top, and bottom) specifies an offset in pixels from the respective edge of the mesh. By default, each border line has a value of 0.
For example, the following definition sets the bottom line 10 pixels up from the bottom of the mesh:
BorderImageMesh { border.bottom: 10 // ... }
horizontalTileMode : enumeration |
This property describes how to repeat or stretch the middle parts of an image.
The default tile mode for each property is BorderImage.Stretch.
size : size |
The base size of the mesh. This generally corresponds to the sourceSize of the image being used by the ShaderEffect.
verticalTileMode : enumeration |
This property describes how to repeat or stretch the middle parts of an image.
The default tile mode for each property is BorderImage.Stretch.