- QOpenGLFunctions_4_5_Core()
- ~QOpenGLFunctions_4_5_Core()
- d_func() : QAbstractOpenGLFunctionsPrivate *
- d_func() const : const QAbstractOpenGLFunctionsPrivate *
- d_ptr : QAbstractOpenGLFunctionsPrivate *
- glActiveShaderProgram(GLuint , GLuint )
- glActiveTexture(GLenum )
- glAttachShader(GLuint , GLuint )
- glBeginConditionalRender(GLuint , GLenum )
- glBeginQuery(GLenum , GLuint )
- glBeginQueryIndexed(GLenum , GLuint , GLuint )
- glBeginTransformFeedback(GLenum )
- glBindAttribLocation(GLuint , GLuint , const GLchar *)
- glBindBuffer(GLenum , GLuint )
- glBindBufferBase(GLenum , GLuint , GLuint )
- glBindBufferRange(GLenum , GLuint , GLuint , GLintptr , GLsizeiptr )
- glBindBuffersBase(GLenum , GLuint , GLsizei , const GLuint *)
- glBindBuffersRange(GLenum , GLuint , GLsizei , const GLuint *, const GLintptr *, const GLsizeiptr
*)
- glBindFragDataLocation(GLuint , GLuint , const GLchar *)
- glBindFragDataLocationIndexed(GLuint , GLuint , GLuint , const GLchar *)
- glBindFramebuffer(GLenum , GLuint )
- glBindImageTexture(GLuint , GLuint , GLint , GLboolean , GLint , GLenum , GLenum )
- glBindImageTextures(GLuint , GLsizei , const GLuint *)
- glBindProgramPipeline(GLuint )
- glBindRenderbuffer(GLenum , GLuint )
- glBindSampler(GLuint , GLuint )
- glBindSamplers(GLuint , GLsizei , const GLuint *)
- glBindTexture(GLenum , GLuint )
- glBindTextureUnit(GLuint , GLuint )
- glBindTextures(GLuint , GLsizei , const GLuint *)
- glBindTransformFeedback(GLenum , GLuint )
- glBindVertexArray(GLuint )
- glBindVertexBuffer(GLuint , GLuint , GLintptr , GLsizei )
- glBindVertexBuffers(GLuint , GLsizei , const GLuint *, const GLintptr *, const GLsizei *)
- glBlendColor(GLfloat , GLfloat , GLfloat , GLfloat )
- glBlendEquation(GLenum )
- glBlendEquationSeparate(GLenum , GLenum )
- glBlendEquationSeparatei(GLuint , GLenum , GLenum )
- glBlendEquationi(GLuint , GLenum )
- glBlendFunc(GLenum , GLenum )
- glBlendFuncSeparate(GLenum , GLenum , GLenum , GLenum )
- glBlendFuncSeparatei(GLuint , GLenum , GLenum , GLenum , GLenum )
- glBlendFunci(GLuint , GLenum , GLenum )
- glBlitFramebuffer(GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum
)
- glBlitNamedFramebuffer(GLuint , GLuint , GLint , GLint , GLint , GLint , GLint , GLint , GLint ,
GLint , GLbitfield , GLenum )
- glBufferData(GLenum , GLsizeiptr , const void *, GLenum )
- glBufferStorage(GLenum , GLsizeiptr , const void *, GLbitfield )
- glBufferSubData(GLenum , GLintptr , GLsizeiptr , const void *)
- glCheckFramebufferStatus(GLenum ) : GLenum
- glCheckNamedFramebufferStatus(GLuint , GLenum ) : GLenum
- glClampColor(GLenum , GLenum )
- glClear(GLbitfield )
- glClearBufferData(GLenum , GLenum , GLenum , GLenum , const void *)
- glClearBufferSubData(GLenum , GLenum , GLintptr , GLsizeiptr , GLenum , GLenum , const void *)
- glClearBufferfi(GLenum , GLint , GLfloat , GLint )
- glClearBufferfv(GLenum , GLint , const GLfloat *)
- glClearBufferiv(GLenum , GLint , const GLint *)
- glClearBufferuiv(GLenum , GLint , const GLuint *)
- glClearColor(GLfloat , GLfloat , GLfloat , GLfloat )
- glClearDepth(int )
- glClearDepthf(GLfloat )
- glClearNamedBufferData(GLuint , GLenum , GLenum , GLenum , const void *)
- glClearNamedBufferSubData(GLuint , GLenum , GLintptr , GLsizei , GLenum , GLenum , const void
*)
- glClearNamedFramebufferfi(GLuint , GLenum , GLfloat , GLint )
- glClearNamedFramebufferfv(GLuint , GLenum , GLint , const GLfloat *)
- glClearNamedFramebufferiv(GLuint , GLenum , GLint , const GLint *)
- glClearNamedFramebufferuiv(GLuint , GLenum , GLint , const GLuint *)
- glClearStencil(GLint )
- glClearTexImage(GLuint , GLint , GLenum , GLenum , const void *)
- glClearTexSubImage(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum ,
GLenum , const void *)
- glClientWaitSync(GLsync , GLbitfield , GLuint64 ) : GLenum
- glClipControl(GLenum , GLenum )
- glColorMask(GLboolean , GLboolean , GLboolean , GLboolean )
- glColorMaski(GLuint , GLboolean , GLboolean , GLboolean , GLboolean )
- glCompileShader(GLuint )
- glCompressedTexImage1D(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const void *)
- glCompressedTexImage2D(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const void
*)
- glCompressedTexImage3D(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei ,
const void *)
- glCompressedTexSubImage1D(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const void
*)
- glCompressedTexSubImage2D(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei
, const void *)
- glCompressedTexSubImage3D(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei ,
GLenum , GLsizei , const void *)
- glCompressedTextureSubImage1D(GLuint , GLint , GLint , GLsizei , GLenum , GLsizei , const
void *)
- glCompressedTextureSubImage2D(GLuint , GLint , GLint , GLint , GLsizei , GLsizei , GLenum ,
GLsizei , const void *)
- glCompressedTextureSubImage3D(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ,
GLsizei , GLenum , GLsizei , const void *)
- glCopyBufferSubData(GLenum , GLenum , GLintptr , GLintptr , GLsizeiptr )
- glCopyImageSubData(GLuint , GLenum , GLint , GLint , GLint , GLint , GLuint , GLenum , GLint , GLint ,
GLint , GLint , GLsizei , GLsizei , GLsizei )
- glCopyNamedBufferSubData(GLuint , GLuint , GLintptr , GLintptr , GLsizei )
- glCopyTexImage1D(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )
- glCopyTexImage2D(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )
- glCopyTexSubImage1D(GLenum , GLint , GLint , GLint , GLint , GLsizei )
- glCopyTexSubImage2D(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )
- glCopyTexSubImage3D(GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )
- glCopyTextureSubImage1D(GLuint , GLint , GLint , GLint , GLint , GLsizei )
- glCopyTextureSubImage2D(GLuint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )
- glCopyTextureSubImage3D(GLuint , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei
)
- glCreateBuffers(GLsizei , GLuint *)
- glCreateFramebuffers(GLsizei , GLuint *)
- glCreateProgram() : GLuint
- glCreateProgramPipelines(GLsizei , GLuint *)
- glCreateQueries(GLenum , GLsizei , GLuint *)
- glCreateRenderbuffers(GLsizei , GLuint *)
- glCreateSamplers(GLsizei , GLuint *)
- glCreateShader(GLenum ) : GLuint
- glCreateShaderProgramv(GLenum , GLsizei , const GLchar *const *) : GLuint
- glCreateTextures(GLenum , GLsizei , GLuint *)
- glCreateTransformFeedbacks(GLsizei , GLuint *)
- glCreateVertexArrays(GLsizei , GLuint *)
- glCullFace(GLenum )
- glDebugMessageCallback(GLDEBUGPROC , const void *)
- glDebugMessageControl(GLenum , GLenum , GLenum , GLsizei , const GLuint *, GLboolean )
- glDebugMessageInsert(GLenum , GLenum , GLuint , GLenum , GLsizei , const GLchar *)
- glDeleteBuffers(GLsizei , const GLuint *)
- glDeleteFramebuffers(GLsizei , const GLuint *)
- glDeleteProgram(GLuint )
- glDeleteProgramPipelines(GLsizei , const GLuint *)
- glDeleteQueries(GLsizei , const GLuint *)
- glDeleteRenderbuffers(GLsizei , const GLuint *)
- glDeleteSamplers(GLsizei , const GLuint *)
- glDeleteShader(GLuint )
- glDeleteSync(GLsync )
- glDeleteTextures(GLsizei , const GLuint *)
- glDeleteTransformFeedbacks(GLsizei , const GLuint *)
- glDeleteVertexArrays(GLsizei , const GLuint *)
- glDepthFunc(GLenum )
- glDepthMask(GLboolean )
- glDepthRange(int , int )
- glDepthRangeArrayv(GLuint , GLsizei , const int *)
- glDepthRangeIndexed(GLuint , int , int )
- glDepthRangef(GLfloat , GLfloat )
- glDetachShader(GLuint , GLuint )
- glDisable(GLenum )
- glDisableVertexArrayAttrib(GLuint , GLuint )
- glDisableVertexAttribArray(GLuint )
- glDisablei(GLenum , GLuint )
- glDispatchCompute(GLuint , GLuint , GLuint )
- glDispatchComputeIndirect(GLintptr )
- glDrawArrays(GLenum , GLint , GLsizei )
- glDrawArraysIndirect(GLenum , const void *)
- glDrawArraysInstanced(GLenum , GLint , GLsizei , GLsizei )
- glDrawArraysInstancedBaseInstance(GLenum , GLint , GLsizei , GLsizei , GLuint )
- glDrawBuffer(GLenum )
- glDrawBuffers(GLsizei , const GLenum *)
- glDrawElements(GLenum , GLsizei , GLenum , const void *)
- glDrawElementsBaseVertex(GLenum , GLsizei , GLenum , const void *, GLint )
- glDrawElementsIndirect(GLenum , GLenum , const void *)
- glDrawElementsInstanced(GLenum , GLsizei , GLenum , const void *, GLsizei )
- glDrawElementsInstancedBaseInstance(GLenum , GLsizei , GLenum , const void *, GLsizei
, GLuint )
- glDrawElementsInstancedBaseVertex(GLenum , GLsizei , GLenum , const void *, GLsizei ,
GLint )
- glDrawElementsInstancedBaseVertexBaseInstance(GLenum , GLsizei , GLenum ,
const void *, GLsizei , GLint , GLuint )
- glDrawRangeElements(GLenum , GLuint , GLuint , GLsizei , GLenum , const void *)
- glDrawRangeElementsBaseVertex(GLenum , GLuint , GLuint , GLsizei , GLenum , const void *,
GLint )
- glDrawTransformFeedback(GLenum , GLuint )
- glDrawTransformFeedbackInstanced(GLenum , GLuint , GLsizei )
- glDrawTransformFeedbackStream(GLenum , GLuint , GLuint )
- glDrawTransformFeedbackStreamInstanced(GLenum , GLuint , GLuint , GLsizei )
- glEnable(GLenum )
- glEnableVertexArrayAttrib(GLuint , GLuint )
- glEnableVertexAttribArray(GLuint )
- glEnablei(GLenum , GLuint )
- glEndConditionalRender()
- glEndQuery(GLenum )
- glEndQueryIndexed(GLenum , GLuint )
- glEndTransformFeedback()
- glFenceSync(GLenum , GLbitfield ) : GLsync
- glFinish()
- glFlush()
- glFlushMappedBufferRange(GLenum , GLintptr , GLsizeiptr )
- glFlushMappedNamedBufferRange(GLuint , GLintptr , GLsizei )
- glFramebufferParameteri(GLenum , GLenum , GLint )
- glFramebufferRenderbuffer(GLenum , GLenum , GLenum , GLuint )
- glFramebufferTexture(GLenum , GLenum , GLuint , GLint )
- glFramebufferTexture1D(GLenum , GLenum , GLenum , GLuint , GLint )
- glFramebufferTexture2D(GLenum , GLenum , GLenum , GLuint , GLint )
- glFramebufferTexture3D(GLenum , GLenum , GLenum , GLuint , GLint , GLint )
- glFramebufferTextureLayer(GLenum , GLenum , GLuint , GLint , GLint )
- glFrontFace(GLenum )
- glGenBuffers(GLsizei , GLuint *)
- glGenFramebuffers(GLsizei , GLuint *)
- glGenProgramPipelines(GLsizei , GLuint *)
- glGenQueries(GLsizei , GLuint *)
- glGenRenderbuffers(GLsizei , GLuint *)
- glGenSamplers(GLsizei , GLuint *)
- glGenTextures(GLsizei , GLuint *)
- glGenTransformFeedbacks(GLsizei , GLuint *)
- glGenVertexArrays(GLsizei , GLuint *)
- glGenerateMipmap(GLenum )
- glGenerateTextureMipmap(GLuint )
- glGetActiveAtomicCounterBufferiv(GLuint , GLuint , GLenum , GLint *)
- glGetActiveAttrib(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)
- glGetActiveSubroutineName(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)
- glGetActiveSubroutineUniformName(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar
*)
- glGetActiveSubroutineUniformiv(GLuint , GLenum , GLuint , GLenum , GLint *)
- glGetActiveUniform(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)
- glGetActiveUniformBlockName(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)
- glGetActiveUniformBlockiv(GLuint , GLuint , GLenum , GLint *)
- glGetActiveUniformName(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)
- glGetActiveUniformsiv(GLuint , GLsizei , const GLuint *, GLenum , GLint *)
- glGetAttachedShaders(GLuint , GLsizei , GLsizei *, GLuint *)
- glGetAttribLocation(GLuint , const GLchar *) : GLint
- glGetBooleani_v(GLenum , GLuint , GLboolean *)
- glGetBooleanv(GLenum , GLboolean *)
- glGetBufferParameteri64v(GLenum , GLenum , GLint64 *)
- glGetBufferParameteriv(GLenum , GLenum , GLint *)
- glGetBufferPointerv(GLenum , GLenum , void **)
- glGetBufferSubData(GLenum , GLintptr , GLsizeiptr , void *)
- glGetCompressedTexImage(GLenum , GLint , void *)
- glGetCompressedTextureImage(GLuint , GLint , GLsizei , void *)
- glGetCompressedTextureSubImage(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ,
GLsizei , GLsizei , void *)
- glGetDebugMessageLog(GLuint , GLsizei , GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)
: GLuint
- glGetDoublei_v(GLenum , GLuint , int *)
- glGetDoublev(GLenum , int *)
- glGetError() : GLenum
- glGetFloati_v(GLenum , GLuint , GLfloat *)
- glGetFloatv(GLenum , GLfloat *)
- glGetFragDataIndex(GLuint , const GLchar *) : GLint
- glGetFragDataLocation(GLuint , const GLchar *) : GLint
- glGetFramebufferAttachmentParameteriv(GLenum , GLenum , GLenum , GLint *)
- glGetFramebufferParameteriv(GLenum , GLenum , GLint *)
- glGetGraphicsResetStatus() : GLenum
- glGetInteger64i_v(GLenum , GLuint , GLint64 *)
- glGetInteger64v(GLenum , GLint64 *)
- glGetIntegeri_v(GLenum , GLuint , GLint *)
- glGetIntegerv(GLenum , GLint *)
- glGetInternalformati64v(GLenum , GLenum , GLenum , GLsizei , GLint64 *)
- glGetInternalformativ(GLenum , GLenum , GLenum , GLsizei , GLint *)
- glGetMultisamplefv(GLenum , GLuint , GLfloat *)
- glGetNamedBufferParameteri64v(GLuint , GLenum , GLint64 *)
- glGetNamedBufferParameteriv(GLuint , GLenum , GLint *)
- glGetNamedBufferPointerv(GLuint , GLenum , void **)
- glGetNamedBufferSubData(GLuint , GLintptr , GLsizei , void *)
- glGetNamedFramebufferAttachmentParameteriv(GLuint , GLenum , GLenum , GLint
*)
- glGetNamedFramebufferParameteriv(GLuint , GLenum , GLint *)
- glGetNamedRenderbufferParameteriv(GLuint , GLenum , GLint *)
- glGetObjectLabel(GLenum , GLuint , GLsizei , GLsizei *, GLchar *)
- glGetObjectPtrLabel(const void *, GLsizei , GLsizei *, GLchar *)
- glGetProgramBinary(GLuint , GLsizei , GLsizei *, GLenum *, void *)
- glGetProgramInfoLog(GLuint , GLsizei , GLsizei *, GLchar *)
- glGetProgramInterfaceiv(GLuint , GLenum , GLenum , GLint *)
- glGetProgramPipelineInfoLog(GLuint , GLsizei , GLsizei *, GLchar *)
- glGetProgramPipelineiv(GLuint , GLenum , GLint *)
- glGetProgramResourceIndex(GLuint , GLenum , const GLchar *) : GLuint
- glGetProgramResourceLocation(GLuint , GLenum , const GLchar *) : GLint
- glGetProgramResourceLocationIndex(GLuint , GLenum , const GLchar *) : GLint
- glGetProgramResourceName(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)
- glGetProgramResourceiv(GLuint , GLenum , GLuint , GLsizei , const GLenum *, GLsizei , GLsizei *,
GLint *)
- glGetProgramStageiv(GLuint , GLenum , GLenum , GLint *)
- glGetProgramiv(GLuint , GLenum , GLint *)
- glGetQueryIndexediv(GLenum , GLuint , GLenum , GLint *)
- glGetQueryObjecti64v(GLuint , GLenum , GLint64 *)
- glGetQueryObjectiv(GLuint , GLenum , GLint *)
- glGetQueryObjectui64v(GLuint , GLenum , GLuint64 *)
- glGetQueryObjectuiv(GLuint , GLenum , GLuint *)
- glGetQueryiv(GLenum , GLenum , GLint *)
- glGetRenderbufferParameteriv(GLenum , GLenum , GLint *)
- glGetSamplerParameterIiv(GLuint , GLenum , GLint *)
- glGetSamplerParameterIuiv(GLuint , GLenum , GLuint *)
- glGetSamplerParameterfv(GLuint , GLenum , GLfloat *)
- glGetSamplerParameteriv(GLuint , GLenum , GLint *)
- glGetShaderInfoLog(GLuint , GLsizei , GLsizei *, GLchar *)
- glGetShaderPrecisionFormat(GLenum , GLenum , GLint *, GLint *)
- glGetShaderSource(GLuint , GLsizei , GLsizei *, GLchar *)
- glGetShaderiv(GLuint , GLenum , GLint *)
- glGetString(GLenum ) : const GLubyte *
- glGetStringi(GLenum , GLuint ) : const GLubyte *
- glGetSubroutineIndex(GLuint , GLenum , const GLchar *) : GLuint
- glGetSubroutineUniformLocation(GLuint , GLenum , const GLchar *) : GLint
- glGetSynciv(GLsync , GLenum , GLsizei , GLsizei *, GLint *)
- glGetTexImage(GLenum , GLint , GLenum , GLenum , void *)
- glGetTexLevelParameterfv(GLenum , GLint , GLenum , GLfloat *)
- glGetTexLevelParameteriv(GLenum , GLint , GLenum , GLint *)
- glGetTexParameterIiv(GLenum , GLenum , GLint *)
- glGetTexParameterIuiv(GLenum , GLenum , GLuint *)
- glGetTexParameterfv(GLenum , GLenum , GLfloat *)
- glGetTexParameteriv(GLenum , GLenum , GLint *)
- glGetTextureImage(GLuint , GLint , GLenum , GLenum , GLsizei , void *)
- glGetTextureLevelParameterfv(GLuint , GLint , GLenum , GLfloat *)
- glGetTextureLevelParameteriv(GLuint , GLint , GLenum , GLint *)
- glGetTextureParameterIiv(GLuint , GLenum , GLint *)
- glGetTextureParameterIuiv(GLuint , GLenum , GLuint *)
- glGetTextureParameterfv(GLuint , GLenum , GLfloat *)
- glGetTextureParameteriv(GLuint , GLenum , GLint *)
- glGetTextureSubImage(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum ,
GLenum , GLsizei , void *)
- glGetTransformFeedbackVarying(GLuint , GLuint , GLsizei , GLsizei *, GLsizei *, GLenum *,
GLchar *)
- glGetTransformFeedbacki64_v(GLuint , GLenum , GLuint , GLint64 *)
- glGetTransformFeedbacki_v(GLuint , GLenum , GLuint , GLint *)
- glGetTransformFeedbackiv(GLuint , GLenum , GLint *)
- glGetUniformBlockIndex(GLuint , const GLchar *) : GLuint
- glGetUniformIndices(GLuint , GLsizei , const GLchar *const *, GLuint *)
- glGetUniformLocation(GLuint , const GLchar *) : GLint
- glGetUniformSubroutineuiv(GLenum , GLint , GLuint *)
- glGetUniformdv(GLuint , GLint , int *)
- glGetUniformfv(GLuint , GLint , GLfloat *)
- glGetUniformiv(GLuint , GLint , GLint *)
- glGetUniformuiv(GLuint , GLint , GLuint *)
- glGetVertexArrayIndexed64iv(GLuint , GLuint , GLenum , GLint64 *)
- glGetVertexArrayIndexediv(GLuint , GLuint , GLenum , GLint *)
- glGetVertexArrayiv(GLuint , GLenum , GLint *)
- glGetVertexAttribIiv(GLuint , GLenum , GLint *)
- glGetVertexAttribIuiv(GLuint , GLenum , GLuint *)
- glGetVertexAttribLdv(GLuint , GLenum , int *)
- glGetVertexAttribPointerv(GLuint , GLenum , void **)
- glGetVertexAttribdv(GLuint , GLenum , int *)
- glGetVertexAttribfv(GLuint , GLenum , GLfloat *)
- glGetVertexAttribiv(GLuint , GLenum , GLint *)
- glGetnCompressedTexImage(GLenum , GLint , GLsizei , void *)
- glGetnTexImage(GLenum , GLint , GLenum , GLenum , GLsizei , void *)
- glGetnUniformdv(GLuint , GLint , GLsizei , int *)
- glGetnUniformfv(GLuint , GLint , GLsizei , GLfloat *)
- glGetnUniformiv(GLuint , GLint , GLsizei , GLint *)
- glGetnUniformuiv(GLuint , GLint , GLsizei , GLuint *)
- glHint(GLenum , GLenum )
- glInvalidateBufferData(GLuint )
- glInvalidateBufferSubData(GLuint , GLintptr , GLsizeiptr )
- glInvalidateFramebuffer(GLenum , GLsizei , const GLenum *)
- glInvalidateNamedFramebufferData(GLuint , GLsizei , const GLenum *)
- glInvalidateNamedFramebufferSubData(GLuint , GLsizei , const GLenum *, GLint , GLint ,
GLsizei , GLsizei )
- glInvalidateSubFramebuffer(GLenum , GLsizei , const GLenum *, GLint , GLint , GLsizei , GLsizei
)
- glInvalidateTexImage(GLuint , GLint )
- glInvalidateTexSubImage(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei
)
- glIsBuffer(GLuint ) : GLboolean
- glIsEnabled(GLenum ) : GLboolean
- glIsEnabledi(GLenum , GLuint ) : GLboolean
- glIsFramebuffer(GLuint ) : GLboolean
- glIsProgram(GLuint ) : GLboolean
- glIsProgramPipeline(GLuint ) : GLboolean
- glIsQuery(GLuint ) : GLboolean
- glIsRenderbuffer(GLuint ) : GLboolean
|
- glIsSampler(GLuint ) : GLboolean
- glIsShader(GLuint ) : GLboolean
- glIsSync(GLsync ) : GLboolean
- glIsTexture(GLuint ) : GLboolean
- glIsTransformFeedback(GLuint ) : GLboolean
- glIsVertexArray(GLuint ) : GLboolean
- glLineWidth(GLfloat )
- glLinkProgram(GLuint )
- glLogicOp(GLenum )
- glMapBuffer(GLenum , GLenum ) : void *
- glMapBufferRange(GLenum , GLintptr , GLsizeiptr , GLbitfield ) : void *
- glMapNamedBuffer(GLuint , GLenum ) : void *
- glMapNamedBufferRange(GLuint , GLintptr , GLsizei , GLbitfield ) : void *
- glMemoryBarrier(GLbitfield )
- glMemoryBarrierByRegion(GLbitfield )
- glMinSampleShading(GLfloat )
- glMultiDrawArrays(GLenum , const GLint *, const GLsizei *, GLsizei )
- glMultiDrawArraysIndirect(GLenum , const void *, GLsizei , GLsizei )
- glMultiDrawElements(GLenum , const GLsizei *, GLenum , const void *const *, GLsizei )
- glMultiDrawElementsBaseVertex(GLenum , const GLsizei *, GLenum , const void *const *,
GLsizei , const GLint *)
- glMultiDrawElementsIndirect(GLenum , GLenum , const void *, GLsizei , GLsizei )
- glNamedBufferData(GLuint , GLsizei , const void *, GLenum )
- glNamedBufferStorage(GLuint , GLsizei , const void *, GLbitfield )
- glNamedBufferSubData(GLuint , GLintptr , GLsizei , const void *)
- glNamedFramebufferDrawBuffer(GLuint , GLenum )
- glNamedFramebufferDrawBuffers(GLuint , GLsizei , const GLenum *)
- glNamedFramebufferParameteri(GLuint , GLenum , GLint )
- glNamedFramebufferReadBuffer(GLuint , GLenum )
- glNamedFramebufferRenderbuffer(GLuint , GLenum , GLenum , GLuint )
- glNamedFramebufferTexture(GLuint , GLenum , GLuint , GLint )
- glNamedFramebufferTextureLayer(GLuint , GLenum , GLuint , GLint , GLint )
- glNamedRenderbufferStorage(GLuint , GLenum , GLsizei , GLsizei )
- glNamedRenderbufferStorageMultisample(GLuint , GLsizei , GLenum , GLsizei , GLsizei
)
- glObjectLabel(GLenum , GLuint , GLsizei , const GLchar *)
- glObjectPtrLabel(const void *, GLsizei , const GLchar *)
- glPatchParameterfv(GLenum , const GLfloat *)
- glPatchParameteri(GLenum , GLint )
- glPauseTransformFeedback()
- glPixelStoref(GLenum , GLfloat )
- glPixelStorei(GLenum , GLint )
- glPointParameterf(GLenum , GLfloat )
- glPointParameterfv(GLenum , const GLfloat *)
- glPointParameteri(GLenum , GLint )
- glPointParameteriv(GLenum , const GLint *)
- glPointSize(GLfloat )
- glPolygonMode(GLenum , GLenum )
- glPolygonOffset(GLfloat , GLfloat )
- glPopDebugGroup()
- glPrimitiveRestartIndex(GLuint )
- glProgramBinary(GLuint , GLenum , const void *, GLsizei )
- glProgramParameteri(GLuint , GLenum , GLint )
- glProgramUniform1d(GLuint , GLint , int )
- glProgramUniform1dv(GLuint , GLint , GLsizei , const int *)
- glProgramUniform1f(GLuint , GLint , GLfloat )
- glProgramUniform1fv(GLuint , GLint , GLsizei , const GLfloat *)
- glProgramUniform1i(GLuint , GLint , GLint )
- glProgramUniform1iv(GLuint , GLint , GLsizei , const GLint *)
- glProgramUniform1ui(GLuint , GLint , GLuint )
- glProgramUniform1uiv(GLuint , GLint , GLsizei , const GLuint *)
- glProgramUniform2d(GLuint , GLint , int , int )
- glProgramUniform2dv(GLuint , GLint , GLsizei , const int *)
- glProgramUniform2f(GLuint , GLint , GLfloat , GLfloat )
- glProgramUniform2fv(GLuint , GLint , GLsizei , const GLfloat *)
- glProgramUniform2i(GLuint , GLint , GLint , GLint )
- glProgramUniform2iv(GLuint , GLint , GLsizei , const GLint *)
- glProgramUniform2ui(GLuint , GLint , GLuint , GLuint )
- glProgramUniform2uiv(GLuint , GLint , GLsizei , const GLuint *)
- glProgramUniform3d(GLuint , GLint , int , int , int )
- glProgramUniform3dv(GLuint , GLint , GLsizei , const int *)
- glProgramUniform3f(GLuint , GLint , GLfloat , GLfloat , GLfloat )
- glProgramUniform3fv(GLuint , GLint , GLsizei , const GLfloat *)
- glProgramUniform3i(GLuint , GLint , GLint , GLint , GLint )
- glProgramUniform3iv(GLuint , GLint , GLsizei , const GLint *)
- glProgramUniform3ui(GLuint , GLint , GLuint , GLuint , GLuint )
- glProgramUniform3uiv(GLuint , GLint , GLsizei , const GLuint *)
- glProgramUniform4d(GLuint , GLint , int , int , int , int )
- glProgramUniform4dv(GLuint , GLint , GLsizei , const int *)
- glProgramUniform4f(GLuint , GLint , GLfloat , GLfloat , GLfloat , GLfloat )
- glProgramUniform4fv(GLuint , GLint , GLsizei , const GLfloat *)
- glProgramUniform4i(GLuint , GLint , GLint , GLint , GLint , GLint )
- glProgramUniform4iv(GLuint , GLint , GLsizei , const GLint *)
- glProgramUniform4ui(GLuint , GLint , GLuint , GLuint , GLuint , GLuint )
- glProgramUniform4uiv(GLuint , GLint , GLsizei , const GLuint *)
- glProgramUniformMatrix2dv(GLuint , GLint , GLsizei , GLboolean , const int *)
- glProgramUniformMatrix2fv(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
- glProgramUniformMatrix2x3dv(GLuint , GLint , GLsizei , GLboolean , const int *)
- glProgramUniformMatrix2x3fv(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
- glProgramUniformMatrix2x4dv(GLuint , GLint , GLsizei , GLboolean , const int *)
- glProgramUniformMatrix2x4fv(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
- glProgramUniformMatrix3dv(GLuint , GLint , GLsizei , GLboolean , const int *)
- glProgramUniformMatrix3fv(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
- glProgramUniformMatrix3x2dv(GLuint , GLint , GLsizei , GLboolean , const int *)
- glProgramUniformMatrix3x2fv(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
- glProgramUniformMatrix3x4dv(GLuint , GLint , GLsizei , GLboolean , const int *)
- glProgramUniformMatrix3x4fv(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
- glProgramUniformMatrix4dv(GLuint , GLint , GLsizei , GLboolean , const int *)
- glProgramUniformMatrix4fv(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
- glProgramUniformMatrix4x2dv(GLuint , GLint , GLsizei , GLboolean , const int *)
- glProgramUniformMatrix4x2fv(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
- glProgramUniformMatrix4x3dv(GLuint , GLint , GLsizei , GLboolean , const int *)
- glProgramUniformMatrix4x3fv(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
- glProvokingVertex(GLenum )
- glPushDebugGroup(GLenum , GLuint , GLsizei , const GLchar *)
- glQueryCounter(GLuint , GLenum )
- glReadBuffer(GLenum )
- glReadPixels(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , void *)
- glReadnPixels(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLsizei , void *)
- glReleaseShaderCompiler()
- glRenderbufferStorage(GLenum , GLenum , GLsizei , GLsizei )
- glRenderbufferStorageMultisample(GLenum , GLsizei , GLenum , GLsizei , GLsizei )
- glResumeTransformFeedback()
- glSampleCoverage(GLfloat , GLboolean )
- glSampleMaski(GLuint , GLbitfield )
- glSamplerParameterIiv(GLuint , GLenum , const GLint *)
- glSamplerParameterIuiv(GLuint , GLenum , const GLuint *)
- glSamplerParameterf(GLuint , GLenum , GLfloat )
- glSamplerParameterfv(GLuint , GLenum , const GLfloat *)
- glSamplerParameteri(GLuint , GLenum , GLint )
- glSamplerParameteriv(GLuint , GLenum , const GLint *)
- glScissor(GLint , GLint , GLsizei , GLsizei )
- glScissorArrayv(GLuint , GLsizei , const GLint *)
- glScissorIndexed(GLuint , GLint , GLint , GLsizei , GLsizei )
- glScissorIndexedv(GLuint , const GLint *)
- glShaderBinary(GLsizei , const GLuint *, GLenum , const void *, GLsizei )
- glShaderSource(GLuint , GLsizei , const GLchar *const *, const GLint *)
- glShaderStorageBlockBinding(GLuint , GLuint , GLuint )
- glStencilFunc(GLenum , GLint , GLuint )
- glStencilFuncSeparate(GLenum , GLenum , GLint , GLuint )
- glStencilMask(GLuint )
- glStencilMaskSeparate(GLenum , GLuint )
- glStencilOp(GLenum , GLenum , GLenum )
- glStencilOpSeparate(GLenum , GLenum , GLenum , GLenum )
- glTexBuffer(GLenum , GLenum , GLuint )
- glTexBufferRange(GLenum , GLenum , GLuint , GLintptr , GLsizeiptr )
- glTexImage1D(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const void *)
- glTexImage2D(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const void *)
- glTexImage2DMultisample(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )
- glTexImage3D(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const void
*)
- glTexImage3DMultisample(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )
- glTexParameterIiv(GLenum , GLenum , const GLint *)
- glTexParameterIuiv(GLenum , GLenum , const GLuint *)
- glTexParameterf(GLenum , GLenum , GLfloat )
- glTexParameterfv(GLenum , GLenum , const GLfloat *)
- glTexParameteri(GLenum , GLenum , GLint )
- glTexParameteriv(GLenum , GLenum , const GLint *)
- glTexStorage1D(GLenum , GLsizei , GLenum , GLsizei )
- glTexStorage2D(GLenum , GLsizei , GLenum , GLsizei , GLsizei )
- glTexStorage2DMultisample(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )
- glTexStorage3D(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )
- glTexStorage3DMultisample(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean
)
- glTexSubImage1D(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const void *)
- glTexSubImage2D(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const void *)
- glTexSubImage3D(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum ,
const void *)
- glTextureBarrier()
- glTextureBuffer(GLuint , GLenum , GLuint )
- glTextureBufferRange(GLuint , GLenum , GLuint , GLintptr , GLsizei )
- glTextureParameterIiv(GLuint , GLenum , const GLint *)
- glTextureParameterIuiv(GLuint , GLenum , const GLuint *)
- glTextureParameterf(GLuint , GLenum , GLfloat )
- glTextureParameterfv(GLuint , GLenum , const GLfloat *)
- glTextureParameteri(GLuint , GLenum , GLint )
- glTextureParameteriv(GLuint , GLenum , const GLint *)
- glTextureStorage1D(GLuint , GLsizei , GLenum , GLsizei )
- glTextureStorage2D(GLuint , GLsizei , GLenum , GLsizei , GLsizei )
- glTextureStorage2DMultisample(GLuint , GLsizei , GLenum , GLsizei , GLsizei , GLboolean
)
- glTextureStorage3D(GLuint , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )
- glTextureStorage3DMultisample(GLuint , GLsizei , GLenum , GLsizei , GLsizei , GLsizei ,
GLboolean )
- glTextureSubImage1D(GLuint , GLint , GLint , GLsizei , GLenum , GLenum , const void *)
- glTextureSubImage2D(GLuint , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const void
*)
- glTextureSubImage3D(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum ,
GLenum , const void *)
- glTextureView(GLuint , GLenum , GLuint , GLenum , GLuint , GLuint , GLuint , GLuint )
- glTransformFeedbackBufferBase(GLuint , GLuint , GLuint )
- glTransformFeedbackBufferRange(GLuint , GLuint , GLuint , GLintptr , GLsizei )
- glTransformFeedbackVaryings(GLuint , GLsizei , const GLchar *const *, GLenum )
- glUniform1d(GLint , int )
- glUniform1dv(GLint , GLsizei , const int *)
- glUniform1f(GLint , GLfloat )
- glUniform1fv(GLint , GLsizei , const GLfloat *)
- glUniform1i(GLint , GLint )
- glUniform1iv(GLint , GLsizei , const GLint *)
- glUniform1ui(GLint , GLuint )
- glUniform1uiv(GLint , GLsizei , const GLuint *)
- glUniform2d(GLint , int , int )
- glUniform2dv(GLint , GLsizei , const int *)
- glUniform2f(GLint , GLfloat , GLfloat )
- glUniform2fv(GLint , GLsizei , const GLfloat *)
- glUniform2i(GLint , GLint , GLint )
- glUniform2iv(GLint , GLsizei , const GLint *)
- glUniform2ui(GLint , GLuint , GLuint )
- glUniform2uiv(GLint , GLsizei , const GLuint *)
- glUniform3d(GLint , int , int , int )
- glUniform3dv(GLint , GLsizei , const int *)
- glUniform3f(GLint , GLfloat , GLfloat , GLfloat )
- glUniform3fv(GLint , GLsizei , const GLfloat *)
- glUniform3i(GLint , GLint , GLint , GLint )
- glUniform3iv(GLint , GLsizei , const GLint *)
- glUniform3ui(GLint , GLuint , GLuint , GLuint )
- glUniform3uiv(GLint , GLsizei , const GLuint *)
- glUniform4d(GLint , int , int , int , int )
- glUniform4dv(GLint , GLsizei , const int *)
- glUniform4f(GLint , GLfloat , GLfloat , GLfloat , GLfloat )
- glUniform4fv(GLint , GLsizei , const GLfloat *)
- glUniform4i(GLint , GLint , GLint , GLint , GLint )
- glUniform4iv(GLint , GLsizei , const GLint *)
- glUniform4ui(GLint , GLuint , GLuint , GLuint , GLuint )
- glUniform4uiv(GLint , GLsizei , const GLuint *)
- glUniformBlockBinding(GLuint , GLuint , GLuint )
- glUniformMatrix2dv(GLint , GLsizei , GLboolean , const int *)
- glUniformMatrix2fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix2x3dv(GLint , GLsizei , GLboolean , const int *)
- glUniformMatrix2x3fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix2x4dv(GLint , GLsizei , GLboolean , const int *)
- glUniformMatrix2x4fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix3dv(GLint , GLsizei , GLboolean , const int *)
- glUniformMatrix3fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix3x2dv(GLint , GLsizei , GLboolean , const int *)
- glUniformMatrix3x2fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix3x4dv(GLint , GLsizei , GLboolean , const int *)
- glUniformMatrix3x4fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix4dv(GLint , GLsizei , GLboolean , const int *)
- glUniformMatrix4fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix4x2dv(GLint , GLsizei , GLboolean , const int *)
- glUniformMatrix4x2fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix4x3dv(GLint , GLsizei , GLboolean , const int *)
- glUniformMatrix4x3fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformSubroutinesuiv(GLenum , GLsizei , const GLuint *)
- glUnmapBuffer(GLenum ) : GLboolean
- glUnmapNamedBuffer(GLuint ) : GLboolean
- glUseProgram(GLuint )
- glUseProgramStages(GLuint , GLbitfield , GLuint )
- glValidateProgram(GLuint )
- glValidateProgramPipeline(GLuint )
- glVertexArrayAttribBinding(GLuint , GLuint , GLuint )
- glVertexArrayAttribFormat(GLuint , GLuint , GLint , GLenum , GLboolean , GLuint )
- glVertexArrayAttribIFormat(GLuint , GLuint , GLint , GLenum , GLuint )
- glVertexArrayAttribLFormat(GLuint , GLuint , GLint , GLenum , GLuint )
- glVertexArrayBindingDivisor(GLuint , GLuint , GLuint )
- glVertexArrayElementBuffer(GLuint , GLuint )
- glVertexArrayVertexBuffer(GLuint , GLuint , GLuint , GLintptr , GLsizei )
- glVertexArrayVertexBuffers(GLuint , GLuint , GLsizei , const GLuint *, const GLintptr *, const
GLsizei *)
- glVertexAttrib1d(GLuint , int )
- glVertexAttrib1dv(GLuint , const int *)
- glVertexAttrib1f(GLuint , GLfloat )
- glVertexAttrib1fv(GLuint , const GLfloat *)
- glVertexAttrib1s(GLuint , int )
- glVertexAttrib1sv(GLuint , const int *)
- glVertexAttrib2d(GLuint , int , int )
- glVertexAttrib2dv(GLuint , const int *)
- glVertexAttrib2f(GLuint , GLfloat , GLfloat )
- glVertexAttrib2fv(GLuint , const GLfloat *)
- glVertexAttrib2s(GLuint , int , int )
- glVertexAttrib2sv(GLuint , const int *)
- glVertexAttrib3d(GLuint , int , int , int )
- glVertexAttrib3dv(GLuint , const int *)
- glVertexAttrib3f(GLuint , GLfloat , GLfloat , GLfloat )
- glVertexAttrib3fv(GLuint , const GLfloat *)
- glVertexAttrib3s(GLuint , int , int , int )
- glVertexAttrib3sv(GLuint , const int *)
- glVertexAttrib4Nbv(GLuint , const int *)
- glVertexAttrib4Niv(GLuint , const GLint *)
- glVertexAttrib4Nsv(GLuint , const int *)
- glVertexAttrib4Nub(GLuint , GLubyte , GLubyte , GLubyte , GLubyte )
- glVertexAttrib4Nubv(GLuint , const GLubyte *)
- glVertexAttrib4Nuiv(GLuint , const GLuint *)
- glVertexAttrib4Nusv(GLuint , const int *)
- glVertexAttrib4bv(GLuint , const int *)
- glVertexAttrib4d(GLuint , int , int , int , int )
- glVertexAttrib4dv(GLuint , const int *)
- glVertexAttrib4f(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )
- glVertexAttrib4fv(GLuint , const GLfloat *)
- glVertexAttrib4iv(GLuint , const GLint *)
- glVertexAttrib4s(GLuint , int , int , int , int )
- glVertexAttrib4sv(GLuint , const int *)
- glVertexAttrib4ubv(GLuint , const GLubyte *)
- glVertexAttrib4uiv(GLuint , const GLuint *)
- glVertexAttrib4usv(GLuint , const int *)
- glVertexAttribBinding(GLuint , GLuint )
- glVertexAttribDivisor(GLuint , GLuint )
- glVertexAttribFormat(GLuint , GLint , GLenum , GLboolean , GLuint )
- glVertexAttribI1i(GLuint , GLint )
- glVertexAttribI1iv(GLuint , const GLint *)
- glVertexAttribI1ui(GLuint , GLuint )
- glVertexAttribI1uiv(GLuint , const GLuint *)
- glVertexAttribI2i(GLuint , GLint , GLint )
- glVertexAttribI2iv(GLuint , const GLint *)
- glVertexAttribI2ui(GLuint , GLuint , GLuint )
- glVertexAttribI2uiv(GLuint , const GLuint *)
- glVertexAttribI3i(GLuint , GLint , GLint , GLint )
- glVertexAttribI3iv(GLuint , const GLint *)
- glVertexAttribI3ui(GLuint , GLuint , GLuint , GLuint )
- glVertexAttribI3uiv(GLuint , const GLuint *)
- glVertexAttribI4bv(GLuint , const int *)
- glVertexAttribI4i(GLuint , GLint , GLint , GLint , GLint )
- glVertexAttribI4iv(GLuint , const GLint *)
- glVertexAttribI4sv(GLuint , const int *)
- glVertexAttribI4ubv(GLuint , const GLubyte *)
- glVertexAttribI4ui(GLuint , GLuint , GLuint , GLuint , GLuint )
- glVertexAttribI4uiv(GLuint , const GLuint *)
- glVertexAttribI4usv(GLuint , const int *)
- glVertexAttribIFormat(GLuint , GLint , GLenum , GLuint )
- glVertexAttribIPointer(GLuint , GLint , GLenum , GLsizei , const void *)
- glVertexAttribL1d(GLuint , int )
- glVertexAttribL1dv(GLuint , const int *)
- glVertexAttribL2d(GLuint , int , int )
- glVertexAttribL2dv(GLuint , const int *)
- glVertexAttribL3d(GLuint , int , int , int )
- glVertexAttribL3dv(GLuint , const int *)
- glVertexAttribL4d(GLuint , int , int , int , int )
- glVertexAttribL4dv(GLuint , const int *)
- glVertexAttribLFormat(GLuint , GLint , GLenum , GLuint )
- glVertexAttribLPointer(GLuint , GLint , GLenum , GLsizei , const void *)
- glVertexAttribP1ui(GLuint , GLenum , GLboolean , GLuint )
- glVertexAttribP1uiv(GLuint , GLenum , GLboolean , const GLuint *)
- glVertexAttribP2ui(GLuint , GLenum , GLboolean , GLuint )
- glVertexAttribP2uiv(GLuint , GLenum , GLboolean , const GLuint *)
- glVertexAttribP3ui(GLuint , GLenum , GLboolean , GLuint )
- glVertexAttribP3uiv(GLuint , GLenum , GLboolean , const GLuint *)
- glVertexAttribP4ui(GLuint , GLenum , GLboolean , GLuint )
- glVertexAttribP4uiv(GLuint , GLenum , GLboolean , const GLuint *)
- glVertexAttribPointer(GLuint , GLint , GLenum , GLboolean , GLsizei , const void *)
- glVertexBindingDivisor(GLuint , GLuint )
- glViewport(GLint , GLint , GLsizei , GLsizei )
- glViewportArrayv(GLuint , GLsizei , const GLfloat *)
- glViewportIndexedf(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )
- glViewportIndexedfv(GLuint , const GLfloat *)
- glWaitSync(GLsync , GLbitfield , GLuint64 )
- initializeOpenGLFunctions() : bool
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