The QPointer class is a template class that provides guarded pointers to QObject. More...
Header: | #include <QPointer> |
qmake: | QT += core |
QPointer() | |
QPointer(T *p) | |
~QPointer() | |
void | clear() |
T * | data() const |
bool | isNull() const |
void | swap(QPointer<T> &other) |
T * | operator T *() const |
T & | operator*() const |
T * | operator->() const |
QPointer<T> & | operator=(T *p) |
bool | operator!=(const T *o, const QPointer<T> &p) |
bool | operator!=(const QPointer<T> &p, const T *o) |
bool | operator!=(T *o, const QPointer<T> &p) |
bool | operator!=(const QPointer<T> &p, T *o) |
bool | operator!=(const QPointer<T> &p1, const QPointer<T> &p2) |
bool | operator==(const T *o, const QPointer<T> &p) |
bool | operator==(const QPointer<T> &p, const T *o) |
bool | operator==(T *o, const QPointer<T> &p) |
bool | operator==(const QPointer<T> &p, T *o) |
bool | operator==(const QPointer<T> &p1, const QPointer<T> &p2) |
The QPointer class is a template class that provides guarded pointers to QObject.
A guarded pointer, QPointer<T>, behaves like a normal C++ pointer T *
, except that it is automatically set to 0 when the referenced object is destroyed (unlike normal C++
pointers, which become "dangling pointers" in such cases). T
must be a subclass of QObject.
Guarded pointers are useful whenever you need to store a pointer to a QObject that is owned by someone else, and therefore might be destroyed while you still hold a reference to it. You can safely test the pointer for validity.
Note that Qt 5 introduces a slight change in behavior when using QPointer.
Qt also provides QSharedPointer, an implementation of a reference-counted shared pointer object, which can be used to maintain a collection of references to an individual pointer.
Example:
QPointer<QLabel> label = new QLabel; label->setText("&Status:"); ... if (label) label->show();
If the QLabel is deleted in the meantime, the label
variable will hold 0 instead of an invalid address, and the last line will never be executed.
The functions and operators available with a QPointer are the same as those available with a normal unguarded pointer, except the pointer arithmetic operators (+
, -
,
++
, and --
), which are normally used only with arrays of objects.
Use QPointers like normal pointers and you will not need to read this class documentation.
For creating guarded pointers, you can construct or assign to them from a T* or from another guarded pointer of the same type. You can compare them with each other using operator==() and operator!=(), or test for 0 with
isNull(). You can dereference them using either the *x
or the x->member
notation.
A guarded pointer will automatically cast to a T
*, so you can freely mix guarded and unguarded pointers. This means that if you have a QPointer<QWidget>, you can pass it to a function that requires a QWidget *. For this reason, it is of little value to declare functions to take a QPointer as a parameter; just use normal pointers. Use a QPointer when you are storing a pointer over time.
Note that class T
must inherit QObject, or a compilation or link error will result.
See also QSharedPointer, QObject, and QObjectCleanupHandler.
Constructs a 0 guarded pointer.
See also isNull().
Constructs a guarded pointer that points to the same object that p points to.
Destroys the guarded pointer. Just like a normal pointer, destroying a guarded pointer does not destroy the object being pointed to.
Clears this QPointer object.
This function was introduced in Qt 5.0.
See also isNull().
Returns the pointer to the object being guarded.
This function was introduced in Qt 4.4.
Returns true
if the referenced object has been destroyed or if there is no referenced object; otherwise returns false
.
Swaps the contents of this QPointer with the contents of other. This operation is very fast and never fails.
This function was introduced in Qt 5.6.
Cast operator; implements pointer semantics. Because of this function you can pass a QPointer<T> to a function where a T* is required.
Dereference operator; implements pointer semantics. Just use this operator as you would with a normal C++ pointer.
Overloaded arrow operator; implements pointer semantics. Just use this operator as you would with a normal C++ pointer.
Assignment operator. This guarded pointer will now point to the same object that p points to.
Inequality operator. Returns true
if o and the guarded pointer p are not pointing to the same object, otherwise returns false
.
Inequality operator. Returns true
if o and the guarded pointer p are not pointing to the same object, otherwise returns false
.
Inequality operator. Returns true
if o and the guarded pointer p are not pointing to the same object, otherwise returns false
.
Inequality operator. Returns true
if o and the guarded pointer p are not pointing to the same object, otherwise returns false
.
Inequality operator. Returns true
if the guarded pointers p1 and p2 are not pointing to the same object, otherwise returns false
.
Equality operator. Returns true
if o and the guarded pointer p are pointing to the same object, otherwise returns false
.
Equality operator. Returns true
if o and the guarded pointer p are pointing to the same object, otherwise returns false
.
Equality operator. Returns true
if o and the guarded pointer p are pointing to the same object, otherwise returns false
.
Equality operator. Returns true
if o and the guarded pointer p are pointing to the same object, otherwise returns false
.
Equality operator. Returns true
if the guarded pointers p1 and p2 are pointing to the same object, otherwise returns false
.