The QScreen class is used to query screen properties. More...
Header: | #include <QScreen> |
qmake: | QT += gui |
Since: | Qt 5.0 |
Inherits: | QObject |
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virtual | ~QScreen() |
int | angleBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b) const |
QRect | availableGeometry() const |
QSize | availableSize() const |
QRect | availableVirtualGeometry() const |
QSize | availableVirtualSize() const |
int | depth() const |
qreal | devicePixelRatio() const |
QRect | geometry() const |
QPixmap | grabWindow(WId window, int x = 0, int y = 0, int width = -1, int height = -1) |
QPlatformScreen * | handle() const |
bool | isLandscape(Qt::ScreenOrientation o) const |
bool | isPortrait(Qt::ScreenOrientation o) const |
qreal | logicalDotsPerInch() const |
qreal | logicalDotsPerInchX() const |
qreal | logicalDotsPerInchY() const |
QString | manufacturer() const |
QRect | mapBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &rect) const |
QString | model() const |
QString | name() const |
Qt::ScreenOrientation | nativeOrientation() const |
Qt::ScreenOrientation | orientation() const |
Qt::ScreenOrientations | orientationUpdateMask() const |
qreal | physicalDotsPerInch() const |
qreal | physicalDotsPerInchX() const |
qreal | physicalDotsPerInchY() const |
QSizeF | physicalSize() const |
Qt::ScreenOrientation | primaryOrientation() const |
qreal | refreshRate() const |
QString | serialNumber() const |
void | setOrientationUpdateMask(Qt::ScreenOrientations mask) |
QSize | size() const |
QTransform | transformBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &target) const |
QRect | virtualGeometry() const |
QList<QScreen *> | virtualSiblings() const |
QSize | virtualSize() const |
void | availableGeometryChanged(const QRect &geometry) |
void | geometryChanged(const QRect &geometry) |
void | logicalDotsPerInchChanged(qreal dpi) |
void | orientationChanged(Qt::ScreenOrientation orientation) |
void | physicalDotsPerInchChanged(qreal dpi) |
void | physicalSizeChanged(const QSizeF &size) |
void | primaryOrientationChanged(Qt::ScreenOrientation orientation) |
void | refreshRateChanged(qreal refreshRate) |
void | virtualGeometryChanged(const QRect &rect) |
The QScreen class is used to query screen properties.
A note on logical vs physical dots per inch: physical DPI is based on the actual physical pixel sizes when available, and is useful for print preview and other cases where it's desirable to know the exact physical dimensions of screen displayed contents.
Logical dots per inch are used to convert font and user interface elements from point sizes to pixel sizes, and might be different from the physical dots per inch. The logical dots per inch are sometimes user-settable in the desktop environment's settings panel, to let the user globally control UI and font sizes in different applications.
This property holds the screen's available geometry in pixels
The available geometry is the geometry excluding window manager reserved areas such as task bars and system menus.
Note, on X11 this will return the true available geometry only on systems with one monitor and if window manager has set _NET_WORKAREA atom. In all other cases this is equal to geometry(). This is a limitation in X11 window manager specification.
Access functions:
QRect | availableGeometry() const |
Notifier signal:
void | availableGeometryChanged(const QRect &geometry) |
This property holds the screen's available size in pixels
The available size is the size excluding window manager reserved areas such as task bars and system menus.
Access functions:
QSize | availableSize() const |
Notifier signal:
void | availableGeometryChanged(const QRect &geometry) |
This property holds the available geometry of the virtual desktop to which this screen belongs
Returns the available geometry of the virtual desktop corresponding to this screen.
This is the union of the virtual siblings' individual available geometries.
Access functions:
QRect | availableVirtualGeometry() const |
Notifier signal:
void | virtualGeometryChanged(const QRect &rect) |
See also availableGeometry() and virtualSiblings().
This property holds the available size of the virtual desktop to which this screen belongs
Returns the available pixel size of the virtual desktop corresponding to this screen.
This is the combined size of the virtual siblings' individual available geometries.
Access functions:
QSize | availableVirtualSize() const |
Notifier signal:
void | virtualGeometryChanged(const QRect &rect) |
See also availableSize() and virtualSiblings().
This property holds the color depth of the screen
Access functions:
int | depth() const |
This property holds the screen's ratio between physical pixels and device-independent pixels
Returns the ratio between physical pixels and device-independent pixels for the screen.
Common values are 1.0 on normal displays and 2.0 on "retina" displays. Higher values are also possible.
This property was introduced in Qt 5.5.
Access functions:
qreal | devicePixelRatio() const |
Notifier signal:
void | physicalDotsPerInchChanged(qreal dpi) |
See also QWindow::devicePixelRatio() and QGuiApplication::devicePixelRatio().
This property holds the screen's geometry in pixels
As an example this might return QRect(0, 0, 1280, 1024), or in a virtual desktop setting QRect(1280, 0, 1280, 1024).
Access functions:
QRect | geometry() const |
Notifier signal:
void | geometryChanged(const QRect &geometry) |
This property holds the number of logical dots or pixels per inch
This value can be used to convert font point sizes to pixel sizes.
This is a convenience property that's simply the average of the logicalDotsPerInchX and logicalDotsPerInchY properties.
Access functions:
qreal | logicalDotsPerInch() const |
Notifier signal:
void | logicalDotsPerInchChanged(qreal dpi) |
See also logicalDotsPerInchX() and logicalDotsPerInchY().
This property holds the number of logical dots or pixels per inch in the horizontal direction
This value is used to convert font point sizes to pixel sizes.
Access functions:
qreal | logicalDotsPerInchX() const |
Notifier signal:
void | logicalDotsPerInchChanged(qreal dpi) |
See also logicalDotsPerInchY().
This property holds the number of logical dots or pixels per inch in the vertical direction
This value is used to convert font point sizes to pixel sizes.
Access functions:
qreal | logicalDotsPerInchY() const |
Notifier signal:
void | logicalDotsPerInchChanged(qreal dpi) |
See also logicalDotsPerInchX().
This property holds the manufacturer of the screen
This property was introduced in Qt 5.9.
Access functions:
QString | manufacturer() const |
This property holds the model of the screen
This property was introduced in Qt 5.9.
Access functions:
QString | model() const |
This property holds a user presentable string representing the screen
For example, on X11 these correspond to the XRandr screen names, typically "VGA1", "HDMI1", etc.
Access functions:
QString | name() const |
This property holds the native screen orientation
The native orientation of the screen is the orientation where the logo sticker of the device appears the right way up, or Qt::PrimaryOrientation if the platform does not support this functionality.
The native orientation is a property of the hardware, and does not change.
This property was introduced in Qt 5.2.
Access functions:
Qt::ScreenOrientation | nativeOrientation() const |
This property holds the screen orientation
The screen orientation represents the physical orientation of the display. For example, the screen orientation of a mobile device will change based on how it is being held. A change to the orientation might or might not trigger a change to the primary orientation of the screen.
Changes to this property will be filtered by orientationUpdateMask(), so in order to receive orientation updates the application must first call setOrientationUpdateMask() with a mask of the orientations it wants to receive.
Qt::PrimaryOrientation is never returned.
Access functions:
Qt::ScreenOrientation | orientation() const |
Notifier signal:
void | orientationChanged(Qt::ScreenOrientation orientation) |
See also primaryOrientation().
This property holds the number of physical dots or pixels per inch
This value represents the pixel density on the screen's display. Depending on what information the underlying system provides the value might not be entirely accurate.
This is a convenience property that's simply the average of the physicalDotsPerInchX and physicalDotsPerInchY properties.
Access functions:
qreal | physicalDotsPerInch() const |
Notifier signal:
void | physicalDotsPerInchChanged(qreal dpi) |
See also physicalDotsPerInchX() and physicalDotsPerInchY().
This property holds the number of physical dots or pixels per inch in the horizontal direction
This value represents the actual horizontal pixel density on the screen's display. Depending on what information the underlying system provides the value might not be entirely accurate.
Access functions:
qreal | physicalDotsPerInchX() const |
Notifier signal:
void | physicalDotsPerInchChanged(qreal dpi) |
See also physicalDotsPerInchY().
This property holds the number of physical dots or pixels per inch in the vertical direction
This value represents the actual vertical pixel density on the screen's display. Depending on what information the underlying system provides the value might not be entirely accurate.
Access functions:
qreal | physicalDotsPerInchY() const |
Notifier signal:
void | physicalDotsPerInchChanged(qreal dpi) |
See also physicalDotsPerInchX().
This property holds the screen's physical size (in millimeters)
The physical size represents the actual physical dimensions of the screen's display.
Depending on what information the underlying system provides the value might not be entirely accurate.
Access functions:
QSizeF | physicalSize() const |
Notifier signal:
void | physicalSizeChanged(const QSizeF &size) |
This property holds the primary screen orientation
The primary screen orientation is Qt::LandscapeOrientation if the screen geometry's width is greater than or equal to its height, or Qt::PortraitOrientation otherwise. This property might change when the screen orientation was changed (i.e. when the display is rotated). The behavior is however platform dependent and can often be specified in an application manifest file.
Access functions:
Qt::ScreenOrientation | primaryOrientation() const |
Notifier signal:
void | primaryOrientationChanged(Qt::ScreenOrientation orientation) |
This property holds the approximate vertical refresh rate of the screen in Hz
Access functions:
qreal | refreshRate() const |
Notifier signal:
void | refreshRateChanged(qreal refreshRate) |
This property holds the serial number of the screen
This property was introduced in Qt 5.9.
Access functions:
QString | serialNumber() const |
This property holds the pixel resolution of the screen
Access functions:
QSize | size() const |
Notifier signal:
void | geometryChanged(const QRect &geometry) |
This property holds the pixel geometry of the virtual desktop to which this screen belongs
Returns the pixel geometry of the virtual desktop corresponding to this screen.
This is the union of the virtual siblings' individual geometries.
Access functions:
QRect | virtualGeometry() const |
Notifier signal:
void | virtualGeometryChanged(const QRect &rect) |
See also virtualSiblings().
This property holds the pixel size of the virtual desktop to which this screen belongs
Returns the pixel size of the virtual desktop corresponding to this screen.
This is the combined size of the virtual siblings' individual geometries.
Access functions:
QSize | virtualSize() const |
Notifier signal:
void | virtualGeometryChanged(const QRect &rect) |
See also virtualSiblings().
[virtual]
QScreen::~QScreen()Destroys the screen.
Convenience function to compute the angle of rotation to get from rotation a to rotation b.
The result will be 0, 90, 180, or 270.
Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation().
Creates and returns a pixmap constructed by grabbing the contents of the given window restricted by QRect(x, y, width, height).
The arguments (x, y) specify the offset in the window, whereas (width, height) specify the area to be copied. If width is negative, the function copies everything to the right border of the window. If height is negative, the function copies everything to the bottom of the window.
The window system identifier (WId
) can be retrieved using the QWidget::winId() function. The rationale for using a window identifier and not a QWidget, is to enable grabbing of windows that are not part of the application, window system frames, and so on.
Warning: Grabbing windows that are not part of the application is not supported on systems such as iOS, where sandboxing/security prevents reading pixels of windows not owned by the application.
The grabWindow() function grabs pixels from the screen, not from the window, i.e. if there is another window partially or entirely over the one you grab, you get pixels from the overlying window, too. The mouse cursor is generally not grabbed.
Note on X11 that if the given window doesn't have the same depth as the root window, and another window partially or entirely obscures the one you grab, you will not get pixels from the overlying window. The contents of the obscured areas in the pixmap will be undefined and uninitialized.
On Windows Vista and above grabbing a layered window, which is created by setting the Qt::WA_TranslucentBackground attribute, will not work. Instead grabbing the desktop widget should work.
Warning: In general, grabbing an area outside the screen is not safe. This depends on the underlying window system.
Get the platform screen handle.
Convenience function that returns true
if o is either landscape or inverted landscape; otherwise returns false
.
Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation().
Convenience function that returns true
if o is either portrait or inverted portrait; otherwise returns false
.
Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation().
Maps the rect between two screen orientations.
This will flip the x and y dimensions of the rectangle rect if the orientation a is Qt::PortraitOrientation or Qt::InvertedPortraitOrientation and orientation b is Qt::LandscapeOrientation or Qt::InvertedLandscapeOrientation, or vice versa.
Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation().
[signal]
void QScreen::orientationChanged(Qt::ScreenOrientation orientation)This signal is emitted when the orientation of the screen changes with orientation as an argument.
Note: Notifier signal for property orientation.
See also orientation().
Returns the currently set orientation update mask.
See also setOrientationUpdateMask().
[signal]
void QScreen::primaryOrientationChanged(Qt::ScreenOrientation orientation)This signal is emitted when the primary orientation of the screen changes with orientation as an argument.
Note: Notifier signal for property primaryOrientation.
See also primaryOrientation().
Sets the orientations that the application is interested in receiving updates for in conjunction with this screen.
For example, to receive orientation() updates and thus have orientationChanged() signals being emitted for LandscapeOrientation and InvertedLandscapeOrientation, call setOrientationUpdateMask() with mask set to Qt::LandscapeOrientation | Qt::InvertedLandscapeOrientation.
The default, 0, means no orientationChanged() signals are fired.
See also orientationUpdateMask().
Convenience function to compute a transform that maps from the coordinate system defined by orientation a into the coordinate system defined by orientation b and target dimensions target.
Example, a is Qt::Landscape, b is Qt::Portrait, and target is QRect(0, 0, w, h) the resulting transform will be such that the point QPoint(0, 0) is mapped to QPoint(0, w), and QPoint(h, w) is mapped to QPoint(0, h). Thus, the landscape coordinate system QRect(0, 0, h, w) is mapped (with a 90 degree rotation) into the portrait coordinate system QRect(0, 0, w, h).
Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation().
Get the screen's virtual siblings.
The virtual siblings are the screen instances sharing the same virtual desktop. They share a common coordinate system, and windows can freely be moved or positioned across them without having to be re-created.