The QSGSimpleTextureNode class is provided for convenience to easily draw textured content using the QML scene graph. More...
Header: | #include <QSGSimpleTextureNode> |
qmake: | QT += quick |
Inherits: | QSGGeometryNode |
This class is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.
enum | TextureCoordinatesTransformFlag { NoTransform, MirrorHorizontally, MirrorVertically } |
flags | TextureCoordinatesTransformMode |
QSGSimpleTextureNode() | |
virtual | ~QSGSimpleTextureNode() override |
QSGTexture::Filtering | filtering() const |
bool | ownsTexture() const |
QRectF | rect() const |
void | setFiltering(QSGTexture::Filtering filtering) |
void | setOwnsTexture(bool owns) |
void | setRect(const QRectF &r) |
void | setRect(qreal x, qreal y, qreal w, qreal h) |
void | setSourceRect(const QRectF &r) |
void | setSourceRect(qreal x, qreal y, qreal w, qreal h) |
void | setTexture(QSGTexture *texture) |
void | setTextureCoordinatesTransform(QSGSimpleTextureNode::TextureCoordinatesTransformMode mode) |
QRectF | sourceRect() const |
QSGTexture * | texture() const |
QSGSimpleTextureNode::TextureCoordinatesTransformMode | textureCoordinatesTransform() const |
The QSGSimpleTextureNode class is provided for convenience to easily draw textured content using the QML scene graph.
Warning: The simple texture node class must have a texture before being added to the scene graph to be rendered.
Warning: This utility class is only functional when running with the OpenGL or software backends of the Qt Quick scenegraph. For a proper cross-platform alternative prefer using QSGImageNode via QQuickWindow::createImageNode() or QSGEngine::createImageNode().
The TextureCoordinatesTransformFlag enum is used to specify the mode used to generate texture coordinates for a textured quad.
Constant | Value | Description |
---|---|---|
QSGSimpleTextureNode::NoTransform |
0x00 |
Texture coordinates are oriented with window coordinates i.e. with origin at top-left. |
QSGSimpleTextureNode::MirrorHorizontally |
0x01 |
Texture coordinates are inverted in the horizontal axis with respect to window coordinates |
QSGSimpleTextureNode::MirrorVertically |
0x02 |
Texture coordinates are inverted in the vertical axis with respect to window coordinates |
The TextureCoordinatesTransformMode type is a typedef for QFlags<TextureCoordinatesTransformFlag>. It stores an OR combination of TextureCoordinatesTransformFlag values.
Constructs a new simple texture node
[override virtual]
QSGSimpleTextureNode::~QSGSimpleTextureNode()Destroys the texture node
Returns the filtering currently set on this texture node
See also setFiltering().
Returns true
if the node takes ownership of the texture; otherwise returns false
.
This function was introduced in Qt 5.4.
See also setOwnsTexture().
Returns the target rect of this texture node.
See also setRect().
Sets the filtering to be used for this texture node to filtering.
For smooth scaling, use QSGTexture::Linear; for normal scaling, use QSGTexture::Nearest.
See also filtering().
Sets whether the node takes ownership of the texture to owns.
By default, the node does not take ownership of the texture.
This function was introduced in Qt 5.4.
See also ownsTexture() and setTexture().
Sets the target rect of this texture node to r.
See also rect().
This is an overloaded function.
Sets the rectangle of this texture node to begin at (x, y) and have width w and height h.
Sets the source rect of this texture node to r.
This function was introduced in Qt 5.5.
See also sourceRect().
This is an overloaded function.
Sets the rectangle of this texture node to show its texture from (x, y) and have width w and height h relatively to the QSGTexture::textureSize.
This function was introduced in Qt 5.5.
Sets the texture of this texture node to texture.
Use setOwnsTexture() to set whether the node should take ownership of the texture. By default, the node does not take ownership.
Warning: A texture node must have a texture before being added to the scenegraph to be rendered.
See also texture().
Sets the method used to generate texture coordinates to mode. This can be used to obtain correct orientation of the texture. This is commonly needed when using a third party OpenGL library to render to texture as OpenGL has an inverted y-axis relative to Qt Quick.
See also textureCoordinatesTransform().
Returns the source rect of this texture node.
This function was introduced in Qt 5.5.
See also setSourceRect().
Returns the texture for this texture node
See also setTexture().
Returns the mode used to generate texture coordinates for this node.
See also setTextureCoordinatesTransform().