Water.qml Example File
advancedcustommaterial/Water.qml
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
import QtQuick 2.0 as QQ2
Entity {
id: water
WaterMaterial {
id: watermaterial
property real tox: 0.0
property real toy: 0.0
property real vertY: 1.0
property real waveRandomAnim: 0.0
diffuse: "qrc:/textures/WaterDiffuse.jpg"
normal: "qrc:/textures/WaterNormal.jpg"
specular: "qrc:/textures/WaterSpecular.jpg"
wave: "qrc:/textures/Waterwave.jpg"
sky: "qrc:/textures/sky.jpg"
foam: "qrc:/textures/foam.jpg"
textureScale: slider1.value
wavescale: vertY * slider2.value
specularity: slider3.value
offsetx: tox * slider5.value
offsety: toy * slider5.value
normalAmount: slider8.value
waveheight: slider6.value
waveStrenght: slider7.value
shininess: 100
waveRandom: waveRandomAnim
}
Mesh {
id: watermesh
source: "qrc:/models/waterPlane.obj"
}
Transform {
id: waterTransform
property real scale: 1.0
property real rotx: 0.0
scale3D: Qt.vector3d(scale, scale, scale)
rotationY: slider4.value
}
Entity {
id: waterEntity
components: [watermesh, watermaterial, waterTransform]
}
QQ2.SequentialAnimation {
QQ2.NumberAnimation {
target: watermaterial
property: "waveRandomAnim"
to: 3.0
duration: 4000
easing.type: Easing.Linear
}
QQ2.NumberAnimation {
target: watermaterial
property: "waveRandomAnim"
to: 1.0
duration: 4000
easing.type: Easing.Linear
}
}
QQ2.SequentialAnimation {
running: true
loops: QQ2.Animation.Infinite
QQ2.ParallelAnimation {
QQ2.NumberAnimation {
target: watermaterial
property: "toy"
to: 10.0
duration: 100000
}
QQ2.NumberAnimation {
target: watermaterial
property: "tox"
to: 10.0
duration: 100000
}
}
QQ2.ParallelAnimation {
QQ2.NumberAnimation {
target: watermaterial
property: "toy"
to: 0.0
duration: 0
}
QQ2.NumberAnimation {
target: watermaterial
property: "tox"
to: 0.0
duration: 0
}
}
}
QQ2.SequentialAnimation {
running: true
loops: QQ2.Animation.Infinite
QQ2.NumberAnimation {
target: watermaterial
property: "vertY"
to: 200
duration: 200000
easing.type: Easing.Linear
}
QQ2.NumberAnimation {
target: watermaterial
property: "vertY"
to: 2
duration: 200000
easing.type: Easing.Linear
}
}
}