Allows controlling the scene camera from the first person perspective |
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Allows controlling the scene camera along orbital path |
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Default implementation of the phong lighting effect where the diffuse light component is read from a texture map |
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Default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps |
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Material that implements the Gooch shading model, popular in CAD and CAM applications |
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Specialization of NormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass |
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Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map |
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Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map |
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Default implementation for rendering the color properties set for each vertex |
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Default implementation of the phong lighting effect with alpha |
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Default implementation of the phong lighting effect |
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Allows creation of a 3D text in 3D space |
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A 3D extruded Text mesh |
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Default implementation of the phong lighting effect |
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Default FrameGraph implementation of a forward renderer |
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Allows creation of a cone in 3D space |
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A conical mesh |
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Allows creation of a cuboid in 3D space |
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A cuboid mesh |
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Allows creation of a cylinder in 3D space |
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A cylindrical mesh |
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Allows creation of a plane in 3D space |
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A square planar mesh |
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Allows creation of a sphere in 3D space |
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A spherical mesh |
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Allows creation of a torus in 3D space |
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A toroidal mesh |