main.qml Example File
multiviewport/main.qml
import QtQuick 2.0
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
Entity {
id: rootNode
components: [quadViewportFrameGraph, inputSettings]
QuadViewportFrameGraph {
id: quadViewportFrameGraph
topLeftCamera: cameraSet.cameras[0]
topRightCamera: cameraSet.cameras[1]
bottomLeftCamera: cameraSet.cameras[2]
bottomRightCamera: cameraSet.cameras[3]
}
InputSettings { id: inputSettings }
Entity {
id: cameraSet
property var cameras: [camera1, camera2, camera3, camera4]
CameraLens {
id: cameraLens
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane: 0.01
farPlane: 1000.0
}
CameraLens {
id: cameraLens2
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 15
aspectRatio: 16/9
nearPlane: 0.01
farPlane: 1000.0
}
CameraLens {
id: cameraLens3
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 5
aspectRatio: 16/9
nearPlane: 0.01
farPlane: 1000.0
}
SimpleCamera {
id: camera1
lens: cameraLens2
position: Qt.vector3d(10.0, 1.0, 10.0)
viewCenter: Qt.vector3d(0.0, 1.0, 0.0)
}
SimpleCamera {
id: camera2
lens: cameraLens
position: Qt.vector3d(0.0, 0.0, 5.0)
viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
}
SimpleCamera {
id: camera3
lens: cameraLens2
position: Qt.vector3d(30.0, 30.0, 20.0)
viewCenter: Qt.vector3d(0.0, 0.0, -8.0)
}
SimpleCamera {
id: camera4
lens: cameraLens3
position: Qt.vector3d(100.0, 0.0, -6.0)
viewCenter: Qt.vector3d(0.0, 0.0, -6.0)
}
}
Entity {
id: sceneRoot
property real rotationAngle: 0
SequentialAnimation {
running: true
loops: Animation.Infinite
NumberAnimation { target: sceneRoot; property: "rotationAngle"; to: 360; duration: 4000; }
}
Entity {
components: [
Transform {
rotation: fromAxisAndAngle(Qt.vector3d(0, 0, 1), -sceneRoot.rotationAngle)
},
SceneLoader {
source: "qrc:/Gear_scene.dae"
}
]
}
}
}