main.qml Example File
pbr-materials/main.qml
import QtQuick 2.1
import Qt3D.Core 2.0
import Qt3D.Render 2.9
import Qt3D.Input 2.0
import Qt3D.Extras 2.9
Entity {
id: root
objectName: "root"
components: [
RenderSettings {
activeFrameGraph: ForwardRenderer {
camera: mainCamera
}
},
InputSettings { }
]
BasicCamera {
id: mainCamera
position: Qt.vector3d( -5.17253, 2.95727, 6.65948 )
viewCenter: Qt.vector3d( 6.73978, -2.50545, -10.6525 )
}
FirstPersonCameraController { camera: mainCamera }
Lights { }
Entity {
components: [
PointLight {
enabled: parent.enabled
color: "black"
intensity: 0
},
EnvironmentLight {
enabled: parent.enabled
irradiance: TextureLoader {
source: "assets/cubemaps/default/default_irradiance.dds"
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
generateMipMaps: false
}
specular: TextureLoader {
source: "assets/cubemaps/default/default_specular.dds"
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
generateMipMaps: false
}
}
]
}
Entity {
id: floor
components: [
Mesh {
source: "assets/obj/plane-10x10.obj"
},
TexturedMetalRoughMaterial {
baseColor: TextureLoader {
source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_basecolor.png"
format: Texture.SRGB8_Alpha8
generateMipMaps: true
}
metalness: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_metallic.png"; generateMipMaps: true }
roughness: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_roughness.png"; generateMipMaps: true }
normal: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_normal.png"; generateMipMaps: true }
ambientOcclusion: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_ambient_occlusion.png" }
}
]
}
TrefoilKnot {
id: trefoilKnot
y: 1.5
z: -2
scale: 0.2
ParallelAnimation {
loops: Animation.Infinite
running: true
NumberAnimation {
target: trefoilKnot
property: "theta"
from: 0; to: 360
duration: 5000
}
NumberAnimation {
target: trefoilKnot
property: "phi"
from: 0; to: 360
duration: 5000
}
}
}
Mesh {
id: matSphere
source: "assets/obj/material-sphere.obj"
}
Entity {
id: sphere1
components: [
matSphere1Transform,
matSphere,
matSphere1Material
]
Transform {
id: matSphere1Transform
translation: Qt.vector3d(-3, 0, 0)
rotationY: -90
}
TexturedMetalRoughMaterial {
id: matSphere1Material
baseColor: TextureLoader {
source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_basecolor.png"
format: Texture.SRGB8_Alpha8
generateMipMaps: true
}
metalness: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_metallic.png"; generateMipMaps: true }
roughness: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_roughness.png"; generateMipMaps: true}
normal: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_normal.png"; generateMipMaps: true }
ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" }
}
}
Entity {
id: sphere2
components: [
matSphere2Transform,
matSphere,
matSphere2Material
]
Transform {
id: matSphere2Transform
translation: Qt.vector3d(-1.5, 0, 0)
rotationY: -90
}
TexturedMetalRoughMaterial {
id: matSphere2Material
baseColor: TextureLoader {
source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_basecolor.png"
format: Texture.SRGB8_Alpha8
generateMipMaps: true
}
metalness: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_metallic.png"; generateMipMaps: true }
roughness: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_roughness.png"; generateMipMaps: true }
normal: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_normal.png"; generateMipMaps: true }
ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" }
}
}
Entity {
id: sphere3
components: [
matSphere3Transform,
matSphere,
matSphere3Material
]
Transform {
id: matSphere3Transform
translation: Qt.vector3d(0, 0, 0)
rotationY: -90
}
TexturedMetalRoughMaterial {
id: matSphere3Material
baseColor: TextureLoader {
source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_basecolor.png"
format: Texture.SRGB8_Alpha8
generateMipMaps: true
}
metalness: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_metallic.png"; generateMipMaps: true }
roughness: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_roughness.png"; generateMipMaps: true }
normal: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_normal.png"; generateMipMaps: true }
ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" }
}
}
Entity {
id: sphere4
components: [
matSphere4Transform,
matSphere,
matSphere4Material
]
Transform {
id: matSphere4Transform
translation: Qt.vector3d(1.5, 0, 0)
rotationY: -90
}
TexturedMetalRoughMaterial {
id: matSphere4Material
baseColor: TextureLoader {
source: "assets/textures/copper_brushed/copper_brushed_basecolor.png"
format: Texture.SRGB8_Alpha8
generateMipMaps: true
}
metalness: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_metallic.png"; generateMipMaps: true }
roughness: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_roughness.png"; generateMipMaps: true }
normal: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_normal.png"; generateMipMaps: true }
ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" }
}
}
Entity {
id: sphere5
components: [
matSphere5Transform,
matSphere,
matSphere5Material
]
Transform {
id: matSphere5Transform
translation: Qt.vector3d(3, 0, 0)
rotationY: -90
}
TexturedMetalRoughMaterial {
id: matSphere5Material
baseColor: TextureLoader {
source: "assets/textures/gold_leaf_waste/gold_leaf_waste_basecolor.png"
format: Texture.SRGB8_Alpha8
generateMipMaps: true
}
metalness: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_metallic.png"; generateMipMaps: true }
roughness: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_roughness.png"; generateMipMaps: true }
normal: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_normal.png"; generateMipMaps: true }
ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" }
}
}
}