PlanetFrameGraph.qml Example File
planets-qml/PlanetFrameGraph.qml
import Qt3D.Core 2.0
import Qt3D.Render 2.0
RenderSettings {
id: root
property alias viewCamera: viewCameraSelector.camera
property alias lightCamera: lightCameraSelector.camera
readonly property Texture2D shadowTexture: depthTexture
activeFrameGraph: Viewport {
normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)
RenderSurfaceSelector {
TechniqueFilter {
matchAll: [ FilterKey { name: "name"; value: "Desktop" } ]
RenderPassFilter {
matchAny: [ FilterKey { name: "pass"; value: "shadowmap" } ]
RenderTargetSelector {
target: RenderTarget {
attachments: [
RenderTargetOutput {
objectName: "depth"
attachmentPoint: RenderTargetOutput.Depth
texture: Texture2D {
id: depthTexture
width: mainview.width
height: mainview.height
format: Texture.D24
generateMipMaps: false
magnificationFilter: Texture.Linear
minificationFilter: Texture.Linear
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
comparisonFunction: Texture.CompareLessEqual
comparisonMode: Texture.CompareRefToTexture
}
}
]
}
ClearBuffers {
buffers: ClearBuffers.DepthBuffer
clearColor: Qt.rgba(0., 0., 0., 1.)
CameraSelector {
id: lightCameraSelector
}
}
}
}
}
RenderPassFilter {
matchAny: [ FilterKey { name: "pass"; value: "forward" } ]
ClearBuffers {
buffers: ClearBuffers.ColorDepthBuffer
CameraSelector {
id: viewCameraSelector
}
}
}
}
}
}