The Qt 3D core QML types are imported with
import Qt3D.Core 2.0
Other modules import functionality for collision detection, rendering, input, and animation. The complete list of Qt 3D import statements:
import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 import Qt3D.Logic 2.0 import Qt3D.Extras 2.0 import Qt3D.Animation 2.9 import QtQuick.Scene2D 2.9 import QtQuick.Scene3D 2.0
Provides the base type for creating Qt 3D components |
|
A skeleton contains the joints for a skinned mesh |
|
Used to calculate skinning transform matrices and set them on shaders |
|
Used to transforms parts of skinned meshes |
|
Holds the data for a skeleton to be used with skinned meshes |
|
Used to load a skeleton of joints from file |
|
Used to perform transforms on meshes |
|
Node subclass that can aggregate several Component3D instances that will specify its behavior |
|
Provides a way to dynamically load an Entity subtree |
|
A base QML type that other types inherit. It cannot be directly created |
|
Dynamically creates nodes |
|
A PropertyAnimation for quaternions |
QML frontend for the abstract Qt3DInput::QAbstractActionInput C++ class |
|
QML frontend for abstract QAbstractAxisInput C++ class |
|
QML frontend for the abstract Qt3DInput::QAbstractPhysicalDevice C++ class |
|
QML frontend for the Qt3DInput::QAction C++ class |
|
QML frontend for the Qt3DInput::QActionInput C++ class |
|
QML frontend for QAnalogAxisInput C++ class |
|
QML frontend for the Qt3DInput::QAxis C++ class |
|
QML frontend for the Qt3DInput::QAxisAccumulator C++ class |
|
QML frontend for the Qt3DInput::QAxisSetting C++ class |
|
QML frontend for QButtonAxisInput C++ class. The axis value is controlled by buttons rather than a traditional analog input such as a joystick |
|
QML frontend for the Qt3DInput::QInputChord C++ class |
|
QML frontend for the Qt3DInput::QInputSequence C++ class |
|
Holds the pointer to an input event source object |
|
QML frontend for QKeyboardDevice C++ class |
|
QML frontend for QKeyboardHandler C++ class |
|
QML frontend for QKeyEvent C++ class |
|
QML frontend for the Qt3DInput::QLogicalDevice C++ class |
|
Delegates mouse events to the attached MouseHandler objects |
|
Provides parameters that describe a mouse event |
|
Contains parameters that describe a mouse wheel event |
|
Provides mouse event notification |
Provides a way to have a synchronous function executed each frame |
An entity loader that changes depending on distance to camera or screen size |
|
FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another |
|
Class to allow for selection of camera to be used |
|
Class to clear buffers |
|
FrameGraph node to issue work for the compute shader on GPU |
|
Base class of all FrameGraph configuration nodes |
|
Enable frustum culling for the FrameGraph |
|
Controls layers drawn in a frame graph branch |
|
Class to place a memory barrier |
|
When a NoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive |
|
Select entities which are within a distance threshold of a target entity |
|
Capture rendering |
|
Receives render capture result |
|
Provides storage for vectors of Filter Keys and Parameters |
|
FrameGraph node offers a way of specifying a set of RenderState objects to be applied during the execution of a framegraph branch |
|
Provides a way of specifying the render surface |
|
Provides a way of specifying a render target |
|
Provides storage for the sort types to be used |
|
A FrameGraphNode used to select used Techniques |
|
A viewport on the Qt3D Scene |
|
Defines a view point through which the scene will be rendered |
|
Provides the projection matrix that is used to define a Camera for 3D scene |
|
Way of filtering which entities will be rendered |
|
Way of controlling the complexity of rendered entities based on their size on the screen |
|
QML type provides a simple spherical volume, defined by its center and radius |
|
Provides a way of enabling child entities based on distance or screen size |
|
Specifies how entity picking is handled |
|
Type holds settings related to rendering process and host the active FrameGraph |
|
Encapsulates a target (usually a frame buffer object) which the renderer can render into |
|
Type allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... ) |
|
Defines an attribute and how data should be read from a Buffer |
|
Provides a data store for raw data to later be used as vertices or uniforms |
|
Encapsulates geometry |
|
Encapsulates geometry rendering |
|
A custom mesh loader |
|
Provides the facility to load an existing Scene |
|
Encapsulate a QAbstractLight object in a Qt 3D scene |
|
Encapsulate a Directional Light object in a Qt 3D scene |
|
Encapsulate an environment light object in a Qt 3D scene |
|
Encapsulate a Point Light object in a Qt 3D scene |
|
Encapsulate a Spot Light object in a Qt 3D scene |
|
Base class for effects in a Qt 3D scene |
|
Stores filter keys and their values |
|
For OpenGL identifies the API required for the attached technique |
|
Non-creatable abstract base for materials |
|
Provides storage for a name and value pair. This maps to a shader uniform |
|
Encapsulates a Render Pass |
|
Encapsulates a Shader Program |
|
Generates a Shader Program content from loaded graphs |
|
Encapsulates a Technique |
|
An abstract base class for ray casting in 3d scenes |
|
Instantiates a component that can be used to interact with an Entity by a process known as picking |
|
Holds information when an object is picked. This is received as a parameter in most of the QObjectPicker component signals when picking succeeds |
|
Holds information when a segment of a line is picked |
|
Holds information when a segment of a point cloud is picked |
|
Holds information when a triangle is picked |
|
Used to perform ray casting tests in 3d world coordinates |
|
Performe ray casting test based on screen coordinates |
|
Enable alpha-to-coverage multisampling mode |
|
Specify alpha reference test |
|
Specifies the equation used for both the RGB blend equation and the Alpha blend equation |
|
Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn) |
|
Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance |
|
Allows specifying which color components should be written to the currently bound frame buffer |
|
Type specifies whether front or back face culling is enabled |
|
Type tests the fragment shader's depth value against the depth of a sample being written to |
|
Enable dithering |
|
Type defines front and back facing polygons |
|
Specifies the width of rasterized lines |
|
Enable multisample antialiasing |
|
Disable depth write |
|
Specifies the size of rasterized points. May either be set statically or by shader programs |
|
Type sets the scale and steps to calculate depth values for polygon offsets |
|
Type discards fragments that fall outside of a certain rectangular portion of the screen |
|
Enables seamless cubemap texture filtering |
|
Type controls the front and back writing of individual bits in the stencil planes |
|
Type specifies stencil operation |
|
Type sets the actions to be taken when stencil and depth tests fail |
|
Type specifies arguments for the stecil test |
|
Type specifies arguments for stencil test |
|
Encapsulates the necessary information to create an OpenGL texture image |
|
Encapsulates the necessary information to create an OpenGL texture image from an image source |
Allows controlling the scene camera from the first person perspective |
|
Allows controlling the scene camera along orbital path |
|
Default implementation of the phong lighting effect where the diffuse light component is read from a texture map |
|
Default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps |
|
Material that implements the Gooch shading model, popular in CAD and CAM applications |
|
Specialization of NormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass |
|
Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map |
|
Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map |
|
Default implementation for rendering the color properties set for each vertex |
|
Default implementation of the phong lighting effect with alpha |
|
Default implementation of the phong lighting effect |
|
Allows creation of a 3D text in 3D space |
|
A 3D extruded Text mesh |
|
Default implementation of the phong lighting effect |
|
Default FrameGraph implementation of a forward renderer |
|
Allows creation of a cone in 3D space |
|
A conical mesh |
|
Allows creation of a cuboid in 3D space |
|
A cuboid mesh |
|
Allows creation of a cylinder in 3D space |
|
A cylindrical mesh |
|
Allows creation of a plane in 3D space |
|
A square planar mesh |
|
Allows creation of a sphere in 3D space |
|
A spherical mesh |
|
Allows creation of a torus in 3D space |
|
A toroidal mesh |
An abstract base type for Qt3D animations |
|
The base class for types providing animation playback capabilities |
|
The base class for types used to construct animation blend trees |
|
Performs an additive blend of two animation clips based on an additive factor |
|
A controller type for animations |
|
A type grouping animations together |
|
Component providing animation playback capabilities of a tree of blend nodes |
|
Component providing simple animation playback capabilities |
|
A type implementing simple keyframe animation to a Transform |
|
Performs a linear interpolation of two animation clips based on a normalized factor |
|
A type implementing blend-shape morphing animation |
|
A type providing morph targets to blend-shape animation |
|
A type implementing vertex-blend morphing animation |
This type enables rendering qml into a texture, which then can be used as a part of 3D scene |
Type is used to integrate a Qt3D scene into a QtQuick 2 scene |