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Qt 3D Render QML Types

To import and use the module's QML types, use the following statement:

import Qt3D.Render 2.0

LevelOfDetailLoader

An entity loader that changes depending on distance to camera or screen size

BlitFramebuffer

FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another

CameraSelector

Class to allow for selection of camera to be used

ClearBuffers

Class to clear buffers

DispatchCompute

FrameGraph node to issue work for the compute shader on GPU

FrameGraphNode

Base class of all FrameGraph configuration nodes

FrustumCulling

Enable frustum culling for the FrameGraph

LayerFilter

Controls layers drawn in a frame graph branch

MemoryBarrier

Class to place a memory barrier

NoDraw

When a NoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive

ProximityFilter

Select entities which are within a distance threshold of a target entity

RenderCapture

Capture rendering

RenderCaptureReply

Receives render capture result

RenderPassFilter

Provides storage for vectors of Filter Keys and Parameters

RenderStateSet

FrameGraph node offers a way of specifying a set of RenderState objects to be applied during the execution of a framegraph branch

RenderSurfaceSelector

Provides a way of specifying the render surface

RenderTargetSelector

Provides a way of specifying a render target

SortPolicy

Provides storage for the sort types to be used

TechniqueFilter

A FrameGraphNode used to select used Techniques

Viewport

A viewport on the Qt3D Scene

Camera

Defines a view point through which the scene will be rendered

CameraLens

Provides the projection matrix that is used to define a Camera for 3D scene

Layer

Way of filtering which entities will be rendered

LevelOfDetail

Way of controlling the complexity of rendered entities based on their size on the screen

LevelOfDetailBoundingSphere

QML type provides a simple spherical volume, defined by its center and radius

LevelOfDetailSwitch

Provides a way of enabling child entities based on distance or screen size

PickingSettings

Specifies how entity picking is handled

RenderSettings

Type holds settings related to rendering process and host the active FrameGraph

RenderTarget

Encapsulates a target (usually a frame buffer object) which the renderer can render into

RenderTargetOutput

Type allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... )

Attribute

Defines an attribute and how data should be read from a Buffer

Buffer

Provides a data store for raw data to later be used as vertices or uniforms

Geometry

Encapsulates geometry

GeometryRenderer

Encapsulates geometry rendering

Mesh

A custom mesh loader

SceneLoader

Provides the facility to load an existing Scene

Light

Encapsulate a QAbstractLight object in a Qt 3D scene

DirectionalLight

Encapsulate a Directional Light object in a Qt 3D scene

EnvironmentLight

Encapsulate an environment light object in a Qt 3D scene

PointLight

Encapsulate a Point Light object in a Qt 3D scene

SpotLight

Encapsulate a Spot Light object in a Qt 3D scene

Effect

Base class for effects in a Qt 3D scene

FilterKey

Stores filter keys and their values

GraphicsApiFilter

For OpenGL identifies the API required for the attached technique

Material

Non-creatable abstract base for materials

Parameter

Provides storage for a name and value pair. This maps to a shader uniform

RenderPass

Encapsulates a Render Pass

ShaderProgram

Encapsulates a Shader Program

ShaderProgramBuilder

Generates a Shader Program content from loaded graphs

Technique

Encapsulates a Technique

AbstractRayCaster

An abstract base class for ray casting in 3d scenes

ObjectPicker

Instantiates a component that can be used to interact with an Entity by a process known as picking

PickEvent

Holds information when an object is picked. This is received as a parameter in most of the QObjectPicker component signals when picking succeeds

PickLineEvent

Holds information when a segment of a line is picked

PickPointEvent

Holds information when a segment of a point cloud is picked

PickTriangleEvent

Holds information when a triangle is picked

RayCaster

Used to perform ray casting tests in 3d world coordinates

ScreenRayCaster

Performe ray casting test based on screen coordinates

AlphaCoverage

Enable alpha-to-coverage multisampling mode

AlphaTest

Specify alpha reference test

BlendEquation

Specifies the equation used for both the RGB blend equation and the Alpha blend equation

BlendEquationArguments

Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn)

ClipPlane

Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance

ColorMask

Allows specifying which color components should be written to the currently bound frame buffer

CullFace

Type specifies whether front or back face culling is enabled

DepthTest

Type tests the fragment shader's depth value against the depth of a sample being written to

Dithering

Enable dithering

FrontFace

Type defines front and back facing polygons

LineWidth

Specifies the width of rasterized lines

MultiSampleAntiAliasing

Enable multisample antialiasing

NoDepthMask

Disable depth write

PointSize

Specifies the size of rasterized points. May either be set statically or by shader programs

PolygonOffset

Type sets the scale and steps to calculate depth values for polygon offsets

ScissorTest

Type discards fragments that fall outside of a certain rectangular portion of the screen

SeamlessCubemap

Enables seamless cubemap texture filtering

StencilMask

Type controls the front and back writing of individual bits in the stencil planes

StencilOperation

Type specifies stencil operation

StencilOperationArguments

Type sets the actions to be taken when stencil and depth tests fail

StencilTest

Type specifies arguments for the stecil test

StencilTestArguments

Type specifies arguments for stencil test

AbstractTextureImage

Encapsulates the necessary information to create an OpenGL texture image

TextureImage

Encapsulates the necessary information to create an OpenGL texture image from an image source

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