main.qml Example File
scene2d/main.qml
import Qt3D.Core 2.9
import Qt3D.Render 2.9
import Qt3D.Extras 2.9
import Qt3D.Input 2.0
import QtQuick 2.0
import QtQuick.Scene2D 2.9
import QtQuick.Controls 1.4
import QtQuick.Layouts 1.2
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
position: Qt.vector3d( 0.0, 0.0, 20 )
}
components: [
RenderSettings {
activeFrameGraph: ForwardRenderer {
camera: camera
clearColor: "white"
}
pickingSettings.pickMethod: PickingSettings.TrianglePicking
},
InputSettings {}
]
Entity {
id: logoEntity
Transform {
id: logoTransform
scale: 1
translation: Qt.vector3d( 0, 0, logoControls.logoCentreZ )
rotation: fromEulerAngles( logoControls.rotationX,
logoControls.rotationY,
logoControls.rotationZ )
}
Mesh {
id: logoMesh
source: "Qt_logo.obj"
}
PhongMaterial {
id: logoMaterial
diffuse: Qt.rgba( logoControls.colorR/255,
logoControls.colorG/255,
logoControls.colorB/255, 1.0 )
ambient: Qt.rgba( 0.1, 0.1, 0.1, 1.0 )
shininess: logoControls.shininess
}
components: [ logoTransform, logoMesh, logoMaterial ]
}
Entity {
id: cube
components: [cubeTransform, cubeMaterial, cubeMesh, cubePicker]
property real rotationAngle: 0
Behavior on rotationAngle {
enabled: logoControls.enabled
RotationAnimation {
direction: RotationAnimation.Shortest
duration: 450
}
}
RotationAnimation on rotationAngle {
running: !logoControls.enabled
loops: Animation.Infinite
from: 0; to: 360
duration: 4000
onStopped: cube.rotationAngle = 0
}
Transform {
id: cubeTransform
translation: Qt.vector3d(2, 0, 10)
scale3D: Qt.vector3d(1, 4, 1)
rotation: fromAxisAndAngle(Qt.vector3d(0,1,0), cube.rotationAngle)
}
CuboidMesh {
id: cubeMesh
}
ObjectPicker {
id: cubePicker
hoverEnabled: true
dragEnabled: true
onPressed: {
if (pick.button === PickEvent.MiddleButton) {
qmlTexture.mouseEnabled = !qmlTexture.mouseEnabled
logoControls.enabled = !logoControls.enabled
}
}
}
TextureMaterial {
id: cubeMaterial
texture: offscreenTexture
}
Scene2D {
id: qmlTexture
output: RenderTargetOutput {
attachmentPoint: RenderTargetOutput.Color0
texture: Texture2D {
id: offscreenTexture
width: 256
height: 1024
format: Texture.RGBA8_UNorm
generateMipMaps: true
magnificationFilter: Texture.Linear
minificationFilter: Texture.LinearMipMapLinear
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
}
}
entities: [ cube ]
mouseEnabled: false
LogoControls {
id: logoControls
width: offscreenTexture.width
height: offscreenTexture.height
}
}
}
}