ShadowMapFrameGraph.qml Example File
shadow-map-qml/ShadowMapFrameGraph.qml
import QtQuick 2.2 as QQ2
import Qt3D.Core 2.0
import Qt3D.Render 2.0
RenderSettings {
id: root
property alias viewCamera: viewCameraSelector.camera
property alias lightCamera: lightCameraSelector.camera
readonly property Texture2D shadowTexture: depthTexture
activeFrameGraph: Viewport {
normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)
RenderSurfaceSelector {
RenderPassFilter {
matchAny: [ FilterKey { name: "pass"; value: "shadowmap" } ]
RenderTargetSelector {
target: RenderTarget {
attachments: [
RenderTargetOutput {
objectName: "depth"
attachmentPoint: RenderTargetOutput.Depth
texture: Texture2D {
id: depthTexture
width: 1024
height: 1024
format: Texture.DepthFormat
generateMipMaps: false
magnificationFilter: Texture.Linear
minificationFilter: Texture.Linear
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
comparisonFunction: Texture.CompareLessEqual
comparisonMode: Texture.CompareRefToTexture
}
}
]
}
ClearBuffers {
buffers: ClearBuffers.DepthBuffer
CameraSelector {
id: lightCameraSelector
}
}
}
}
RenderPassFilter {
matchAny: [ FilterKey { name: "pass"; value: "forward" } ]
ClearBuffers {
clearColor: Qt.rgba(0.0, 0.4, 0.7, 1.0)
buffers: ClearBuffers.ColorDepthBuffer
CameraSelector {
id: viewCameraSelector
}
}
}
}
}
}