fpsdisplay.qml Example File
threejs/cellphone/qml/cellphone/fpsdisplay.qml
import QtQuick 2.0
Item {
id: fpsDisplayControl
property bool hidden: true
property real fps: 0.0
onFpsChanged: fpsDisplay.updateFps();
Rectangle {
anchors.fill: parent
id: fpsDisplay
color: "black"
visible: !fpsDisplayControl.hidden
property real maxFps: 60.0
property color maxFpsColor: "#00FF00"
property color minFpsColor: "#FF0000"
function updateFps() {
var scale = (fps > maxFps)?1.0:(fps/maxFps);
var r = (1 - scale) * minFpsColor.r + scale * maxFpsColor.r;
var g = (1 - scale) * minFpsColor.g + scale * maxFpsColor.g;
var b = (1 - scale) * minFpsColor.b + scale * maxFpsColor.b;
var a = (1 - scale) * minFpsColor.a + scale * maxFpsColor.a;
fpsCauge.height = scale * fpsDisplay.height;
fpsCauge.color = Qt.rgba(r,g,b,a);
}
Rectangle {
id: fpsCauge
width: parent.width
anchors.bottom: parent.bottom
}
Text {
id: fpsText
text: ""+(fps | 0)
font.family: "Helvetica"
font.pixelSize: 16
font.weight: Font.Light
color: "white"
anchors.fill: parent
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
}
}
MouseArea {
anchors.fill: parent
onClicked: fpsDisplayControl.hidden = !fpsDisplayControl.hidden;
}
}