server.cpp Example File
ipc/localfortuneserver/server.cpp
#include <QtWidgets>
#include <QtNetwork>
#include <stdlib.h>
#include "server.h"
#include <qlocalserver.h>
#include <qlocalsocket.h>
Server::Server(QWidget *parent)
: QDialog(parent)
{
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
server = new QLocalServer(this);
if (!server->listen("fortune")) {
QMessageBox::critical(this, tr("Local Fortune Server"),
tr("Unable to start the server: %1.")
.arg(server->errorString()));
close();
return;
}
QLabel *statusLabel = new QLabel;
statusLabel->setWordWrap(true);
statusLabel->setText(tr("The server is running.\n"
"Run the Local Fortune Client example now."));
fortunes << tr("You've been leading a dog's life. Stay off the furniture.")
<< tr("You've got to think about tomorrow.")
<< tr("You will be surprised by a loud noise.")
<< tr("You will feel hungry again in another hour.")
<< tr("You might have mail.")
<< tr("You cannot kill time without injuring eternity.")
<< tr("Computers are not intelligent. They only think they are.");
QPushButton *quitButton = new QPushButton(tr("Quit"));
quitButton->setAutoDefault(false);
connect(quitButton, &QPushButton::clicked, this, &Server::close);
connect(server, &QLocalServer::newConnection, this, &Server::sendFortune);
QHBoxLayout *buttonLayout = new QHBoxLayout;
buttonLayout->addStretch(1);
buttonLayout->addWidget(quitButton);
buttonLayout->addStretch(1);
QVBoxLayout *mainLayout = new QVBoxLayout(this);
mainLayout->addWidget(statusLabel);
mainLayout->addLayout(buttonLayout);
setWindowTitle(QGuiApplication::applicationDisplayName());
}
void Server::sendFortune()
{
QByteArray block;
QDataStream out(&block, QIODevice::WriteOnly);
out.setVersion(QDataStream::Qt_5_10);
const int fortuneIndex = QRandomGenerator::global()->bounded(0, fortunes.size());
const QString &message = fortunes.at(fortuneIndex);
out << quint32(message.size());
out << message;
QLocalSocket *clientConnection = server->nextPendingConnection();
connect(clientConnection, &QLocalSocket::disconnected,
clientConnection, &QLocalSocket::deleteLater);
clientConnection->write(block);
clientConnection->flush();
clientConnection->disconnectFromServer();
}