renderthread.cpp Example File
threads/queuedcustomtype/renderthread.cpp
#include "renderthread.h"
#include <QRandomGenerator>
RenderThread::RenderThread(QObject *parent)
: QThread(parent)
{
m_abort = false;
}
RenderThread::~RenderThread()
{
mutex.lock();
m_abort = true;
mutex.unlock();
wait();
}
void RenderThread::processImage(const QImage &image)
{
if (image.isNull())
return;
m_image = image;
m_abort = false;
start();
}
void RenderThread::run()
{
int size = qMax(m_image.width()/20, m_image.height()/20);
for (int s = size; s > 0; --s) {
for (int c = 0; c < 400; ++c) {
int x1 = qMax(0, QRandomGenerator::global()->bounded(m_image.width()) - s/2);
int x2 = qMin(x1 + s/2 + 1, m_image.width());
int y1 = qMax(0, QRandomGenerator::global()->bounded(m_image.height()) - s/2);
int y2 = qMin(y1 + s/2 + 1, m_image.height());
int n = 0;
int red = 0;
int green = 0;
int blue = 0;
for (int i = y1; i < y2; ++i) {
for (int j = x1; j < x2; ++j) {
QRgb pixel = m_image.pixel(j, i);
red += qRed(pixel);
green += qGreen(pixel);
blue += qBlue(pixel);
n += 1;
}
}
Block block(QRect(x1, y1, x2 - x1 + 1, y2 - y1 + 1),
QColor(red/n, green/n, blue/n));
emit sendBlock(block);
if (m_abort)
return;
msleep(10);
}
}
}
void RenderThread::stopProcess()
{
mutex.lock();
m_abort = true;
mutex.unlock();
}