data.cpp Example File
draggableaxes/data.cpp
#include "data.h"
#include <QtCore/QRandomGenerator>
#include <QtDataVisualization/QScatterDataProxy>
#include <QtDataVisualization/Q3DScene>
#include <QtDataVisualization/Q3DCamera>
#include <QtDataVisualization/QScatter3DSeries>
#include <QtDataVisualization/Q3DTheme>
using namespace QtDataVisualization;
const int itemCount = 500;
Data::Data(Q3DScatter *scatter)
: m_graph(scatter),
m_inputHandler(new AxesInputHandler(scatter)),
m_autoAdjust(false)
{
m_graph->activeTheme()->setType(Q3DTheme::ThemeEbony);
m_graph->activeTheme()->setLabelBorderEnabled(true);
m_graph->activeTheme()->setLabelBackgroundColor(QColor(QRgb(0x151550)));
m_graph->activeTheme()->setLabelTextColor(Qt::lightGray);
m_graph->activeTheme()->setFont(QFont("Arial Black", 30));
m_graph->setShadowQuality(QAbstract3DGraph::ShadowQualityMedium);
m_graph->scene()->activeCamera()->setCameraPreset(Q3DCamera::CameraPresetIsometricRight);
m_graph->axisX()->setRange(-20.0f, 20.0f);
m_graph->axisY()->setRange(-10.0f, 10.0f);
m_graph->axisZ()->setRange(-20.0f, 20.0f);
m_graph->setActiveInputHandler(m_inputHandler);
m_inputHandler->setAxes(m_graph->axisX(), m_graph->axisZ(), m_graph->axisY());
addData();
}
Data::~Data()
{
delete m_graph;
}
void Data::toggleRanges()
{
if (!m_autoAdjust) {
m_graph->axisX()->setAutoAdjustRange(true);
m_graph->axisZ()->setAutoAdjustRange(true);
m_graph->axisY()->setAutoAdjustRange(true);
m_inputHandler->setDragSpeedModifier(1.5f);
m_autoAdjust = true;
} else {
m_graph->axisX()->setRange(-20.0f, 20.0f);
m_graph->axisY()->setRange(-10.0f, 10.0f);
m_graph->axisZ()->setRange(-20.0f, 20.0f);
m_inputHandler->setDragSpeedModifier(15.0f);
m_autoAdjust = false;
}
}
void Data::addData()
{
QScatter3DSeries *series = new QScatter3DSeries;
series->setMesh(QAbstract3DSeries::MeshCube);
series->setMeshSmooth(true);
m_graph->addSeries(series);
QScatter3DSeries *series2 = new QScatter3DSeries;
series2->setMesh(QAbstract3DSeries::MeshMinimal);
series2->setMeshSmooth(true);
m_graph->addSeries(series2);
QScatter3DSeries *series3 = new QScatter3DSeries;
series3->setMesh(QAbstract3DSeries::MeshSphere);
series3->setMeshSmooth(true);
m_graph->addSeries(series3);
QScatter3DSeries *series4 = new QScatter3DSeries;
series4->setMesh(QAbstract3DSeries::MeshBevelCube);
series4->setMeshSmooth(true);
m_graph->addSeries(series4);
QScatter3DSeries *series5 = new QScatter3DSeries;
series5->setMesh(QAbstract3DSeries::MeshSphere);
m_graph->addSeries(series5);
QScatterDataArray *dataArray = new QScatterDataArray;
dataArray->resize(itemCount);
QScatterDataItem *ptrToDataArray = &dataArray->first();
for (int i = 0; i < itemCount; i++) {
ptrToDataArray->setPosition(randVector());
ptrToDataArray++;
}
QScatterDataArray *dataArray2 = new QScatterDataArray;
dataArray2->resize(itemCount);
ptrToDataArray = &dataArray2->first();
for (int i = 0; i < itemCount; i++) {
ptrToDataArray->setPosition(randVector());
ptrToDataArray++;
}
QScatterDataArray *dataArray3 = new QScatterDataArray;
dataArray3->resize(itemCount);
ptrToDataArray = &dataArray3->first();
for (int i = 0; i < itemCount; i++) {
ptrToDataArray->setPosition(randVector());
ptrToDataArray++;
}
QScatterDataArray *dataArray4 = new QScatterDataArray;
dataArray4->resize(itemCount);
ptrToDataArray = &dataArray4->first();
for (int i = 0; i < itemCount; i++) {
ptrToDataArray->setPosition(randVector());
ptrToDataArray++;
}
QScatterDataArray *dataArray5 = new QScatterDataArray;
dataArray5->resize(itemCount);
ptrToDataArray = &dataArray5->first();
for (int i = 0; i < itemCount; i++) {
ptrToDataArray->setPosition(randVector());
ptrToDataArray++;
}
m_graph->seriesList().at(0)->dataProxy()->resetArray(dataArray);
m_graph->seriesList().at(1)->dataProxy()->resetArray(dataArray2);
m_graph->seriesList().at(2)->dataProxy()->resetArray(dataArray3);
m_graph->seriesList().at(3)->dataProxy()->resetArray(dataArray4);
m_graph->seriesList().at(4)->dataProxy()->resetArray(dataArray5);
}
QVector3D Data::randVector()
{
return QVector3D(
(float)(QRandomGenerator::global()->bounded(100)) / 2.0f -
(float)(QRandomGenerator::global()->bounded(100)) / 2.0f,
(float)(QRandomGenerator::global()->bounded(100)) / 2.0f -
(float)(QRandomGenerator::global()->bounded(100)) / 2.0f,
(float)(QRandomGenerator::global()->bounded(100)) / 2.0f -
(float)(QRandomGenerator::global()->bounded(100)) / 2.0f);
}