#include "scatterdatamodifier.h"
#include <QtWidgets/QApplication>
#include <QtWidgets/QWidget>
#include <QtWidgets/QHBoxLayout>
#include <QtWidgets/QVBoxLayout>
#include <QtWidgets/QPushButton>
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QComboBox>
#include <QtWidgets/QFontComboBox>
#include <QtWidgets/QLabel>
#include <QtWidgets/QMessageBox>
#include <QtGui/QScreen>
#include <QtGui/QFontDatabase>
int main(int argc, char **argv)
{
QApplication app(argc, argv);
Q3DScatter *graph = new Q3DScatter();
QWidget *container = QWidget::createWindowContainer(graph);
if (!graph->hasContext()) {
QMessageBox msgBox;
msgBox.setText("Couldn't initialize the OpenGL context.");
msgBox.exec();
return -1;
}
QSize screenSize = graph->screen()->size();
container->setMinimumSize(QSize(screenSize.width() / 2, screenSize.height() / 1.5));
container->setMaximumSize(screenSize);
container->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
container->setFocusPolicy(Qt::StrongFocus);
QWidget *widget = new QWidget;
QHBoxLayout *hLayout = new QHBoxLayout(widget);
QVBoxLayout *vLayout = new QVBoxLayout();
hLayout->addWidget(container, 1);
hLayout->addLayout(vLayout);
widget->setWindowTitle(QStringLiteral("A Cosine Wave"));
QComboBox *themeList = new QComboBox(widget);
themeList->addItem(QStringLiteral("Qt"));
themeList->addItem(QStringLiteral("Primary Colors"));
themeList->addItem(QStringLiteral("Digia"));
themeList->addItem(QStringLiteral("Stone Moss"));
themeList->addItem(QStringLiteral("Army Blue"));
themeList->addItem(QStringLiteral("Retro"));
themeList->addItem(QStringLiteral("Ebony"));
themeList->addItem(QStringLiteral("Isabelle"));
themeList->setCurrentIndex(6);
QPushButton *labelButton = new QPushButton(widget);
labelButton->setText(QStringLiteral("Change label style"));
QCheckBox *smoothCheckBox = new QCheckBox(widget);
smoothCheckBox->setText(QStringLiteral("Smooth dots"));
smoothCheckBox->setChecked(true);
QComboBox *itemStyleList = new QComboBox(widget);
itemStyleList->addItem(QStringLiteral("Sphere"), int(QAbstract3DSeries::MeshSphere));
itemStyleList->addItem(QStringLiteral("Cube"), int(QAbstract3DSeries::MeshCube));
itemStyleList->addItem(QStringLiteral("Minimal"), int(QAbstract3DSeries::MeshMinimal));
itemStyleList->addItem(QStringLiteral("Point"), int(QAbstract3DSeries::MeshPoint));
itemStyleList->setCurrentIndex(0);
QPushButton *cameraButton = new QPushButton(widget);
cameraButton->setText(QStringLiteral("Change camera preset"));
QPushButton *itemCountButton = new QPushButton(widget);
itemCountButton->setText(QStringLiteral("Toggle item count"));
QCheckBox *backgroundCheckBox = new QCheckBox(widget);
backgroundCheckBox->setText(QStringLiteral("Show background"));
backgroundCheckBox->setChecked(true);
QCheckBox *gridCheckBox = new QCheckBox(widget);
gridCheckBox->setText(QStringLiteral("Show grid"));
gridCheckBox->setChecked(true);
QComboBox *shadowQuality = new QComboBox(widget);
shadowQuality->addItem(QStringLiteral("None"));
shadowQuality->addItem(QStringLiteral("Low"));
shadowQuality->addItem(QStringLiteral("Medium"));
shadowQuality->addItem(QStringLiteral("High"));
shadowQuality->addItem(QStringLiteral("Low Soft"));
shadowQuality->addItem(QStringLiteral("Medium Soft"));
shadowQuality->addItem(QStringLiteral("High Soft"));
shadowQuality->setCurrentIndex(4);
QFontComboBox *fontList = new QFontComboBox(widget);
fontList->setCurrentFont(QFont("Arial"));
vLayout->addWidget(labelButton, 0, Qt::AlignTop);
vLayout->addWidget(cameraButton, 0, Qt::AlignTop);
vLayout->addWidget(itemCountButton, 0, Qt::AlignTop);
vLayout->addWidget(backgroundCheckBox);
vLayout->addWidget(gridCheckBox);
vLayout->addWidget(smoothCheckBox, 0, Qt::AlignTop);
vLayout->addWidget(new QLabel(QStringLiteral("Change dot style")));
vLayout->addWidget(itemStyleList);
vLayout->addWidget(new QLabel(QStringLiteral("Change theme")));
vLayout->addWidget(themeList);
vLayout->addWidget(new QLabel(QStringLiteral("Adjust shadow quality")));
vLayout->addWidget(shadowQuality);
vLayout->addWidget(new QLabel(QStringLiteral("Change font")));
vLayout->addWidget(fontList, 1, Qt::AlignTop);
ScatterDataModifier *modifier = new ScatterDataModifier(graph);
QObject::connect(cameraButton, &QPushButton::clicked, modifier,
&ScatterDataModifier::changePresetCamera);
QObject::connect(labelButton, &QPushButton::clicked, modifier,
&ScatterDataModifier::changeLabelStyle);
QObject::connect(itemCountButton, &QPushButton::clicked, modifier,
&ScatterDataModifier::toggleItemCount);
QObject::connect(backgroundCheckBox, &QCheckBox::stateChanged, modifier,
&ScatterDataModifier::setBackgroundEnabled);
QObject::connect(gridCheckBox, &QCheckBox::stateChanged, modifier,
&ScatterDataModifier::setGridEnabled);
QObject::connect(smoothCheckBox, &QCheckBox::stateChanged, modifier,
&ScatterDataModifier::setSmoothDots);
QObject::connect(modifier, &ScatterDataModifier::backgroundEnabledChanged,
backgroundCheckBox, &QCheckBox::setChecked);
QObject::connect(modifier, &ScatterDataModifier::gridEnabledChanged,
gridCheckBox, &QCheckBox::setChecked);
QObject::connect(itemStyleList, SIGNAL(currentIndexChanged(int)), modifier,
SLOT(changeStyle(int)));
QObject::connect(themeList, SIGNAL(currentIndexChanged(int)), modifier,
SLOT(changeTheme(int)));
QObject::connect(shadowQuality, SIGNAL(currentIndexChanged(int)), modifier,
SLOT(changeShadowQuality(int)));
QObject::connect(modifier, &ScatterDataModifier::shadowQualityChanged, shadowQuality,
&QComboBox::setCurrentIndex);
QObject::connect(graph, &Q3DScatter::shadowQualityChanged, modifier,
&ScatterDataModifier::shadowQualityUpdatedByVisual);
QObject::connect(fontList, &QFontComboBox::currentFontChanged, modifier,
&ScatterDataModifier::changeFont);
QObject::connect(modifier, &ScatterDataModifier::fontChanged, fontList,
&QFontComboBox::setCurrentFont);
widget->show();
return app.exec();
}