Learn what Felgo offers to help your business succeed. Start your free evaluation today! Felgo for Your Business

custominputhandler.h Example File

texturesurface/custominputhandler.h
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef CUSTOMINPUTHANDLER_H
#define CUSTOMINPUTHANDLER_H

#include <QtDataVisualization/Q3DInputHandler>
#include <QtDataVisualization/QAbstract3DGraph>
#include <QtDataVisualization/QValue3DAxis>
#include "highlightseries.h"

using namespace QtDataVisualization;

class CustomInputHandler : public Q3DInputHandler
{
    Q_OBJECT

    enum InputState {
        StateNormal = 0,
        StateDraggingX,
        StateDraggingZ,
        StateDraggingY
    };

public:
    explicit CustomInputHandler(QAbstract3DGraph *graph, QObject *parent = 0);

    inline void setLimits(float min, float max, float minRange) {
        m_areaMinValue = min;
        m_areaMaxValue = max;
        m_axisXMinValue = m_areaMinValue;
        m_axisXMaxValue = m_areaMaxValue;
        m_axisZMinValue = m_areaMinValue;
        m_axisZMaxValue = m_areaMaxValue;
        m_axisXMinRange = minRange;
        m_axisZMinRange = minRange;
    }
    inline void setAxes(QValue3DAxis *axisX, QValue3DAxis *axisY, QValue3DAxis *axisZ) {
        m_axisX = axisX;
        m_axisY = axisY;
        m_axisZ = axisZ;
    }
    inline void setAspectRatio(float ratio) { m_aspectRatio = ratio; }
    inline void setHighlightSeries(HighlightSeries *series) { m_highlight = series; }
    inline void setDragSpeedModifier(float modifier) { m_speedModifier = modifier; }

    virtual void mousePressEvent(QMouseEvent *event, const QPoint &mousePos);
    virtual void mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos);
    virtual void mouseReleaseEvent(QMouseEvent *event, const QPoint &mousePos);
    virtual void wheelEvent(QWheelEvent *event);

private:
    void handleElementSelected(QAbstract3DGraph::ElementType type);
    void handleAxisDragging();
    void checkConstraints();

private:
    HighlightSeries *m_highlight;
    bool m_mousePressed;
    InputState m_state;
    QValue3DAxis *m_axisX;
    QValue3DAxis *m_axisY;
    QValue3DAxis *m_axisZ;
    float m_speedModifier;
    float m_aspectRatio;
    float m_axisXMinValue;
    float m_axisXMaxValue;
    float m_axisXMinRange;
    float m_axisZMinValue;
    float m_axisZMaxValue;
    float m_axisZMinRange;
    float m_areaMinValue;
    float m_areaMaxValue;
};

#endif
Qt_Technology_Partner_RGB_475 Qt_Service_Partner_RGB_475_padded