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main.qml Example File

keyNavigation/qml/main.qml
/****************************************************************************
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** Copyright (C) 2017 The Qt Company Ltd.
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** This file is part of the examples of the Qt Gamepad module
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import QtQuick 2.2
import QtQuick.Window 2.0
import QtGamepad 1.0

Window {
    visible: true
    width: 640
    height: 480
    title: qsTr("Gamepad Key Navigation")

    Gamepad {
        id: gamepad1
        deviceId: GamepadManager.connectedGamepads.length > 0 ? GamepadManager.connectedGamepads[0] : -1
    }

    Connections {
        target: GamepadManager
        onGamepadConnected: gamepad1.deviceId = deviceId
    }

    GamepadKeyNavigation {
        id: gamepadKeyNavigation
        gamepad: gamepad1
        active: true
        buttonYKey: Qt.Key_Y
    }

    Text {
        text: qsTr("Test key events from Gamepad")
        anchors.centerIn: parent
        focus: true
        Keys.onPressed: {
            if (event.key === Qt.Key_Up) {
                text = "Key Up Pressed";
            } else if (event.key === Qt.Key_Down) {
                text = "Key Down Pressed";
            } else if (event.key === Qt.Key_Right) {
                text = "Key Right Pressed";
            } else if (event.key === Qt.Key_Left) {
                text = "Key Left Pressed";
            } else if (event.key === Qt.Key_Return) {
                text = "Key Return Pressed";
            } else if (event.key === Qt.Key_Back) {
                text = "Key Back Pressed";
            } else if (event.key === Qt.Key_Forward) {
                text = "Key Forward Pressed";
            } else if (event.key === Qt.Key_Y) {
                text = "Key Y Pressed";
            }
        }
        Keys.onReleased: {
            if (event.key === Qt.Key_Up) {
                text = "Key Up Released";
            } else if (event.key === Qt.Key_Down) {
                text = "Key Down Released";
            } else if (event.key === Qt.Key_Right) {
                text = "Key Right Released";
            } else if (event.key === Qt.Key_Left) {
                text = "Key Left Released";
            } else if (event.key === Qt.Key_Return) {
                text = "Key Return Released";
            } else if (event.key === Qt.Key_Back) {
                text = "Key Back Released";
            } else if (event.key === Qt.Key_Forward) {
                text = "Key Forward Released";
            } else if (event.key === Qt.Key_Y) {
                text = "Key Y Released";
            }
        }
    }
}
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