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main.qml Example File

quickGamepad/qml/main.qml
/****************************************************************************
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** Copyright (C) 2017 The Qt Company Ltd.
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**
** This file is part of the examples of the Qt Gamepad module
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** $QT_BEGIN_LICENSE:BSD$
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import QtQuick 2.2
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.1
import QtQuick.Window 2.0
import QtGamepad 1.0

Window {
    id: applicationWindow1
    visible: true
    width: 800
    height: 600
    title: qsTr("QtGamepad Example")
    color: "#363330"

    Item {
        id: background
        anchors.fill: parent

        ColumnLayout {
            anchors.fill: parent
            anchors.margins: 8
            RowLayout {
                id: topRow
                width: parent.width
                ColumnLayout {
                    id: buttonL2Item
                    Layout.alignment: Qt.AlignLeft
                    ButtonImage {
                        id: leftTrigger
                        Layout.alignment: Qt.AlignCenter
                        source: "xboxControllerLeftTrigger.png"
                        active: gamepad.buttonL2 != 0
                    }
                    ProgressBar {
                        id: buttonL2Value
                        width: leftTrigger.width
                        value: gamepad.buttonL2
                    }
                }

                Item {
                    id: centerButtons
                    Layout.alignment: Qt.AlignCenter
                    Layout.fillWidth: true
                    height: guideButton.height
                    width: guideButton.width + 16 + backButton.width + startButton.width
                    ButtonImage {
                        id: backButton
                        anchors.verticalCenter: parent.verticalCenter
                        anchors.right: guideButton.left
                        anchors.rightMargin: 8
                        source: "xboxControllerBack.png"
                        active: gamepad.buttonSelect
                    }
                    ButtonImage {
                        id: guideButton
                        anchors.centerIn: parent
                        source: "xboxControllerButtonGuide.png"
                        active: gamepad.buttonGuide
                    }
                    ButtonImage {
                        anchors.verticalCenter: parent.verticalCenter
                        anchors.left: guideButton.right
                        anchors.leftMargin: 8
                        id: startButton
                        source: "xboxControllerStart.png"
                        active: gamepad.buttonStart
                    }
                }

                ColumnLayout {
                    id: buttonR2Item
                    Layout.alignment: Qt.AlignRight
                    ButtonImage {
                        id: rightTrigger
                        Layout.alignment: Qt.AlignCenter
                        source: "xboxControllerRightTrigger.png"
                        active: gamepad.buttonR2 != 0
                    }

                    ProgressBar {
                        id: buttonR2Value
                        width: rightTrigger.width
                        value: gamepad.buttonR2
                    }
                }
            }

            RowLayout {
                id: middleRow
                ButtonImage {
                    id: buttonL1
                    source: "xboxControllerLeftShoulder.png"
                    active: gamepad.buttonL1
                }
                Item {
                    id: spacer1
                    Layout.fillWidth: true
                }

                ButtonImage {
                    id: buttonR1
                    source: "xboxControllerRightShoulder.png"
                    active: gamepad.buttonR1
                }
            }

            RowLayout {
                id: bottomRow
                width: parent.width
                DPad {
                    id: dPad
                    Layout.alignment: Qt.AlignLeft
                    gamepad: gamepad
                }

                LeftThumbstick {
                    id: leftThumbstick
                    Layout.alignment: Qt.AlignLeft
                    gamepad: gamepad
                }

                Item {
                    id: spacer2
                    Layout.fillWidth: true
                }

                RightThumbstick {
                    id: rightThumbstick
                    Layout.alignment: Qt.AlignRight
                    gamepad: gamepad
                }

                Item {
                    width: 200
                    height: 200
                    Layout.alignment: Qt.AlignRight
                    ButtonImage {
                        id: buttonA
                        anchors.bottom: parent.bottom
                        anchors.horizontalCenter: parent.horizontalCenter
                        source: "xboxControllerButtonA.png";
                        active: gamepad.buttonA
                    }
                    ButtonImage {
                        id: buttonB
                        anchors.right: parent.right
                        anchors.verticalCenter: parent.verticalCenter
                        source: "xboxControllerButtonB.png";
                        active: gamepad.buttonB
                    }
                    ButtonImage {
                        id: buttonX
                        anchors.left: parent.left
                        anchors.verticalCenter: parent.verticalCenter
                        source: "xboxControllerButtonX.png";
                        active: gamepad.buttonX
                    }
                    ButtonImage {
                        id: buttonY
                        anchors.top: parent.top
                        anchors.horizontalCenter: parent.horizontalCenter
                        source: "xboxControllerButtonY.png";
                        active: gamepad.buttonY
                    }
                }
            }
        }
    }

    Connections {
        target: GamepadManager
        onGamepadConnected: gamepad.deviceId = deviceId
    }

    Gamepad {
        id: gamepad
        deviceId: GamepadManager.connectedGamepads.length > 0 ? GamepadManager.connectedGamepads[0] : -1
    }
}
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