connection.h Example File
network-chat/connection.h
#ifndef CONNECTION_H
#define CONNECTION_H
#include <QHostAddress>
#include <QString>
#include <QTcpSocket>
#include <QTime>
#include <QTimer>
static const int MaxBufferSize = 1024000;
class Connection : public QTcpSocket
{
Q_OBJECT
public:
enum ConnectionState {
WaitingForGreeting,
ReadingGreeting,
ReadyForUse
};
enum DataType {
PlainText,
Ping,
Pong,
Greeting,
Undefined
};
Connection(QObject *parent = 0);
QString name() const;
void setGreetingMessage(const QString &message);
bool sendMessage(const QString &message);
signals:
void readyForUse();
void newMessage(const QString &from, const QString &message);
protected:
void timerEvent(QTimerEvent *timerEvent) override;
private slots:
void processReadyRead();
void sendPing();
void sendGreetingMessage();
private:
int readDataIntoBuffer(int maxSize = MaxBufferSize);
int dataLengthForCurrentDataType();
bool readProtocolHeader();
bool hasEnoughData();
void processData();
QString greetingMessage;
QString username;
QTimer pingTimer;
QTime pongTime;
QByteArray buffer;
ConnectionState state;
DataType currentDataType;
int numBytesForCurrentDataType;
int transferTimerId;
bool isGreetingMessageSent;
};
#endif