GameView.qml Example File
qthangman/qml/qthangman/GameView.qml
import QtQuick 2.2
import QtQuick.Controls 1.1
import "."
Item {
id: gameView
function allContained(owned, word)
{
for (var i=0; i<word.length; ++i) {
if (owned.indexOf(word.charAt(i)) < 0)
return false
}
return true
}
property bool gameOver: applicationData.errorCount > 8
property bool success: applicationData.word.length > 0 && !gameOver && allContained(applicationData.lettersOwned, applicationData.word)
property alias globalButtonHeight: letterSelector.keyHeight
onGameOverChanged: {
if (gameOver)
applicationData.gameOverReveal();
}
onSuccessChanged: {
if (success === true)
applicationData.wordsGuessedCorrectly += 1;
}
Connections {
target: applicationData
onWordChanged: {
applicationData.wordsGiven += 1;
}
}
SimpleButton {
id: vowelsAvailableText
height: globalButtonHeight
width: parent.width * 0.25
visible: !applicationData.vowelsUnlocked
text: "Vowels: " + applicationData.vowelsAvailable
anchors.left: parent.left
anchors.verticalCenter: helpButton.verticalCenter
anchors.margins: topLevel.globalMargin
onClicked: {
pageStack.push(Qt.resolvedUrl("StoreView.qml"));
}
}
ScoreItem {
anchors.margins: topLevel.globalMargin
anchors.right: helpButton.left
anchors.verticalCenter: helpButton.verticalCenter
height: globalButtonHeight
}
SimpleButton {
id: helpButton
anchors.top: parent.top
anchors.right: parent.right
anchors.margins: topLevel.globalMargin
height: globalButtonHeight
width: globalButtonHeight
text: "?"
onClicked: {
pageStack.push(Qt.resolvedUrl("HowToView.qml"))
}
}
Item {
anchors.top: helpButton.bottom
anchors.bottom: word.top
anchors.left: parent.left
anchors.right: parent.right
Hangman {
game: gameView
anchors.centerIn: parent
width: Math.min(parent.width, parent.height) * 0.75
height: width
}
}
Word {
id: word
text: applicationData.word
anchors.bottom: letterSelector.top
anchors.bottomMargin: parent.height * 0.05
anchors.horizontalCenter: parent.horizontalCenter
width: parent.width * 0.8
height: parent.height * 0.1
}
LetterSelector {
id: letterSelector
locked: gameOver || success
hideVowels: applicationData.vowelsAvailable < 1 && !applicationData.vowelsUnlocked
anchors.margins: topLevel.globalMargin
anchors.bottom: guessButton.top
anchors.left: parent.left
anchors.right: parent.right
height: parent.height * 0.23
onLetterSelected: {
if (applicationData.isVowel(letter) && !applicationData.vowelsUnlocked) {
applicationData.vowelsAvailable -= 1;
}
applicationData.requestLetter(letter.charAt(0));
}
}
SimpleButton {
id: revealButton
anchors.margins: topLevel.globalMargin
visible: !(gameOver || success)
anchors.bottom: parent.bottom
anchors.left: parent.left
height: globalButtonHeight
width : letterSelector.keyWidth * 3
text: "Reveal"
onClicked: {
applicationData.reveal();
}
}
SimpleButton {
id: guessButton
anchors.margins: topLevel.globalMargin
visible: !(gameOver || success)
anchors.bottom: parent.bottom
anchors.left: revealButton.right
anchors.right: parent.right
height: globalButtonHeight
text: "Guess"
onClicked: {
pageStack.push(Qt.resolvedUrl("GuessWordView.qml"));
}
}
SimpleButton {
id: resetButton
anchors.margins: topLevel.globalMargin
visible: gameOver || success
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
height: globalButtonHeight
text: "Play Again?"
onClicked: {
letterSelector.reset();
applicationData.reset();
}
}
Text {
id: gameOverText
visible: gameOver
anchors.fill: letterSelector
text: "Game Over"
fontSizeMode: Text.Fit
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
minimumPointSize: 8
font.pointSize: 64
color: "white"
font.family: Settings.fontFamily
font.weight: Font.Light
}
Text {
id: successText
visible: success
anchors.fill: letterSelector
text: "Success"
fontSizeMode: Text.Fit
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
minimumPointSize: 8
font.pointSize: 64
color: "white"
font.family: Settings.fontFamily
font.weight: Font.Light
}
}