Hangman.qml Example File
qthangman/qml/qthangman/Hangman.qml
import QtQuick 2.2
Rectangle {
id: hangman
color: "transparent"
property int errorCount: applicationData.errorCount
property var game: Item
Rectangle {
id: base
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
height: parent.height / 20
opacity: errorCount > 0 ? 1.0 : 0.0
Behavior on opacity {
NumberAnimation {
duration: 300
}
}
}
Rectangle {
id: pole
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.left: parent.left
width: parent.width / 20
opacity: errorCount > 1 ? 1.0 : 0.0
visible: opacity > 0.0
Behavior on opacity {
NumberAnimation {
duration: 300
}
}
color: "white"
}
Rectangle {
id: horizontalPole
anchors.top: pole.top
anchors.left: pole.right
anchors.right: parent.horizontalCenter
anchors.rightMargin: -parent.width / 40
height: parent.height / 20
color: "white"
opacity: errorCount > 2 ? 1.0 : 0.0
visible: opacity > 0.0
Behavior on opacity {
NumberAnimation {
duration: 300
}
}
}
Rectangle {
id: rope
anchors.top: horizontalPole.bottom
anchors.horizontalCenter: parent.horizontalCenter
width: parent.width / 20
height: parent.height / 5
opacity: errorCount > 2 ? 1.0 : 0.0
visible: opacity > 0.0
Behavior on opacity {
NumberAnimation {
duration: 300
}
}
color: "white"
}
Item {
id: dude
anchors.top: rope.bottom
anchors.horizontalCenter: rope.horizontalCenter
anchors.bottom: parent.bottom
anchors.bottomMargin: parent.height / 10
Rectangle {
id: head
anchors.top: parent.top
anchors.topMargin: -head.height * 0.25
anchors.horizontalCenter: parent.horizontalCenter
height: parent.height * 0.15
width: height
radius: width * 0.5
color: "white"
opacity: errorCount > 3 ? 1.0 : 0.0
visible: opacity > 0.0
Behavior on opacity {
NumberAnimation {
duration: 300
}
}
}
Rectangle {
id: body
anchors.top: head.bottom
anchors.topMargin: hangman.height / 40
anchors.horizontalCenter: head.horizontalCenter
height: width * 1.8
width: head.width * 1.4
opacity: errorCount > 4 ? 1.0 : 0.0
visible: opacity > 0.0
radius: 5
Behavior on opacity {
NumberAnimation {
duration: 300
}
}
}
Rectangle {
id: armTop1
anchors.top: body.top
anchors.right: body.horizontalCenter
width: (body.width * 1.85) * 0.5
height: head.height * 0.7
radius: height
opacity: errorCount > 5 ? 1.0 : 0.0
visible: opacity > 0.0
Behavior on opacity {
NumberAnimation {
duration: 300
}
}
}
Rectangle {
id: armTop2
anchors.top: body.top
anchors.left: body.horizontalCenter
width: (body.width * 1.85) * 0.5
height: head.height * 0.7
radius: height
opacity: errorCount > 6 ? 1.0 : 0.0
visible: opacity > 0.0
Behavior on opacity {
NumberAnimation {
duration: 300
}
}
}
Rectangle {
id: arm1
anchors.top: armTop1.bottom
anchors.topMargin: -armTop1.height * 0.5 - radius
anchors.left: armTop1.left
anchors.bottom: body.bottom
radius: width * 0.5
width: head.width * 0.35
opacity: errorCount > 5 ? 1.0 : 0.0
visible: opacity > 0.0
Behavior on opacity {
NumberAnimation {
duration: 300
}
}
}
Rectangle {
id: arm2
anchors.top: armTop2.bottom
anchors.topMargin: -armTop2.height * 0.5 - radius
anchors.right: armTop2.right
anchors.bottom: body.bottom
radius: width * 0.5
width: head.width * 0.35
opacity: errorCount > 6 ? 1.0 : 0.0
visible: opacity > 0.0
Behavior on opacity {
NumberAnimation {
duration: 300
}
}
}
Rectangle {
id: leg1
anchors.top: body.bottom
anchors.topMargin: -radius
anchors.left: body.left
height: body.height + radius
width: body.width * 0.42857
radius: width
opacity: errorCount > 7 ? 1.0 : 0.0
visible: opacity > 0.0
Behavior on opacity {
NumberAnimation {
duration: 300
}
}
}
Rectangle {
id: leg2
anchors.top: body.bottom
anchors.topMargin: -radius
anchors.right: body.right
height: body.height + radius
width: body.width * 0.42857
radius: width
opacity: errorCount > 8 ? 1.0 : 0.0
visible: opacity > 0.0
Behavior on opacity {
NumberAnimation {
duration: 300
}
}
}
}
}