calqlatr.qml Example File
demos/calqlatr/calqlatr.qml
import QtQuick 2.0
import "content"
import "content/calculator.js" as CalcEngine
Rectangle {
id: window
width: 320
height: 480
focus: true
color: "#272822"
onWidthChanged: controller.reload()
onHeightChanged: controller.reload()
function operatorPressed(operator) {
CalcEngine.operatorPressed(operator)
numPad.buttonPressed()
}
function digitPressed(digit) {
CalcEngine.digitPressed(digit)
numPad.buttonPressed()
}
function isButtonDisabled(op) {
return CalcEngine.disabled(op)
}
Item {
id: pad
width: 180
NumberPad { id: numPad; y: 10; anchors.horizontalCenter: parent.horizontalCenter }
}
AnimationController {
id: controller
animation: ParallelAnimation {
id: anim
NumberAnimation { target: display; property: "x"; duration: 400; from: -16; to: window.width - display.width; easing.type: Easing.InOutQuad }
NumberAnimation { target: pad; property: "x"; duration: 400; from: window.width - pad.width; to: 0; easing.type: Easing.InOutQuad }
SequentialAnimation {
NumberAnimation { target: pad; property: "scale"; duration: 200; from: 1; to: 0.97; easing.type: Easing.InOutQuad }
NumberAnimation { target: pad; property: "scale"; duration: 200; from: 0.97; to: 1; easing.type: Easing.InOutQuad }
}
}
}
Keys.onPressed: {
if (event.key == Qt.Key_0)
digitPressed("0")
else if (event.key == Qt.Key_1)
digitPressed("1")
else if (event.key == Qt.Key_2)
digitPressed("2")
else if (event.key == Qt.Key_3)
digitPressed("3")
else if (event.key == Qt.Key_4)
digitPressed("4")
else if (event.key == Qt.Key_5)
digitPressed("5")
else if (event.key == Qt.Key_6)
digitPressed("6")
else if (event.key == Qt.Key_7)
digitPressed("7")
else if (event.key == Qt.Key_8)
digitPressed("8")
else if (event.key == Qt.Key_9)
digitPressed("9")
else if (event.key == Qt.Key_Plus)
operatorPressed("+")
else if (event.key == Qt.Key_Minus)
operatorPressed("???")
else if (event.key == Qt.Key_Asterisk)
operatorPressed("??")
else if (event.key == Qt.Key_Slash)
operatorPressed("??")
else if (event.key == Qt.Key_Enter || event.key == Qt.Key_Return)
operatorPressed("=")
else if (event.key == Qt.Key_Comma || event.key == Qt.Key_Period)
digitPressed(".")
else if (event.key == Qt.Key_Backspace)
operatorPressed("backspace")
}
Display {
id: display
x: -16
width: window.width - pad.width
height: parent.height
MouseArea {
id: mouseInput
property real startX: 0
property real oldP: 0
property bool rewind: false
anchors {
bottom: parent.bottom
left: parent.left
right: parent.right
}
height: 50
onPositionChanged: {
var reverse = startX > window.width / 2
var mx = mapToItem(window, mouseInput.mouseX, mouseInput.mouseY).x
var p = Math.abs((mx - startX) / (window.width - display.width))
if (p < oldP)
rewind = reverse ? false : true
else
rewind = reverse ? true : false
controller.progress = reverse ? 1 - p : p
oldP = p
}
onPressed: startX = mapToItem(window, mouseInput.mouseX, mouseInput.mouseY).x
onReleased: {
if (rewind)
controller.completeToBeginning()
else
controller.completeToEnd()
}
}
}
}